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Cards are referred to as [[dead]] if they are drawn at a time when they can't be used, or can't be used effectively. Some cards, like {{Card|Curse|Curses}} and the majority of [[Victory card|Victory cards]], are always or almost always dead; they have little or no function during gameplay other than to fill your hand with unplayable cards. However, cards that are usually playable may be described as "dead" under some circumstances as well:
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Cards are referred to as [[dead]] if they are drawn at a time when they can't be used, or can't be used effectively.  
* The most common example of drawing cards "dead" is when you play a [[terminal draw]] card like {{Card|Smithy}} and draw [[Action|Actions]] which you can't play because you have no actions remaining.  
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* The most common example of drawing cards "dead" is when you play a [[terminal]] +Cards card like [[Smithy]] and draw [[Action]]s which you can't play because you have no actions remaining.
* [[Throne Room variant]]s can be drawn with no actions to use as targets.  
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* [[Victory]] cards are typically dead cards in your deck until the end of the game.  
* {{Card|Treasure Map}} drawn without a second {{Card|Treasure Map}} in hand can be a dead card.  
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* [[Throne Room]], [[King's Court]], and [[Procession]] can be drawn with no actions to use as targets.  
* {{Card|Sea Hag}} becomes mostly a dead card once the {{Card|Curse}} pile is empty.
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* [[Treasure Map]]s drawn without a second [[Treasure Map]] in hand can be dead cards.  
* Early-game [[trasher|trashers]] become dead cards once you have trashed all of the cards you want to trash.
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* [[Sea Hag]] becomes a dead card once the [[Curse]] pile is empty.
* {{Card|Baron}} may be considered dead if it is drawn without an {{Card|Estate}} in hand by a player who does not want to gain an Estate.
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* Early-game [[trasher]]s become dead cards once you have trashed all of your bad cards.
 
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A related phenomenon is the terminal [[collision]], when you have two (or more) [[terminal]] Actions in hand but can only play one of them—in effect, you must choose one of the two cards to be dead for this turn.
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{{Navbox Strategy}}
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[[Category:Strategic concepts]]
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