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* Players cannot [[overpay]] with Debt (for [[Guilds|Dominion: Guilds]] cards).  
 
* Players cannot [[overpay]] with Debt (for [[Guilds|Dominion: Guilds]] cards).  
 
* Debt tokens are not counter-limited; players should use a replacement if they run out.
 
* Debt tokens are not counter-limited; players should use a replacement if they run out.
* <span id="anchor_Possess"></span>{{Card|Possession}} (from [[Alchemy|Dominion: Alchemy]]) now has errata that causes it to also give the Possessing player all Debt tokens the Possessed player would get.
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* {{Card|Possession}} (from [[Alchemy|Dominion: Alchemy]]) now has errata that causes it to also give the Possessing player all Debt tokens the Possessed player would get.
 
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==Gallery==
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===Cost debt===
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{{CardImage|Engineer}}{{CardImage|City Quarter}}{{CardImage|Overlord}}{{CardImage|Royal Blacksmith}}{{CardImage|Fortune}}{{LandscapeImage|Triumph}}{{LandscapeImage|Annex}}{{LandscapeImage|Donate}}{{LandscapeImage|Wedding}}
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===Other uses of debt===
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{{CardImage|Capital}}{{LandscapeImage|Tax}}{{LandscapeImage|Mountain Pass}}
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== Trivia ==
 
== Trivia ==
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  |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.0 The Secret History of the Empires Cards]
 
}}
 
}}
=== Why are there no Debt attacks? ===
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=== Debt attacks ===
 
{{Quote
 
{{Quote
|Text=It was obvious that you could try to give out {{Debt}} with an attack. You want it to be like {{Card|Swamp Hag}}, because otherwise, you could lock players out, and if you tone it down enough that you aren't doing that, it looks like {{Card|Bridge Troll}} giving out the -{{Cost|1}} token, which we already have; the big difference is it's cumulative with {{Card|Bridge Troll}}, which isn't great. And well I did do {{Event|Tax}}. It's kind of a dud though I enjoy the set-up, the set-up is what kept it alive.
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|Text=It was obvious that you could try to give out {{Debt}} with an attack. You want it to be like {{Card|Swamp Hag}}, because otherwise, you could lock players out, and if you tone it down enough that you aren't doing that, it looks like {{Card|Bridge Troll}} giving out the -$1 token, which we already have; the big difference is it's cumulative with {{Card|Bridge Troll}}, which isn't great. And well I did do {{Event|Tax}}. It's kind of a dud though I enjoy the set-up, the set-up is what kept it alive.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17785.msg728954#msg728954 Previews #4: Werewolf, Skulk, Cursed Village]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=17785.msg728954#msg728954 Previews #4: Werewolf, Skulk, Cursed Village]
}}
 
=== Why aren't there more cards that refer to debt? ===
 
{{Quote
 
|Text=A card that referred to {{Debt}} would most games be referring to nothing, except to the degree that the card itself also provided debt. I mean you deal out 10 random cards and mostly don't get one with {{Debt}}. Whereas {{Card|Apothecary}} knows {{Card|Potion}} is in the game, because it put it there. {{Card|Apprentice}}, the {{Cost|P}} clause there was a mistake; it was the only card in the set that didn't involve {{Cost|P}}, so I put on that clause, which doubles as answering the rules question that comes up there. But mostly it just makes the card more complex.
 
 
There were Remodels that involved debt; they didn't work out. See the Secret History.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg675008#msg675008 Interview with Donald X.]
 
 
}}
 
}}
 
=== Applications to past cards ===
 
=== Applications to past cards ===
{{Quote|Text= If I had tried debt earlier, or made 10 expansions before any were published, I could have given some other things {{Debt}}. Debt is tricky so probably very few cards would make the leap. It would be more about "let's have a few more {{Debt}} cards" than "this card would be better with {{Debt}}." Nothing stands out as an obvious good fit.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg612860#msg612860 Interview with Donald X.]
 
}}
 
 
{{Quote|Text= Yes this is better-to-use than the -{{Cost|1}} token, though {{Event|Ball}} would be {{Cost|5}} and {{Debt|1}}, not {{Cost|4}}. I don't imagine {{Debt}} would find a lot of other use; those {{Debt|8}} cards were tricky. However the {{Card|Engineer}} trick could come in handy elsewhere (since it costs {{Debt}}, it can't gain itself).
 
{{Quote|Text= Yes this is better-to-use than the -{{Cost|1}} token, though {{Event|Ball}} would be {{Cost|5}} and {{Debt|1}}, not {{Cost|4}}. I don't imagine {{Debt}} would find a lot of other use; those {{Debt|8}} cards were tricky. However the {{Card|Engineer}} trick could come in handy elsewhere (since it costs {{Debt}}, it can't gain itself).
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 
}}
 
}}
 
 
{{Navbox Empires}}
 
{{Navbox Empires}}
 
{{Navbox Rising Sun}}
 
{{Navbox Rising Sun}}

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