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{{Infobox Set
 
{{Infobox Set
 
|name = Dark Ages
 
|name = Dark Ages
|type = Extra-large Expansion
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|type = Large Expansion
  
 
|cards = 500
 
|cards = 500
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|release = August 2012
 
|release = August 2012
 
|coverartist = [[Raven Mimura]]
 
|coverartist = [[Raven Mimura]]
|rulebook = https://www.riograndegames.com/wp-content/uploads/2022/03/Dominion-Rules-DarkAges.pdf
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|rulebook = https://www.riograndegames.com/wp-content/uploads/2013/02/Dominion-Dark-Ages-Rules.pdf
 
}}
 
}}
  
'''Dark Ages''' is the seventh [[Dominion]] [[Expansions|expansion]]. It was released in August, 2012. It is a large expansion. The box contains 35 sets of [[Kingdom]] cards, with 500 cards, as well as other new types of cards such as [[Shelters]], [[Ruins]], and {{Card|Spoils}}. Many cards in Dark Ages have a theme related to trashing and upgrading.
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'''Dark Ages''' is the seventh [[Dominion]] [[expansions | expansion]]. It was released in August, 2012. It is a large expansion. The box contains 35 sets of Kingdom Cards, with 500 cards, as well as other new types of cards such as [[Shelters]], [[Ruins]], and {{Card|Spoils}}. Many cards in Dark Ages have a theme related to trashing and upgrading.
  
 
== Contents ==
 
== Contents ==
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* {{Cost|5}}: {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Counterfeit}}, {{Card|Cultist}}, {{Card|Graverobber}}, {{Card|Junk Dealer}}, {{Card|Knights}}, {{Card|Mystic}}, {{Card|Pillage}}, {{Card|Rebuild}}, {{Card|Rogue}}
 
* {{Cost|5}}: {{Card|Band of Misfits}}, {{Card|Bandit Camp}}, {{Card|Catacombs}}, {{Card|Count}}, {{Card|Counterfeit}}, {{Card|Cultist}}, {{Card|Graverobber}}, {{Card|Junk Dealer}}, {{Card|Knights}}, {{Card|Mystic}}, {{Card|Pillage}}, {{Card|Rebuild}}, {{Card|Rogue}}
 
* {{Cost|6}}: {{Card|Altar}}, {{Card|Hunting Grounds}}
 
* {{Cost|6}}: {{Card|Altar}}, {{Card|Hunting Grounds}}
<p></p>
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=== Ruins ===
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=== Additional materials ===
50 cards, 10 of each:
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==== Ruins ====
 
* {{Cost|0}}: {{Card|Abandoned Mine}}, {{Card|Ruined Library}}, {{Card|Ruined Market}}, {{Card|Ruined Village}}, {{Card|Survivors}}
 
* {{Cost|0}}: {{Card|Abandoned Mine}}, {{Card|Ruined Library}}, {{Card|Ruined Market}}, {{Card|Ruined Village}}, {{Card|Survivors}}
=== Shelters ===
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==== Shelters ====
18 cards, 6 of each:
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* {{Cost|1}}: {{Card|Hovel}}, {{Card|Necropolis}}, {{Card|Overgrown Estate}}
 
* {{Cost|1}}: {{Card|Hovel}}, {{Card|Necropolis}}, {{Card|Overgrown Estate}}
=== Non-Supply cards ===
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==== Non-Supply cards ====
 
* {{Cost|0*}}: {{Card|Madman}}, {{Card|Mercenary}}, {{Card|Spoils}}
 
* {{Cost|0*}}: {{Card|Madman}}, {{Card|Mercenary}}, {{Card|Spoils}}
<br>
 
  
 
== Additional rules ==
 
== Additional rules ==
* Dark Ages has two piles of cards that have a variety of cards in them: the [[Ruins]] pile has a mix of five different Ruins, and the {{Card|Knights}} pile has ten different Knights. These piles should be shuffled before each game, as explained under [[Ruins#Preparation|Prepa]][[Knight#Preparation|ration]]. The only card that may be bought or gained or chosen from one of these piles is the card on top. Players cannot look through the piles, only at the top card; turn the top card over any time it is face down. If a card is returned to one of these piles with {{Card|Ambassador}} (from {{Set|Seaside}}), the returned card goes on top. Ruins cards with different names, and Knights with different names, count as differently named cards for cards that care about this. For example, if {{Card|Menagerie}} (from {{Set|Cornucopia}}) reveals a hand of {{Card|Copper}}, {{Card|Ruined Market}} and {{Card|Ruined Library}}, then it will give +3&nbsp;Cards. When {{Card|Contraband}} (from {{Set|Prosperity}}) is played, a player can name a Ruins or Knight, but that only stops that specific Ruins or Knight from being bought. However an {{Card|Embargo}} token (from {{Set|Seaside}}) placed on the Ruins or Knight pile will affect any cards bought from it.
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* Dark Ages includes three Shelters - {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}. These cards replace starting Estates in some games, as described under Preparation. Shelters have no corresponding Supply pile; they can never be bought, and {{Card|Ambassador}} (from [[Seaside]]) cannot return one anywhere.
* Players can buy Ruins even though they normally will not wish to. Ruins cards are [[Action]]s; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as {{Card|Procession}}. The Ruins pile, when used, is in the [[Supply]], and if it is empty that counts towards the normal [[Gameplay#Ending_conditions|end condition]]. Cards that try to get specific cards from the Supply fail to get a Ruins or Knight if the correct one is not the top one. For example, if you buy a {{Card|Ruined Market}} with {{Card|Talisman}} (from {{Set|Prosperity}}), you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use {{Card|Ambassador}} (from {{Set|Seaside}}) to return {{Card|Sir Martin}} to the Supply, the next player will gain that Sir Martin, but the player after that will not gain a card, as the next Knight will not be Sir Martin.
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* Dark Ages has two piles of cards that have a variety of cards in them: the Ruins pile has a mix of five different Ruins, and the {{Card|Knights}} pile has ten different Knights. These piles should be shuffled before each game, as explained under Preparation. The only card that may be bought or gained or chosen from one of these piles is the card on top. Players cannot look through the piles, only at the top card; the players turn the top card over any time it is face down. If a card is returned to one of these piles with Ambassador (from Seaside), turn over the current top card and the returned card goes on top, turned face-up. Ruins cards with different names, and Knights with different names, count as differently named cards for cards that care about this. For example if {{Card|Tribute}} (from [[Intrigue]]) reveals two different Ruins cards, it will give +4 Actions. When {{Card|Contraband}} (from [[Prosperity]]) is played, a player can name a Ruins or Knight, but that only stops that specific Ruins or Knight from being bought. However an {{Card|Embargo}} token (from Seaside) placed on the Ruins or Knight pile will affect any cards bought from it.
* Many cards in Dark Ages do something "when you trash" that card. These abilities function no matter whose turn the card is trashed on. The player that a "when you trash this" ability functions for is the player told to trash the card, regardless of whose card trashed the card. These abilities happen directly after the card is put into the trash, and can function in the middle of resolving effects for an Action card; for example, if a player plays {{Card|Graverobber}} and uses it to trash a {{Card|Cultist}}, they first draw three cards for trashing Cultist, then continue with resolving Graverobber and gain a card costing up to {{Cost|8}}. Cards can sometimes leave a player's deck without being trashed, such as by being returned to the Supply with {{Card|Ambassador}} (from {{Set|Seaside}}) or passed to another player with {{Card|Masquerade}} (from {{Set|Intrigue}}). When two or more cards are trashed at the same time, such as due to {{Card|Count}}, first trash them all, then pick an order to resolve things that happen due to trashing them. A "when you trash" ability is not itself a way to trash a card; some other card will be needed to actually trash the card and make the ability happen.
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* Players can buy Ruins even though they normally will not wish to. Ruins cards are [[Action|Actions]]; they may be played in the Action phase, and count as Actions for things that refer to Action cards, such as {{Card|Procession}}. The Ruins pile, when used, is in the Supply, and if it is empty that counts towards the normal end condition. Cards that try to get specific cards from the Supply fail to get a Ruins or Knight if the correct one is not the top one. For example if you buy a {{Card|Ruined Market}} with {{Card|Talisman}} (from Prosperity), you only gain another Ruined Market if that is the top Ruins under the one you bought; if you use Ambassador (from Seaside) to return {{Card|Sir Martin}} to the Supply, the next player will gain that Sir Martin, but the player after that will not gain a card, as the next Knight will not be Sir Martin.
* Six cards in Dark Ages are never part of the Supply: {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, and the three Shelters: {{Card|Hovel}}, {{Card|Necropolis}}, and {{Card|Overgrown Estate}}. Keep these cards handy for when they are needed. These cards cannot be bought, and cannot be gained by cards that gain cards from the Supply, such as {{Card|Armory}}. They cannot be returned to the Supply with {{Card|Ambassador}} (from {{Set|Seaside}}). They can end up in the trash if something trashes them. These piles being empty does not count towards the [[Gameplay#Ending_conditions|end condition]] for the game, or towards the count of empty piles for cards like {{Card|Poacher}}.
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* Many cards in Dark Ages do something "when you trash" that card. These abilities function no matter whose turn the card is trashed on. The player that a "when you trash this" ability functions for is the player that had that card, regardless of whose card trashed the card. These abilities happen directly after the card is put into the trash, and can function in the middle of resolving effects for an Action card; for example, if a player plays {{Card|Graverobber}} and uses it to trash a {{Card|Cultist}}, he first draws three cards for trashing Cultist, then continues with resolving Graverobber and gains a card costing up to {{Cost|8}}. Cards can sometimes leave a player's deck without being trashed, such as by being returned to the Supply with Ambassador (from Seaside) or passed to another player with {{Card|Masquerade}} (from Intrigue). When two or more cards are trashed at the same time, as with {{Card|Count}}, first trash them all, then pick an order to resolve things that happen due to trashing them. A "when you trash" ability is not itself a way to trash a card; some other card will be needed to actually trash the card and make the ability happen.
 
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* Six cards in Dark Ages are never part of the Supply: {{Card|Spoils}}, {{Card|Madman}}, {{Card|Mercenary}}, and the three Shelters: Hovel, Necropolis, and Overgrown Estate. Keep these cards handy for when they are needed. These cards cannot be bought, and cannot be gained by cards that gain cards from the Supply, such as {{Card|Armory}}. They cannot be returned to the Supply with Ambassador (from Seaside). They can end up in the trash if something trashes them. These piles being empty does not count towards the end condition for the game, or towards the count of empty piles for {{Card|City}} (from Prosperity).
=== Shelters ===
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=== [[Lose Track rule]] ===
''See the [[Shelters#Official_FAQ|Shelters page.]]''
+
* In rare circumstances an effect may try to move a card that is not where that effect expects the card to be. In those cases the card does not move - the effect has "lost track" of the card.  
 
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* Losing track of a card prevents it from being moved, but does not stop anything else from happening.
=== The original Lose Track rule ===
+
** For example, if you {{Card|Procession}} a {{Card|Madman}}, Procession first puts Madman in play; then you resolve Madman, getting +2 Actions and drawing cards and returning Madman to the Madman pile; then Procession fails to put Madman into play again, because Procession expects to find Madman in play, but it is not there, it's in the Madman pile; then you resolve Madman again, only getting +2 Actions this time, since it says "if you do" before the card-drawing, and you did not actually return it to the Madman pile this time; then Procession fails to trash Madman since Procession again expects to find Madman in play and it is not there; and then you gain an Action costing {{Cost|1}} if you can.
''See the [[Lose Track rule#Official_Rules|Lose Track rule page.]]''
+
* Cards do not lose track of cards that they move, only cards that other cards move.
 
+
** For example when Procession puts Madman into play, that does not cause Procession to lose track of Madman; it is Madman moving itself that causes Procession to lose track of it.
=== The modified Lose Track rule, called Stop-Moving rule ===
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* Things lose track of a card if something moves it, if it is the top card of a deck and gets covered up, or if it is the top card of a discard pile and gets covered up.
''See the [[Stop-Moving rule#Official Rules|Stop-Moving rule page.]]''
+
  
 
=== [[No Visiting rule|"No visiting" rule]] ===
 
=== [[No Visiting rule|"No visiting" rule]] ===
* When a card is gained to a location other than a discard pile, it does not "visit" the discard pile &ndash; it goes directly to where it was gained. For example {{nowrap|{{Card|Armory|oi=1|Arm}}{{Card|Armory|ory}}}} gains cards directly to the top of a deck.
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* When a card is gained to a location other than a discard pile, it does not "visit" the discard pile - it goes directly to where it was gained. For example {{Card|Armory}} gains cards directly to the top of a deck.
 
In conjunction with the Lose Track rule above, this means that when a card is gained somewhere other than the discard pile, a card that looks for a gained card will not lose track of it.
 
In conjunction with the Lose Track rule above, this means that when a card is gained somewhere other than the discard pile, a card that looks for a gained card will not lose track of it.
  
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  |Name=[[Donald X. Vaccarino]]
 
  |Name=[[Donald X. Vaccarino]]
  |Source=[https://www.riograndegames.com/games/dominion-dark-ages/ Rio Grande Games]
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  |Source=[http://www.riograndegames.com/uploads/Game/Game_421_gameRules.pdf the Dark Ages rulebook]
 
}}
 
}}
 
== Cards gallery ==
 
== Cards gallery ==
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=== Fixes ===
 
=== Fixes ===
 
Like Hinterlands before it, Dark Ages contains cards that address issues with previously published cards.
 
Like Hinterlands before it, Dark Ages contains cards that address issues with previously published cards.
* {{Card|Saboteur}} - {{Card|Knights}} and {{Card|Rogue}} can remove good cards from other players decks, but do not require time-consuming digging, can't easily trash Provinces, and give a benefit to the player (Saboteur was removed from the revised edition of [[Intrigue]])
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* {{Card|Saboteur}} - {{Card|Knights}} and {{Card|Rogue}} can remove good cards from other players decks, but do not require time consuming digging, can't easily trash Provinces, and give a benefit to the player (Saboteur was removed from the revised edition of [[Intrigue]])
 
* {{Card|Wishing Well}} - {{Card|Mystic}} does not give +1 Card before guessing, which enables synergy with cards like {{Card|Pearl Diver}} which give knowledge of the top card of the deck, as well as other Mystics
 
* {{Card|Wishing Well}} - {{Card|Mystic}} does not give +1 Card before guessing, which enables synergy with cards like {{Card|Pearl Diver}} which give knowledge of the top card of the deck, as well as other Mystics
  
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== Trivia ==
 
== Trivia ==
Dark Ages is the only Dominion expansion that does not contain a [[curser]].  
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Dark Ages is the only Dominion expansion that does not contain a [[curser]].  It is also the expansion which introduces the most new kingdom cards.
 
=== In other languages ===
 
=== In other languages ===
 
* Czech: Temné časy
 
* Czech: Temné časy
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  |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=4318.0 The Secret History of the Dark Ages cards]
 
}}
 
}}
 +
 
=== Retrospective ===
 
=== Retrospective ===
{{Quote|Text=Dark Ages is my favorite of the early sets but has a stand-out number of design mistakes - {{Card|Rebuild}}, {{Card|Cultist}}, {{Card|Procession|oi=2}}, {{Card|Band of Misfits|oi=2}}.
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{{Quote|Text=Dark Ages is my favorite of the early sets but has a stand-out number of design mistakes - {{Card|Rebuild}}, {{Card|Cultist}}, {{Card|Procession}}, {{Card|Band of Misfits}}.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/630250506824187924 Dominion Discord, 2019]
 
|Source=[https://discord.com/channels/212660788786102272/499250664690679808/630250506824187924 Dominion Discord, 2019]
 
}}
 
}}
{{Quote|Text=
 
From 2007 through the break after {{Set|Guilds}}, Dark Ages was my favorite expansion. It has lots of card interactions, that's the draw.
 
  
The sets ramped up in polish as of {{Set|Adventures}}, and there are a bunch of those sets at this point. Then I made [[second edition|2E's]] for the {{Set|Dominion|ed=2|main set}} {{Set|Intrigue|ed=2|and}} {{Set|Seaside|ed=2|four}} {{Set|Prosperity|ed=2|earlier}} {{Set|Hinterlands|ed=2|expansions}}. So at this point Dark Ages stands out for not having gotten that treatment. It has a few problematically powerful/monolithic cards, and a bunch of duds.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg899651#msg899651 Interview with Donald X., 2023]
 
}}
 
 
=== Second Edition ===
 
=== Second Edition ===
{{Quote|Text=It would be nice to replace {{Card|Band of Misfits|oi=2}} and {{Card|Procession|oi=2}}, ideally with fixed versions as if. I've wanted to kill {{Card|Rebuild}} for a while, and people would probably be happy to have a better-to-print {{Card|Cultist}} and {{Card|Urchin}} (which is two cards). That leaves just one card left to replace (to have the same size update pack). Nothing else has to go but something else could be improved on; I'm personally not much of a fan of {{Card|Storeroom}} or {{Card|Sage}}. {{Card|Scavenger}} would be safe though.
+
{{Quote|Text=It would be nice to replace {{Card|Band of Misfits}} and {{Card|Procession}}, ideally with fixed versions as if. I've wanted to kill {{Card|Rebuild}} for a while, and people would probably be happy to have a better-to-print {{Card|Cultist}} and {{Card|Urchin}} (which is two cards). That leaves just one card left to replace (to have the same size update pack). Nothing else has to go but something else could be improved on; I'm personally not much of a fan of {{Card|Storeroom}} or {{Card|Sage}}. {{Card|Scavenger}} would be safe though.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/631201668838719508 Dominion Discord, 2019]
 
|Source=[https://discord.com/channels/212660788786102272/257241961482813440/631201668838719508 Dominion Discord, 2019]
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{{Kingdom|Armory|Band of Misfits|Catacombs|Cultist|Forager|Fortress|Hunting Grounds|Knights|Market Square|Procession|shelters=1|imgwidth = 150|title = Grim Parade}}
 
{{Kingdom|Armory|Band of Misfits|Catacombs|Cultist|Forager|Fortress|Hunting Grounds|Knights|Market Square|Procession|shelters=1|imgwidth = 150|title = Grim Parade}}
 
{{Kingdom|Bandit Camp|Graverobber|Junk Dealer|Mystic|Pillage|Rats|Sage|Scavenger|Storeroom|Vagrant|shelters=1|imgwidth = 150|title = Chess With Death}}
 
{{Kingdom|Bandit Camp|Graverobber|Junk Dealer|Mystic|Pillage|Rats|Sage|Scavenger|Storeroom|Vagrant|shelters=1|imgwidth = 150|title = Chess With Death}}
 
 
=== Dark Ages & [[Dominion (base set)|Dominion]] ===
 
=== Dark Ages & [[Dominion (base set)|Dominion]] ===
 
{{Kingdom|Cellar|Moneylender|Throne Room|Witch|Workshop|Hermit|Hunting Grounds|Mystic|Poor House|Wandering Minstrel|shelters=1|imgwidth = 150|title = High and Low}}
 
{{Kingdom|Cellar|Moneylender|Throne Room|Witch|Workshop|Hermit|Hunting Grounds|Mystic|Poor House|Wandering Minstrel|shelters=1|imgwidth = 150|title = High and Low}}
 
{{Kingdom|Festival|Gardens|Laboratory|Library|Remodel|Altar|Knights|Rats|Scavenger|Squire|shelters=1|imgwidth = 150|title = Chivalry and Revelry}}
 
{{Kingdom|Festival|Gardens|Laboratory|Library|Remodel|Altar|Knights|Rats|Scavenger|Squire|shelters=1|imgwidth = 150|title = Chivalry and Revelry}}
 
 
=== Dark Ages & [[Intrigue]] ===
 
=== Dark Ages & [[Intrigue]] ===
 
{{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well|shelters=1|imgwidth = 150|title = Prophecy}}
 
{{Kingdom|Armory|Ironmonger|Mystic|Rebuild|Vagrant|Baron|Conspirator|Nobles|Secret Passage|Wishing Well|shelters=1|imgwidth = 150|title = Prophecy}}
 
{{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade|shelters=1|imgwidth = 150|title = Invasion}}
 
{{Kingdom|Beggar|Marauder|Rogue|Squire|Urchin|Diplomat|Harem|Swindler|Torturer|Upgrade|shelters=1|imgwidth = 150|title = Invasion}}
 
 
=== Dark Ages & [[Seaside]] ===
 
=== Dark Ages & [[Seaside]] ===
{{Kingdom|title = Watery Graves|Corsair|Native Village|Salvager|Treasure Map|Treasury|Count|Graverobber|Hermit|Rats|Scavenger|imgwidth = 150|shelters=1}}
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{{Kingdom|Count|Graverobber|Hermit|Scavenger|Urchin|Native Village|Pirate Ship|Salvager|Treasure Map|Treasury|shelters=1|imgwidth = 150|title = Watery Graves}}
{{Kingdom|title = Peasants|Fishing Village|Haven|Island|Lighthouse|Warehouse|Armory|Band of Misfits|Poor House|Forager|Vagrant|imgwidth = 150|shelters=1}}
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{{Kingdom|Death Cart|Feodum|Poor House|Urchin|Vagrant|Fishing Village|Haven|Island|Lookout|Warehouse|shelters=1|imgwidth = 150|title = Peasants}}
 
+
 
=== Dark Ages & [[Alchemy]] ===
 
=== Dark Ages & [[Alchemy]] ===
 
{{Kingdom|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|Apprentice|Scrying Pool|Transmute|Vineyard|shelters=1|imgwidth = 150|title = Infestations}}
 
{{Kingdom|Armory|Cultist|Feodum|Market Square|Rats|Wandering Minstrel|Apprentice|Scrying Pool|Transmute|Vineyard|shelters=1|imgwidth = 150|title = Infestations}}
 
{{Kingdom|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|Apothecary|Golem|Herbalist|University|shelters=1|imgwidth = 150|title = Lamentations}}
 
{{Kingdom|Beggar|Catacombs|Counterfeit|Forager|Ironmonger|Pillage|Apothecary|Golem|Herbalist|University|shelters=1|imgwidth = 150|title = Lamentations}}
 
 
=== Dark Ages & [[Prosperity]] ===
 
=== Dark Ages & [[Prosperity]] ===
{{Kingdom|Anvil|City|Crystal Ball|Magnate|War Chest|Counterfeit|Forager|Market Square|Pillage|Squire|colony = 1|imgwidth = 150|title = One Man's Trash|id = onemanstrash|shelters = 1}}
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{{Kingdom|Counterfeit|Forager|Graverobber|Market Square|Rogue|City|Grand Market|Monument|Talisman|Venture|shelters=1|imgwidth = 150|title = One Man's Trash|id = onemanstrash}}
 
+
{{Kingdom|Bandit Camp|Procession|Rebuild|Rogue|Squire|Forge|Hoard|Peddler|Quarry|Watchtower|shelters=1|imgwidth = 150|title = Honor Among Thieves}}
{{Kingdom|Collection|Forge|Hoard|Quarry|Watchtower|Bandit Camp|Marauder|Procession|Rogue|Squire|colony = 1|imgwidth = 150|title = Honor Among Thieves|shelters = 1}}
+
 
+
 
=== Dark Ages & [[Cornucopia]] ===
 
=== Dark Ages & [[Cornucopia]] ===
 
{{Kingdom|Band of Misfits|Cultist|Fortress|Hermit|Junk Dealer|Knights|Fairgrounds|Hamlet|Horn of Plenty|Menagerie|shelters=1|imgwidth = 150|title = Dark Carnival}}
 
{{Kingdom|Band of Misfits|Cultist|Fortress|Hermit|Junk Dealer|Knights|Fairgrounds|Hamlet|Horn of Plenty|Menagerie|shelters=1|imgwidth = 150|title = Dark Carnival}}
 
{{Kingdom|Bandit Camp|Counterfeit|Death Cart|Marauder|Pillage|Sage|Harvest|Hunting Party|Remake|Tournament|shelters=1|imgwidth = 150|title = To the Victor}}
 
{{Kingdom|Bandit Camp|Counterfeit|Death Cart|Marauder|Pillage|Sage|Harvest|Hunting Party|Remake|Tournament|shelters=1|imgwidth = 150|title = To the Victor}}
 
 
=== Dark Ages & [[Hinterlands]] ===
 
=== Dark Ages & [[Hinterlands]] ===
{{Kingdom|Cartographer|Develop|Fool's Gold|Weaver|Witch's Hut|Beggar|Count|Feodum|Marauder|Wandering Minstrel|imgwidth = 150|title = Far From Home|shelters=1}}
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{{Kingdom|Beggar|Count|Feodum|Marauder|Wandering Minstrel|Cartographer|Develop|Embassy|Fool's Gold|Haggler|shelters=1|imgwidth = 150|title = Far From Home}}
{{Kingdom|Nomads|Oasis|Scheme|Spice Merchant|Tunnel|Altar|Catacombs|Ironmonger|Poor House|Storeroom|imgwidth = 150|title = Expeditions|shelters=1}}
+
{{Kingdom|Altar|Catacombs|Ironmonger|Poor House|Storeroom|Crossroads|Farmland|Highway|Spice Merchant|Tunnel|shelters=1|imgwidth = 150|title = Expeditions}}
 
+
 
=== Dark Ages & [[Guilds]] ===
 
=== Dark Ages & [[Guilds]] ===
 
{{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason|shelters=1|imgwidth = 150|title = Stoneground}}
 
{{Kingdom|Hunting Grounds|Ironmonger|Procession|Marauder|Rogue|Advisor|Baker|Candlestick Maker|Plaza|Stonemason|shelters=1|imgwidth = 150|title = Stoneground}}
 
{{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman|shelters=1|imgwidth = 150|title = Class Struggle}}
 
{{Kingdom|Feodum|Fortress|Knights|Market Square|Poor House|Butcher|Doctor|Journeyman|Merchant Guild|Taxman|shelters=1|imgwidth = 150|title = Class Struggle}}
 
 
=== Dark Ages & [[Adventures]] ===
 
=== Dark Ages & [[Adventures]] ===
 
{{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}}
 
{{Kingdom|Amulet|Caravan Guard|Hireling|Peasant|Relic|Graverobber|Marauder|Procession|Rogue|Wandering Minstrel|event1 = Alms|shelters = 1|imgwidth = 150|title = Cemetery Polka}}
 
{{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}}
 
{{Kingdom|Dungeon|Haunted Woods|Ratcatcher|Raze|Transmogrify|Cultist|Death Cart|Fortress|Knights|Rats|event1 = Lost Arts|event2 = Pathfinding|shelters = 1|imgwidth = 150|title = Groovy Decay}}
 
 
=== Dark Ages & [[Empires]] ===
 
=== Dark Ages & [[Empires]] ===
 
{{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}}
 
{{Kingdom|Castles|Chariot Race|City Quarter|Legionary|Sacrifice|Death Cart|Fortress|Pillage|Rats|Storeroom|event1 = Advance|landmark1 = Tomb|shelters = 1|imgwidth = 150|title = Tomb of the Rat King}}
 
{{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}}
 
{{Kingdom|Capital|Charm|Engineer|Groundskeeper|Legionary|Bandit Camp|Catacombs|Hunting Grounds|Market Square|Procession|event1 = Triumph|landmark1 = Defiled Shrine|shelters = 1|imgwidth = 150|title = Triumph of the Bandit King}}
 
{{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}}
 
{{Kingdom|Archive|Catapult|Crown|Patrician|Settlers|Feodum|Hermit|Ironmonger|Rogue|Squire|event1 = Ritual|landmark1 = Museum|shelters = 1|imgwidth = 150|title = The Squire's Ritual|id = squiresritual}}
 
 
=== Dark Ages & [[Nocturne]] ===
 
=== Dark Ages & [[Nocturne]] ===
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|shelters=1|imgwidth = 150|title = Grave Matters}}
 
{{Kingdom|Cemetery|Cursed Village|Necromancer|Skulk|Tormentor|Armory|Forager|Graverobber|Market Square|Squire|shelters=1|imgwidth = 150|title = Grave Matters}}
 
{{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats|shelters=1|imgwidth = 150|title = Rats and Bats}}
 
{{Kingdom|Changeling|Devil's Workshop|Sacred Grove|Tracker|Vampire|Catacombs|Count|Fortress|Hermit|Rats|shelters=1|imgwidth = 150|title = Rats and Bats}}
 
 
=== Dark Ages & [[Renaissance]] ===
 
=== Dark Ages & [[Renaissance]] ===
 
{{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|shelters=1|artifact2 = Horn|artifact4 = Lantern|artifact5 = Treasure Chest|imgwidth = 150|title = Stargazing}}
 
{{Kingdom|Border Guard|Patron|Seer|Silk Merchant|Swashbuckler|Hermit|Mystic|Procession|Sage|Wandering Minstrel|project1 = Star Chart|shelters=1|artifact2 = Horn|artifact4 = Lantern|artifact5 = Treasure Chest|imgwidth = 150|title = Stargazing}}
Line 381: Line 360:
  
 
=== Dark Ages & [[Allies]] ===
 
=== Dark Ages & [[Allies]] ===
{{Kingdom|Barbarian|Broker|Contract|Highwayman|Wizards|Bandit Camp|Beggar|Forager|Graverobber|Poor House|ally=Cave Dwellers|shelters = 1|imgwidth = 150|title=Grave Business}}
+
{{Kingdom|Barbarian|Broker|Contract|Highwayman|Wizards|Bandit Camp|Beggar|Forager|Graverobber|Poor House|ally=Cave Dwellers|shelters = 1|imgwidth = 150|title=Grave Matters}}
 
{{Kingdom|Emissary|Importer|Skirmisher|Swap|Townsfolk|Count|Death Cart|Knights|Rats|Squire|ally=Desert Guides|shelters = 1|imgwidth = 150|title=Rat Traders}}
 
{{Kingdom|Emissary|Importer|Skirmisher|Swap|Townsfolk|Count|Death Cart|Knights|Rats|Squire|ally=Desert Guides|shelters = 1|imgwidth = 150|title=Rat Traders}}
 
=== Dark Ages & [[Plunder]] ===
 
{{Kingdom|First Mate|Maroon|Rope|Search|Shaman|Death Cart|Poor House|Rats|Squire|Vagrant|shelters = 1|trait1=Inherited|traitfor=Rats|imgwidth = 150|title = Dad's Rats|id = dadsrats}}
 
{{Kingdom|Cutthroat|Enlarge|Grotto|King's Cache|Trickster|Counterfeit|Forager|Ironmonger|Pillage|Storeroom|event1=Invasion|shelters = 1|trait1=Tireless|traitfor=Forager|imgwidth = 150|title = Ravagers}}
 
 
  
 
{{Navbox Dark Ages}}
 
{{Navbox Dark Ages}}
 
{{Navbox expansions}}
 
{{Navbox expansions}}

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