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Devil's Workshop is a good card for {{Cost|4}}, and is particularly useful if there are cards in the supply for {{Cost|4}} or less that you would want a lot of. These cards could be [[engine]] components such as {{Card|Conspirator}}, or even just some {{Card|Silver|Silvers}} for a [[Big Money]] strategy. It's other main use, gaining {{Card|Gold|Golds}}, is also very useful, because it allows you to get plenty of Gold early in the game, which is particularly good in Big Money decks. You can also use the Devil's Workshop in a [[rush (strategy)|rush]], especially if you're going for an [[Alt-VP]] that costs {{Cost|4}} (such as {{Card|Gardens}} or {{Card|Silk Road}}).  
 
Devil's Workshop is a good card for {{Cost|4}}, and is particularly useful if there are cards in the supply for {{Cost|4}} or less that you would want a lot of. These cards could be [[engine]] components such as {{Card|Conspirator}}, or even just some {{Card|Silver|Silvers}} for a [[Big Money]] strategy. It's other main use, gaining {{Card|Gold|Golds}}, is also very useful, because it allows you to get plenty of Gold early in the game, which is particularly good in Big Money decks. You can also use the Devil's Workshop in a [[rush (strategy)|rush]], especially if you're going for an [[Alt-VP]] that costs {{Cost|4}} (such as {{Card|Gardens}} or {{Card|Silk Road}}).  
  
There are, however, other cards for rushes that might work better than Devil's Workshop, such as {{Card|Talisman}} and {{Event|Banquet}}. The problem is, neither of them can gain [[Victory]] cards. Devil's Workshop can, but no more than two per turn (one with the Devil's Workshop and one bought). You can use {{Card|Workshop}} to gain more than two cards costing up to {{Cost|4}} with {{Card|Throne Room}} (and its variants) or {{Card|Village|Villages}}, unlike Devil's Workshop. These decks can, however, be difficult to set up, and, in practice,  probably won't work very well. Below are some examples of Devil's Workshop in action:
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There are, however, other cards for rushes that might work better than Devil's Workshop, such as {{Card|Talisman}} and {{Event|Banquet}}. The problem is, neither of them can gain [[Victory]] cards. Devil's Workshop can, but no more than two per turn (one with the Devil's Workshop and one bought). You can use {{Card|Workshop}} to gain more than two cards costing up to {{Cost|4}} with {{Card|Throne Room}} (and it's variants) or {{Card|Village|Villages}}, unlike Devil's Workshop. These decks can, however, be difficult to set up, and, in practice,  probably won't work very well. Below are some examples of Devil's Workshop in action:
  
 
=== Conspirator ===
 
=== Conspirator ===

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