Editing Dominion Campaigns: Base Set Act 3
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[[Image:CampaignBase3.png|thumb|right|750px|Completed map for Base Set - Act 3.]] | [[Image:CampaignBase3.png|thumb|right|750px|Completed map for Base Set - Act 3.]] | ||
− | '''[[Dominion Campaigns]]: | + | '''[[Dominion Campaigns]]: Base Set Finale''', (originally subtitled '''Curses'''), is the final Campaign associated with the [[Dominion (base set)|Base set]] on [[Dominion Online]]. In this rules variant, the first Action is played twice, as if a {{Card|Throne Room}} had been played at the start of your turn. This applies only to the player, not to any of the AI opponents. |
== Overview == | == Overview == | ||
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In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work! | In this moment of difficulty, something your father once told you comes to mind: "Give people land for planting and they will cease complaining." You offer royal titles in your states, duchies and provinces to anyone willing to work the land. It might work! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Serf Filmore: 6 Coppers, 1 | + | * Serf Filmore: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Militia|Remodel|Smithy|Market|Mine|Cellar|Moat|Village|Woodcutter|Workshop|imgwidth = 150|title = Serf Filmore}} | {{Kingdom|Militia|Remodel|Smithy|Market|Mine|Cellar|Moat|Village|Woodcutter|Workshop|imgwidth = 150|title = Serf Filmore}} | ||
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Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control! | Finally, Vaccara enters an unprecedented era of stability. The agitators seem to have calmed down; now they own lands, and aspire to own duchies and provinces in your name. Your bureaucrats say a bountiful harvest may let you repay the kingdom's debts with the moneylenders. Things seem to be back under control! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Serf Agnes: 6 Coppers, 1 | + | * Serf Agnes: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Remodel|Smithy|Spy|Thief|Throne Room|Bureaucrat|Feast|Gardens|Militia|Moneylender|imgwidth = 150|title = Serf Agnes}} | {{Kingdom|Remodel|Smithy|Spy|Thief|Throne Room|Bureaucrat|Feast|Gardens|Militia|Moneylender|imgwidth = 150|title = Serf Agnes}} | ||
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The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all! | The kingdom's prosperity never lasts long! Restoring the order has not been cheap. The biggest mines have been progressively depleted, and your reserves may not last until the next harvest. You may not be able to pay your debts after all! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Maiden Nicholaa: 6 Coppers, 1 | + | * Maiden Nicholaa: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Remodel|Library|Market|Mine|Adventurer|Cellar|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth = 150|title = Maiden Nicholaa}} | {{Kingdom|Remodel|Library|Market|Mine|Adventurer|Cellar|Chancellor|Bureaucrat|Feast|Moneylender|imgwidth = 150|title = Maiden Nicholaa}} | ||
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Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems! | Some scholars come up with a great discovery. They manage to decipher a magic spell left behind by the witches who attacked your kingdom. Apparently, the spell is a formula for a potent potion of vigor to help villagers increase productivity. This could be the solution to all your problems! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Sir Robert: 6 Coppers, 1 | + | * Sir Robert: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
* King Rex: 7 Coppers, 3 Estates | * King Rex: 7 Coppers, 3 Estates | ||
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The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula! | The economy slowly comes back to its balance, but you don't have time to celebrate it. Your militia has been busy hunting Simon Montfault, a skilled thief who was sighted traveling around the fishing villages. You are not sure, but you sense that his presence in your kingdom might be related to the new formula! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Serf Tilla: 6 Coppers, 1 | + | * Serf Tilla: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
− | {{Kingdom|Militia|Moneylender|Thief|Festival|Market|Cellar| | + | {{Kingdom|Militia|Moneylender|Thief|Festival|Market|Cellar|Fishing Village|Watchtower|Conspirator|Gardens|imgwidth = 150|title = Serf Tilla}} |
Note: playing Conspirator as your first Action in a turn does ''not'' give +1 Card/+1 Action, unlike if a Throne Room had actually been played first. | Note: playing Conspirator as your first Action in a turn does ''not'' give +1 Card/+1 Action, unlike if a Throne Room had actually been played first. | ||
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After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free? | After you put a bounty of Montfault's head, the guild of adventurers has offered to catch him for you. Will these guys ever do something for free? | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Maiden Osanna: 3 Coppers, 1 Estate, 1 Duchy, 1 Province | + | * Maiden Osanna: 3 Coppers, 1 Silver, 3 Thieves, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Spy|Thief|Laboratory|Library|Adventurer|Cellar|Village|Woodcutter|Workshop|Remodel|imgwidth = 150|title = Maiden Osanna}} | {{Kingdom|Spy|Thief|Laboratory|Library|Adventurer|Cellar|Village|Woodcutter|Workshop|Remodel|imgwidth = 150|title = Maiden Osanna}} | ||
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The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party. | The thief was caught just in time! Your grandfater, King of Provilia, has decided to visit your land. He comes accompanied by his faithful chancellor, Lord Fairfax, and a group of pawns. As well as the usual caravan of peddlers that always follows a royal party. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Squire Lyman: 6 Coppers, 1 | + | * Squire Lyman: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Spy|Thief|Throne Room|Laboratory|Peddler|Chapel|Pawn|Chancellor|Workshop|Caravan|imgwidth = 150|title = Squire Lyman}} | {{Kingdom|Spy|Thief|Throne Room|Laboratory|Peddler|Chapel|Pawn|Chancellor|Workshop|Caravan|imgwidth = 150|title = Squire Lyman}} | ||
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Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something? | Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). The visit suddenly leads to a detailed inspection of your kingdom, from gardens to libraries to chapels to mines, and even the palace moat! Are they looking for something? | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Grandfather: 6 Coppers, 1 | + | * Grandfather: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
− | * Lady Vluerona: 6 Coppers, 1 | + | * Lady Vluerona: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Remodel|Throne Room|Council Room|Library|Mine|Cellar|Chapel|Moat|Workshop|Gardens|imgwidth = 150|title = Grandfather}} | {{Kingdom|Remodel|Throne Room|Council Room|Library|Mine|Cellar|Chapel|Moat|Workshop|Gardens|imgwidth = 150|title = Grandfather}} | ||
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A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor? | A suspicion prowls around your mind like a ghost ship in the pre-dawn fog. Can it be that the thief, Simon Montfault, was working for your grandfather? Is he trying to put his hands on the formula for the potion of vigor? | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Maiden Marie: 6 Coppers, 1 | + | * Maiden Marie: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Spy|Ghost Ship|Laboratory|Market|Adventurer|Chapel|Ironworks|Monument|Remodel|Smithy|imgwidth = 150|title = Maiden Marie}} | {{Kingdom|Spy|Ghost Ship|Laboratory|Market|Adventurer|Chapel|Ironworks|Monument|Remodel|Smithy|imgwidth = 150|title = Maiden Marie}} | ||
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Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon! | Loyal subjects claim they have seen the King of Provilia, your grandfather, holding secret meetings with his chancellor, Lord Fairfax, and a few of your bureaucrats in the royal gardens. You better keep him well spied upon! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Squire Quentin: 3 | + | * Squire Quentin: 3 Coppers, 1 Silver, 3 Bureaucrats, 1 Estate, 1 Duchy, 1 Province |
− | + | ||
{{Kingdom|Spy|Thief|Throne Room|Market|Mine|Moat|Chancellor|Village|Bureaucrat|Gardens|imgwidth = 150|title = Squire Quentin}} | {{Kingdom|Spy|Thief|Throne Room|Market|Mine|Moat|Chancellor|Village|Bureaucrat|Gardens|imgwidth = 150|title = Squire Quentin}} | ||
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You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose! | You have organized a ball in the city in honor of your grandfather, the King of Provilia. After all, you need to keep up appearances. It is the perfect excuse to investigate what he is up to. Nothing like wine and women to loosen the tongue! Maybe he will even attend if you can pry him from the private harem he has assembled right under your private nose! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Lady Felicia: 6 Coppers, 1 | + | * Lady Felicia: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Moneylender|City|Council Room|Witch|Harem|Cellar|Smugglers|Woodcutter|Feast|Gardens|imgwidth = 150|title = Lady Felicia}} | {{Kingdom|Moneylender|City|Council Room|Witch|Harem|Cellar|Smugglers|Woodcutter|Feast|Gardens|imgwidth = 150|title = Lady Felicia}} | ||
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Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success! | Lord Fairfax and some other King's men sneak into your throne room. Apparently, you're not the only one who has taken advantage of the feast to spy on enemies. Despite the treacherous guests, the ball is a success! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
− | * Witch Jezebel: 6 Coppers, 1 | + | * Witch Jezebel: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
− | * Queen Vada: 6 Coppers, 1 | + | * Queen Vada: 6 Coppers, 1 Silver, 1 Estate, 1 Duchy, 1 Province |
{{Kingdom|Moneylender|Spy|Festival|Market|Adventurer|Cellar|Chancellor|Village|Bureaucrat|Feast|imgwidth = 150|title = Witch Jezebel Part III}} | {{Kingdom|Moneylender|Spy|Festival|Market|Adventurer|Cellar|Chancellor|Village|Bureaucrat|Feast|imgwidth = 150|title = Witch Jezebel Part III}} | ||
− | === Game 13 === | + | === Game 13 vs. Squire Wolfe === |
− | + | Queen Vada didn't like the cold wind, so she went home. The sunflowers in your gardens are taming witch Jezebel's powers a little, but she's renewed her alliance with King Leo. The last thing you need is those two teaming up. | |
− | + | Kingdom cards: Cellar, Village, Workshop, Gardens, Militia, Remodel, Smithy, Spy, Market, Mine | |
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− | + | === Game 14 vs. Lady Vluerona === | |
+ | Courting a new love is difficult enough, even without the distraction of King Leo once again trying to take your lands. He and witch Jezebel are planning something, but what? | ||
− | + | Kingdom cards: Chapel, Village, Woodcutter, Workshop, Militia, Moneylender, Smithy, Market, Mine, Witch | |
− | + | ||
− | + | === Game 15 vs. Gentleman Ashton === | |
− | + | You knew something would happen, and witch Jezebel didn't disappoint: she turned your new love into a frog. It's not exactly the best of situations. Should your throne room contain a lily pond? Time to hire your own witches to throw some counter-spells. | |
− | + | ||
− | + | Kingdom cards: Moat, Village, Bureaucrat, Gardens, Thief, Council Room, Festival, Laboratory, Library, Adventurer | |
− | === Game | + | === Boss Game 16 vs. Overlord Hogan IV, Lady Felicia and Gentleman Preston === |
− | + | You visit the chapel in search of additional help. Will a few coppers in the coffer remove the curse on your beloved frog? Overlord Hogan is back in town, and he's developed a taste for frogs' legs. | |
− | + | Kingdom cards: Cellar, Chapel, Moat, Gardens, Militia, Moneylender, Spy, Thief, Witch, Adventurer | |
− | + | ||
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− | + | === Game 17 vs. Lady Marigold === | |
+ | Witch Jezebel has decided to make one last stand with help from her friend, Overlord Hogan. Her powers are so strong now! Your love is still a frog, and you're just not sure who can help. the chapel personnel promise success with the donation of a gold or two. | ||
− | + | Kingdom cards: Moat, Chancellor, Village, Woodcutter, Workshop, Feast, Remodel, Market, Mine, Witch | |
− | + | ||
− | + | === Game 18 vs. Gentleman Keaton === | |
− | + | The chapel is demanding more gold, as breaking curses is an expensive process. You put pressure on the villagers and have your bureaucrats raise taxes. You increase shifts at the mine. You even visit the town's moneylenders. You might be close to lifting the curse. | |
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− | + | Kingdom cards: Chancellor, Village, Workshop, Feast, Moneylender, Remodel, Throne Room, Festival, Laboratory, Witch | |
− | === Game | + | === Game 19 vs. Gentleman Preston === |
− | + | Overlord Hogan desperately wants a taste of your love's juicy frog legs, and in his desperation, comes at you with a huge fork and a very point knife. The tines of the fork scratch your face, and you wonder how deeply the knife could cut. | |
− | + | Kingdom cards: Moat, Village, Woodcutter, Bureaucrat, Gardens, Moneylender, Remodel, Library, Market, Mine | |
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− | + | === Boss Game 20 vs. Grandfather, Queen Vada and Overlord Hogan IV === | |
− | + | The chapel assures you that restoration of your love is very close, but will it happen quickly enough to prevent a Captain's Platter? | |
− | === Game | + | |
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− | + | Kingdom cards: Cellar, Village, Woodcutter, Remodel, Spy, Throne Room, Festival, Laboratory, Market, Mine | |
{{Navbox MF Campaigns}} | {{Navbox MF Campaigns}} | ||
[[Category:Dominion Campaigns]] | [[Category:Dominion Campaigns]] |