Dominion 2019 Errata and Rules Tweaks

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The '''Dominion 2019 Errata and Rules Tweaks''' were an update to existing Dominion cards and rules to mainly solve complex rules issues with early [[Emulator|Emulators]].  
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The '''Dominion 2019 Errata and Rules Tweaks''' were an update to existing Dominion cards and rules mainly intended to solve complex rules issues with the cards that some players had nicknamed "shapeshifters" or "emulators" but which, after the errata, became known as [[Command]] cards and [[Command variant]]s.
  
 
== Overview ==
 
== Overview ==
  
These tweaks and errata involved modifying cards that changed their abilities at various times to instead playing the card to emulate and adding the [[Command]] type to prevent them from playing each other in loops. Certain [[One-shot|one-shots]] were changed to require the card to be trashed for the effect to trigger, as repeated emulation was too powerful. Cards were changed to not care about which cards of a type are yours, as you can literally lose track in certain cases. A few corresponding rules were added to facilitate these changes and simplify wordings.
+
These tweaks and errata involved modifying cards that changed their abilities at various times to instead playing the card and adding the [[Command]] type to prevent them from playing each other in loops. Certain [[One-shot|one-shots]] were changed to require the card to be trashed for the effect to trigger, as gaining their benefits repeatedly was too powerful. Cards were changed to not care about which cards of a type are yours, as you can literally lose track in certain cases. A few corresponding rules were added to facilitate these changes and simplify wordings.
  
 
==Card Errata==
 
==Card Errata==
  
===Emulators with New Errata===
+
===Fixed the behaviour of shapeshifting cards===
 
+
<p>
* {{Cost|5}}: {{Card|Band of Misfits}} — Plays a card from the [[Supply]], instead of becoming it. Now is also a Command card and can't play Command cards to prevent loops.
+
* {{Cost|5}}: {{Card|Band of Misfits}} — Plays a card from the [[Supply]], instead of becoming it. Further, it is now also a [[Command]] card and can't play Command cards (to prevent loops).</p><p>
* {{Cost|6}}: {{Card|Captain}} — Plays a card from the Supply, instead of becoming it. Now is also a Command card and can't play Command cards to prevent loops.
+
* {{Cost|7}}: <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld4.jpg|360px|link=]]</span></span> — Inherited {{Card|Estate|Estates}} now become Actions with fixed ability and the set-aside card is played when an Estate is played, instead of the Estate gaining the types and abilities of the set-aside card. {{Card|Estate|Estates}} are Actions not based on who owns them, but rather based on whose turn it is. [[Victory]] cards are now inheritable, but not Command cards (to prevent loops).</p><p>
* {{Cost|7}}: {{Card|Inheritance}} — The sets-aside card is now played when an {{Card|Estate}} is played, instead of the Estate gaining the ability. Estates no longer gain the types or abilities of the set-aside card, and are not Actions based on who owns them, but rather based on whose turn it is. Victory cards are now usable with Inheritance (now that the confusion of inheriting a Victory ability on an Estate is gone), but not Command cards (to prevent loops).
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* {{Debt|8}}: {{Card|Overlord}} — Plays a card from the Supply, instead of becoming it. Further, it is now also a [[Command]] card and can't play Command cards (to prevent loops).</p>
* {{Debt|8}}: {{Card|Overlord}} — Plays a card from the Supply, instead of becoming it. Now is also a Command card and can't play Command cards to prevent loops.
+
* {{Artifact|Lantern}} — Now affects {{Card|Border Guard|Border Guards}} you ''play'' instead of those you ''own'' (this prevents the <span class="card-popup">[[Inheritance#Versions|prior versions of Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|360px|link=]]</span></span> from causing issues, and works better with [[Command]] cards).
 
+
===One-shots with New Errata===
+
  
 +
===Preserving how one-shots work===
 +
&hellip;when {{Card|Band of Misfits}} etc. got errata
 +
* {{Cost|4}}: {{Card|Death Cart}} — The trashing is optional, and the +{{Cost|5}} bonus is now contingent on trashing a card.
 +
* {{Cost|5}}: {{Card|Pillage}} — All effects are now contingent on trashing the card.
 
* {{Cost|2}}: {{Card|Embargo}} — Adding an Embargo token is now contingent on trashing the card.
 
* {{Cost|2}}: {{Card|Embargo}} — Adding an Embargo token is now contingent on trashing the card.
* {{Cost|4}}: {{Card|Death Cart}} — The +{{Cost|5}} bonus is now contingent on trashing a card.
 
* {{Cost|5}}: {{Card|Pillage}} — All effects are now contingent on trashing the card.
 
  
===Other New Errata===
+
===Preventing Command card loops===
 +
* {{Cost|6}}: {{Card|Captain}} — Now is also a Command card and no longer let's you play [[Command]] cards.
  
* {{Cost|4}}: {{Card|Procession}} — It can no longer play [[Duration]]s (to avoid tracking issues).
+
===Avoiding tracking problems===
* {{Artifact|Lantern}} — Changes Border Guards you ''play'' instead of those you ''own'' (this prevents the prior versions of {{Event|Inheritance}} from causing issues, and works better with the newer emulators).
+
* {{Cost|4}}: {{Card|Procession}} — It no longer let's you play [[Duration]] cards, due to a lack of tracking that came up with a [https://wiki.dominionstrategy.com/index.php/Duration#Prior_Rules rules change] .
  
 
==New Rules==
 
==New Rules==
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New rules were added to help facilitate the card changes and to help simplify wordings.
 
New rules were added to help facilitate the card changes and to help simplify wordings.
  
===Tracking for Emulators===
+
===Tracking for Command variants===
  
 
* Some cards, like the new Band of Misfits, can play a card that isn't put into play.  
 
* Some cards, like the new Band of Misfits, can play a card that isn't put into play.  
Line 35: Line 36:
 
** Normally that will be the same turn's Clean-up.  
 
** Normally that will be the same turn's Clean-up.  
 
** For a Band of Misfits playing a Duration card, it will be the Clean-up of the last turn the Duration card has any effects.  
 
** For a Band of Misfits playing a Duration card, it will be the Clean-up of the last turn the Duration card has any effects.  
** For a Band of Misfits playing a Throne Room playing a Duration card, it will be the Clean-up of the turn the Duration card leaves play.  
+
** For a Band of Misfits playing a {{Card|Throne Room}} playing a Duration card, it will be the Clean-up of the turn the Duration card leaves play.  
** For a Band of Misfits playing a card that can move itself from play, like Mining Village, the Mining Village can't move itself, so Band of Misfits doesn't leave play any earlier than normal.  
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** For a Band of Misfits playing a card that can move itself from play, like {{Card|Mining Village}}, the Mining Village can't move itself, so Band of Misfits doesn't leave play any earlier than normal.  
 
* If a Band of Misfits plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.
 
* If a Band of Misfits plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.
  
Line 47: Line 48:
 
** Played cards expect to be in play; they can't move themselves if they aren't.
 
** Played cards expect to be in play; they can't move themselves if they aren't.
 
** Gained cards are expected to be where they were gained to, even if this isn't the discard pile.  
 
** Gained cards are expected to be where they were gained to, even if this isn't the discard pile.  
** Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can't be moved once covered up.
+
* Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can't be moved once covered up.
  
 
This rule replaces the former [[Lose Track rule]].
 
This rule replaces the former [[Lose Track rule]].
  
 
===Look through discard when getting a card===
 
===Look through discard when getting a card===
* When you are told to get a card from your discard pile that you choose or one other than the top one, you can look through it to get the card. That's just implicit. You don't have to just look at the top couple of cards, you can look through the whole discard pile.
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* When you are told to get a card from your discard pile that you choose or a card other than the top one, you can look through it to get the card. That's just implicit. You don't have to just look at the top couple of cards, you can look through the whole discard pile.
  
 
===Gain non-Supply cards when called out===
 
===Gain non-Supply cards when called out===
Line 65: Line 66:
  
 
==Trivia==
 
==Trivia==
 +
===Early discussion of exotic situations===
 +
{{Quote|Text=[&hellip;] {{Card|Band of Misfits|oi=2}} and {{Card|Overlord|oi=1}} should be like {{Card|Necromancer|oi=1}} [&hellip;]
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://forum.dominionstrategy.com/index.php?topic=18598.msg756557#msg756557 Inheritance interaction, May 2018]
 +
}}
 
===Reasoning===
 
===Reasoning===
 
{{Quote|Text=The reasons behind these changes are:
 
{{Quote|Text=The reasons behind these changes are:
Line 70: Line 76:
  
 
- There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up.
 
- There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up.
- Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride. |Name=[[Donald X. Vaccarino]]
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- Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride. [&hellip;]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19892.0 Dominion 2019 Errata and Rules Tweaks]
+
|Name=[[Donald X. Vaccarino]]
 +
  |Source=[https://forum.dominionstrategy.com/index.php?topic=19892.0 Dominion 2019 Errata and Rules Tweaks, September 2019]
 
}}
 
}}
 
===Errata to the Errata===
 
===Errata to the Errata===
Other tweaks were made after feedback and discussion around the initial errata so that Emulators can't play each other to help solve loops by adding the Command type later. This also tweaked Inheritance to target Victory cards as well.
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Other tweaks were made after feedback and discussion around the initial errata so that [[Command variant]]s can't play each other to help solve loops by adding the [[Command]] [[type]] later. This also tweaked <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|360px|link=]]</span></span> to target <span class="card-popup">[[Inheritance#Versions|Victory]]<span class="noprint">[[File:InheritanceOld4.jpg|360px|link=]]</span></span> cards as well.
 
Additionally, the look through discard rule was tweaked to not allow looking through the discard pile when explicitly getting the card on top that was just placed there to simplify card wordings.
 
Additionally, the look through discard rule was tweaked to not allow looking through the discard pile when explicitly getting the card on top that was just placed there to simplify card wordings.
{{Quote|Text=Did I say that was the errata? There is more errata. |Name=[[Donald X. Vaccarino]]
+
{{Quote|Text=Did I say that was the errata? There is more errata. [&hellip;]
  |Source=[http://forum.dominionstrategy.com/index.php?topic=19892.msg812514#msg812514 Dominion 2019 Errata and Rules Tweaks]
+
|Name=[[Donald X. Vaccarino]]
 +
  |Source=[https://forum.dominionstrategy.com/index.php?topic=19892.msg812514#msg812514 Dominion 2019 Errata and Rules Tweaks, October 2019]
 +
}}
 +
{{Quote|Text=[&hellip;] I did make {{Card|Overlord|oi=1}} a {{Card|Overlord|Command}} [[Command|card]] for consistency, though it wasn't part of the loops; that cost very little though (you can make it matter by putting e.g. a [[Adventures tokens#Vanilla_bonus_tokens|Training token]] on {{Card|Band of Misfits|BoM}}).
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://forum.dominionstrategy.com/index.php?topic=19892.msg812530#msg812530 id.]
 +
}}
 +
===Use of Errata===
 +
{{Quote|Text=Jay used to be against errata, unless really really necessary, because it would cause arguments when people were used to different editions. He initially resisted changing Carcassonne (the original scoring rules were worse) but when the game was a hit gave in there.
 +
 
 +
But when I finally said, let's do this thing, he was just on board. Phones have made it easier; you at least have the answer in your pocket.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[https://forum.dominionstrategy.com/index.php?topic=7307.msg849711#msg849711 Dominion Strategy Forum, August 2020]
 
}}
 
}}
  
{{Navbox Strategy}}
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{{Navbox Cards}}
  
 
[[Category:Rules]]
 
[[Category:Rules]]

Latest revision as of 13:53, 17 March 2024

The Dominion 2019 Errata and Rules Tweaks were an update to existing Dominion cards and rules mainly intended to solve complex rules issues with the cards that some players had nicknamed "shapeshifters" or "emulators" but which, after the errata, became known as Command cards and Command variants.

Contents

[edit] Overview

These tweaks and errata involved modifying cards that changed their abilities at various times to instead playing the card and adding the Command type to prevent them from playing each other in loops. Certain one-shots were changed to require the card to be trashed for the effect to trigger, as gaining their benefits repeatedly was too powerful. Cards were changed to not care about which cards of a type are yours, as you can literally lose track in certain cases. A few corresponding rules were added to facilitate these changes and simplify wordings.

[edit] Card Errata

[edit] Fixed the behaviour of shapeshifting cards

  • $5: Band of MisfitsBand of Misfits.jpg — Plays a card from the Supply, instead of becoming it. Further, it is now also a Command card and can't play Command cards (to prevent loops).

  • $7: InheritanceInheritanceOld4.jpg — Inherited EstatesEstate.jpg now become Actions with fixed ability and the set-aside card is played when an Estate is played, instead of the Estate gaining the types and abilities of the set-aside card. EstatesEstate.jpg are Actions not based on who owns them, but rather based on whose turn it is. Victory cards are now inheritable, but not Command cards (to prevent loops).

  • 8D: OverlordOverlord.jpg — Plays a card from the Supply, instead of becoming it. Further, it is now also a Command card and can't play Command cards (to prevent loops).

  • LanternLantern.jpg — Now affects Border GuardsBorder Guard.jpg you play instead of those you own (this prevents the prior versions of InheritanceInheritanceOld2.jpg from causing issues, and works better with Command cards).

[edit] Preserving how one-shots work

…when Band of MisfitsBand of Misfits.jpg etc. got errata

  • $4: Death CartDeath Cart.jpg — The trashing is optional, and the +$5 bonus is now contingent on trashing a card.
  • $5: PillagePillage.jpg — All effects are now contingent on trashing the card.
  • $2: EmbargoEmbargo.jpg — Adding an Embargo token is now contingent on trashing the card.

[edit] Preventing Command card loops

  • $6: CaptainCaptain.jpg — Now is also a Command card and no longer let's you play Command cards.

[edit] Avoiding tracking problems

[edit] New Rules

New rules were added to help facilitate the card changes and to help simplify wordings.

[edit] Tracking for Command variants

  • Some cards, like the new Band of Misfits, can play a card that isn't put into play.
  • When you play Band of Misfits, leave it in play as long as you would have left the card it plays in play.
    • Normally that will be the same turn's Clean-up.
    • For a Band of Misfits playing a Duration card, it will be the Clean-up of the last turn the Duration card has any effects.
    • For a Band of Misfits playing a Throne RoomThrone Room.jpg playing a Duration card, it will be the Clean-up of the turn the Duration card leaves play.
    • For a Band of Misfits playing a card that can move itself from play, like Mining VillageMining Village.jpg, the Mining Village can't move itself, so Band of Misfits doesn't leave play any earlier than normal.
  • If a Band of Misfits plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.

[edit] Stop-moving rule

Main article: Stop-Moving rule

  • An effect can move a card if it specifies where the card is coming from, or if the effect put the card where it is now.
  • If a card isn't where the effect would expect it to be, or has moved away from there and then back, it can't move the card.
    • Played cards expect to be in play; they can't move themselves if they aren't.
    • Gained cards are expected to be where they were gained to, even if this isn't the discard pile.
  • Cards in discard piles can be moved even if covered up by other cards; cards on top of a deck can't be moved once covered up.

This rule replaces the former Lose Track rule.

[edit] Look through discard when getting a card

  • When you are told to get a card from your discard pile that you choose or a card other than the top one, you can look through it to get the card. That's just implicit. You don't have to just look at the top couple of cards, you can look through the whole discard pile.

[edit] Gain non-Supply cards when called out

  • When a card tells you to gain a non-Supply card by name, you can gain it from its pile, even though it's not in the Supply.

This allows simplifying the wording on cards that gain non-Supply cards, such as the updated PillagePillage.jpg wording.

[edit] Costs don't go below 0

  • The cost in $ of a card can't go below $0.
  • The cost in P of a card can't go below 0P.
  • The cost in D of a card can't go below 0D.

[edit] Trivia

[edit] Early discussion of exotic situations

[…] Band of MisfitsBand of MisfitsOld2.jpg and OverlordOverlordOld.jpg should be like NecromancerNecromancerOld.jpg […]

[edit] Reasoning

The reasons behind these changes are:

- It's possible for two copies of a card to have different abilities. This causes problems, the worst (extremely exotic) situation being, you play a card and don't actually know what it should do. The cards that do this are also confusing in general.

- There are cases where card interactions fail in an unintuitive way, due to it mattering if cards in a discard pile are covered up.

- Two minor rules clarify things a little and simplify texts a little, and are just coming along for the ride. […]

[edit] Errata to the Errata

Other tweaks were made after feedback and discussion around the initial errata so that Command variants can't play each other to help solve loops by adding the Command type later. This also tweaked InheritanceInheritanceOld2.jpg to target VictoryInheritanceOld4.jpg cards as well. Additionally, the look through discard rule was tweaked to not allow looking through the discard pile when explicitly getting the card on top that was just placed there to simplify card wordings.

Did I say that was the errata? There is more errata. […]


[…] I did make OverlordOverlordOld.jpg a CommandOverlord.jpg card for consistency, though it wasn't part of the loops; that cost very little though (you can make it matter by putting e.g. a Training token on BoMBand of Misfits.jpg).

[edit] Use of Errata

Jay used to be against errata, unless really really necessary, because it would cause arguments when people were used to different editions. He initially resisted changing Carcassonne (the original scoring rules were worse) but when the game was a hit gave in there. But when I finally said, let's do this thing, he was just on board. Phones have made it easier; you at least have the answer in your pocket.


Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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