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- The reaction part of {{Card|Trader}} started here, first by itself, and then for a while as a treasure-reaction worth {{Cost|1}}. The top half of {{Card|Inn}} started here too, for {{Cost|4}} (it was fine, I just needed someplace to put the bottom half of {{Card|Inn}}). There was also a similar card here later, "+2 Cards +1 Action, discard a card," for {{Cost|4}}, which ended up being too good. {{Card|Spice Merchant}} without the {{Card|Woodcutter}} option was here, but didn't exactly lead to {{Card|Spice Merchant}}. {{Card|Fool's Gold}} was in here at one point, in addition to the bottom being tried on {{Card|Bandit Camp}}. {{Card|Cartographer}} started here; it was a simple card that seemed perfect for Hinterlands, at the time a standalone.
 
- The reaction part of {{Card|Trader}} started here, first by itself, and then for a while as a treasure-reaction worth {{Cost|1}}. The top half of {{Card|Inn}} started here too, for {{Cost|4}} (it was fine, I just needed someplace to put the bottom half of {{Card|Inn}}). There was also a similar card here later, "+2 Cards +1 Action, discard a card," for {{Cost|4}}, which ended up being too good. {{Card|Spice Merchant}} without the {{Card|Woodcutter}} option was here, but didn't exactly lead to {{Card|Spice Merchant}}. {{Card|Fool's Gold}} was in here at one point, in addition to the bottom being tried on {{Card|Bandit Camp}}. {{Card|Cartographer}} started here; it was a simple card that seemed perfect for Hinterlands, at the time a standalone.
  
- {{Card|Swindler}}, {{Card|Trade Route}}, {{Card|Tribute}}, and {{Card|Council Room}} started here. {{Card|Council Room}} originally cost {{Cost|4}}; {{Card|Tribute}} didn't say "differently named" and revealed the top card of each adjacent player; {{Card|Swindler}} didn't give +{{Cost|2}} and instead gave them a card for {{Cost|2}} less than the trashed card; and {{Card|Trade Route}} was "+1 Card +1 Buy +{{Cost|1}}, if a {{Card|Province}} has been gained this game, +1 Card." {{Card|Smugglers}} had its roots in a card here that was "+{{Cost|2}}, cards gained on the previous turn cost {{Cost|1}} less this turn." I tried a victory card with the {{Card|Horse Traders}} reaction here. {{Card|Hunting Party}} and {{Card|Spy}} were briefly in this set before getting whisked away.
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- {{Card|Swindler}}, {{Card|Trade Route}}, {{Card|Tribute}}, and {{Card|Council Room}} started here. {{Card|Council Room}} originally cost {{Cost|4}}; {{Card|Tribute}} didn't say "differently named" and revealed the top card of each adjacent player; {{Card|Swindler}} didn't give +{{Cost|2}} and instead gave them a card for {{Cost|2}} less than the trashed card; and {{Card|Trade Route}} was "+1 Card +1 Buy +{{Cost|1}}, if a {{Card|Province}} has been gained this game, +1 Card." {{Card|Smugglers}} had its roots in a card here that was "+{{Cost|2}}, cards gained on the previous turn cost {{Vost|1}} less this turn." I tried a victory card with the {{Card|Horse Traders}} reaction here. {{Card|Hunting Party}} and {{Card|Spy}} were briefly in this set before getting whisked away.
  
 
- {{Card|Vineyard}} was in the set for a while, sometimes with a reaction. {{Card|Masquerade}} visited. {{Card|Monument}} was here for a bit, after leaving Prosperity and before returning to it. The card that ended up being {{Card|Horn of Plenty}} was here for a while after leaving Intrigue. When it was here it was some version of, "+2 Actions +1 Buy, while this is in play, when you play an action +{{Cost|1}}."
 
- {{Card|Vineyard}} was in the set for a while, sometimes with a reaction. {{Card|Masquerade}} visited. {{Card|Monument}} was here for a bit, after leaving Prosperity and before returning to it. The card that ended up being {{Card|Horn of Plenty}} was here for a while after leaving Intrigue. When it was here it was some version of, "+2 Actions +1 Buy, while this is in play, when you play an action +{{Cost|1}}."

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