Dominion Campaigns: Base Set Act 3

From DominionStrategy Wiki
Revision as of 01:08, 18 December 2013 by Werothegreat (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Dominion Adventures: Base Set Finale, subtitled Curses, is the final adventure associated with the Base set on Goko. It's available for a purchase of Coins, but cannot be played until Act 1 and Act 2 are completed. The cards available are the same as in the previous Acts.

Contents

Overview

List of scenes

Intro text

Your first online Adventure concludes, and your royal relatives prove to be royal pains. The witches' powers grow, and someone you love suffers a terrible curse. Should you raise taxes to fight the battles, or will the peasants revolt?

Game 1 vs. Serf Filmore

Sir Robert has been driven out, and Vaccara enters an unprecedented period of stability and wealth. With success comes enemies, and uneasy lies the head that wears the crown. You hear tales of exotic lands from your adventurers, and you begin to dream of freedom from the responsibilities and dangers of running a kingdom.

Kingdom cards: Cellar, Moat, Village, Woodcutter, Workshop, Militia, Remodel, Smithy, Market, Mine

Game 2 vs. Serf Agnes

Couldn't things stay quiet for just a little while? Familiar faces have returned: Sir Robert and his thieves have joined the re-empowered King Rex and his spies. Apart, they were formidable; together, nearly insurmountable. Is any place safe for your treasures and gold?

Kingdom cards: Bureaucrat, Feast, Gardens, Militia, Moneylender, Remodel, Smithy, Spy, Thief, Throne Room

Game 3 vs. Maiden Nicholaa

The thieves and spies are insidious. King Rex and Sir Robert have their men everywhere. If you don't get rid of them soon, your kingdom may fall. Time to bring in the militia. Rex and Robert must be stopped.

Kingdom cards: Cellar, Chancellor, Bureaucrat, Feast, Moneylender, Remodel, Library, Market, Mine, Adventurer

Boss Game 4 vs. Sir Robert and King Rex

Access to the kingdom's main river has been blocked by King Rex and Sir Robert. Things are becoming dire; time to go on the offensive. Your kingdom won't last long without water.

Kingdom cards: Moat, Village, Feast, Smithy, Spy, Throne Room, Council Room, Laboratory, Library, Market

Game 5 vs. Serf Tilla

Your militia has sent King Rex and Sir Robert running, and it's unlikely that you'll see them again. Access to the river is restored, but recovery is slow. For the time being, frugality and rationing are norms.

Kingdom cards: Cellar, Moat, Village, Gardens, Militia, Moneylender, Thief, Festival, Market, Witch

Game 6 vs. Maiden Osanna

With your latest threat eliminated, things have been quiet. You take this opportunity to invest in your villages' infrastructure, since it's the villagers who make your country strong. Happy workers make a happy kingdom.

Kingdom cards: Cellar, Village, Woodcutter, Workshop, Remodel, Spy, Thief, Laboratory, Library, Adventurer

Game 7 vs. Squire Lyman

Now that the countryside is prospering again, it's time to update your castle. The fight with Rex and Robert had left it a less than desirable place to live, and cannon holes in walls make for a drafty castle. Oh, great! Your grandfater, King of Provilia, has decided to visit.

Kingdom cards: Chapel, Chancellor, Workshop, Bureaucrat, Remodel, Smithy, Spy, Thief, Throne Room, Laboratory

Boss Game 8 vs Grandfather and Lady Vluerona

Your opinionated grandfather has taken a new queen (remember that your grandmother is in jail for the murders of your parents). You show him the improvements you've made to the castle and the surrounding village. He decides it's time for you to find a spouse, and a ball is just the event to attract the "right" sort of people.

Kingdom cards: Cellar, Chapel, Moat, Workshop, Gardens, Remodel, Throne Room, Council Room, Library, Mine

Game 9 vs. Maiden Marie

An eerie, incessant wind from the north has driven your subjects to seek warmer homesteads. Will anyone be left to attend your ball? The wind is cold and cuts the land with a haunting iciness. At least your castle's walls have been repaired!

Kingdom cards: Cellar, Chapel, Remodel, Smithy, Spy, Festival, Laboratory, Library, Market, Adventurer

Game 10 vs. Squire Quentin

That witch is back! The witch Jezebel has returned with allies, and you'd be wise to prepare for a fight. You've been told that planting sunflowers in your garden can ward off a witch, but surely it won't be that easy.

Kingdom cards: Moat, Chancellor, Village, Bureaucrat, Gardens, Spy, Thief, Throne Room, Market, Mine

Game 11 vs. Lady Felicia

It's the night of your grandfather's ball, and witch Jezebel has shown up as the guest of someone who must be admitted, your cousin Queen Vada. You couldn't plan a more undesirable guest list. Try to make the best of it. Maybe you'll meet someone special.

Kingdom cards: Cellar, Chancellor, Woodcutter, Feast, Gardens, Moneylender, Throne Room, Council Room, Festival, Witch

Boss Game 12 vs. Witch Jezebel and Queen Vada

Despite the unwanted guests, the ball was a success. You finally found someone you believe would make a good mate and co-ruler. Is it love? If you could limit witch Jezebel and Queen Vada's machinations, you'd have time to spend on affairs of the heart.

Kingdom cards: Cellar, Chancellor, Village, Bureaucrat, Feast, Moneylender, Spy, Festival, Market, Adventurer

Game 13 vs. Squire Wolfe

Queen Vada didn't like the cold wind, so she went home. The sunflowers in your gardens are taming witch Jezebel's powers a little, but she's renewed her alliance with King Leo. The last thing you need is those two teaming up.

Kingdom cards: Cellar, Village, Workshop, Gardens, Militia, Remodel, Smithy, Spy, Market, Mine

Game 14 vs. Lady Vluerona

Courting a new love is difficult enough, even without the distraction of King Leo once again trying to take your lands. He and witch Jezebel are planning something, but what?

Kingdom cards: Chapel, Village, Woodcutter, Workshop, Militia, Moneylender, Smithy, Market, Mine, Witch

Game 15 vs. Gentleman Ashton

You knew something would happen, and witch Jezebel didn't disappoint: she turned your new love into a frog. It's not exactly the best of situations. Should your throne room contain a lily pond? Time to hire your own witches to throw some counter-spells.

Kingdom cards: Moat, Village, Bureaucrat, Gardens, Thief, Council Room, Festival, Laboratory, Library, Adventurer

Boss Game 16 vs. Overlord Hogan IV, Lady Felicia and Gentleman Preston

You visit the chapel in search of additional help. Will a few coppers in the coffer remove the curse on your beloved frog? Overlord Hogan is back in town, and he's developed a taste for frogs' legs.

Kingdom cards: Cellar, Chapel, Moat, Gardens, Militia, Moneylender, Spy, Thief, Witch, Adventurer

Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox