Editing Dominion Campaigns: Cornucopia Act 1

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 81: Line 81:
 
{{Kingdom|Harvest|Horn of Plenty|Hunting Party|Jester|Fairgrounds|Hamlet|Menagerie|Workshop|Farming Village|Tournament|imgwidth = 150|title = The Archer}}  
 
{{Kingdom|Harvest|Horn of Plenty|Hunting Party|Jester|Fairgrounds|Hamlet|Menagerie|Workshop|Farming Village|Tournament|imgwidth = 150|title = The Archer}}  
  
=== Game 9 ===
+
=== Game 9 vs. Maiden Marie ===
 
The evil archer is captured, but even "advanced" interrogation techniques don't reveal her motivation. Was she part of a conspiracy? You visit a fortune teller at the tournament, with hopes of finding out more about the attack. All that you learn is that doom is certain, and soon.
 
The evil archer is captured, but even "advanced" interrogation techniques don't reveal her motivation. Was she part of a conspiracy? You visit a fortune teller at the tournament, with hopes of finding out more about the attack. All that you learn is that doom is certain, and soon.
  
'''Starting decks'''
+
Kingdom cards: Fortune Teller, Fairgrounds, Jester, Tournament, Village, Bureaucrat, Gardens, Festival, Market, Council Room
* You: 7 Coppers, 3 Estates
+
* Maiden Marie: 7 Coppers, 3 Estates
+
  
{{Kingdom|Council Room|Festival|Jester|Market|Fairgrounds|Fortune Teller|Village|Bureaucrat|Gardens|Tournament|imgwidth = 150|title = Maiden Marie}}
+
=== Game 10 vs. Squire Clayton ===
 +
Back at the castle, you drink a full bottle of wine and hope for uninterrupted sleep. It works; when you awaken, you realize that you slept through a fire--the main tent of the tournament, visible from your window, has burned. The staff are working to remake the tent, but it's doubtful that it'll be finished before the tournament concludes.
  
=== Game 10 ===
+
Kingdom cards: Remake, Horn Of Plenty, Harvest, Hamlet, Smithy, Chancellor, Festival, Throne Room, Woodcutter, Laboratory
Back at the castle, you drink a full bottle of wine and hope for uninterrupted sleep. It works. When you awaken, you realize that you slept through a fire--your laboratory has burned! The staff works to remake the place, but some of the potions stored in that room were irreplaceable; they were bought at the black market.
+
  
'''Starting decks'''
+
=== Game 11 vs. Lady Sarra ===
* You: 1 Chancellor, 6 Coppers, 3 Estates
+
Horse traders at the tournament said the fire was caused by a young witch from the woods. She had been spurned by her fiance, a chancellor from a few towns away, and has "unresolved issues." Evidently the chancellor had found a more politically correct spouse, one who offered him inroads to higher places.
* Squire Clayton: 1 Chancellor, 6 Coppers, 3 Estates
+
  
{{Kingdom|Throne Room|Festival|Harvest|Horn of Plenty|Laboratory|Hamlet|Black Market|Chancellor|Remake|Smithy|imgwidth = 150|title = Squire Clayton}}
+
Kingdom cards: Young Witch (bane: Woodcutter), Horse Traders, Menagerie, Farming Village, Militia, Gardens, Library, Festival, Mine, Cellar
  
=== Game 11 ===
+
=== Boss Game 12 vs. Gentleman Preston and Soldier ===
Some of your guards said the fire was caused by a young witch from the woods. She had been spurned by her fiance, a horse trader from a few towns away, and has "unresolved issues." Evidently the man had found a more politically correct spouse, one who offered him inroads to higher places.
+
The witch's story is sad, but that doesn't explain her attack on your tournament. There must be more to the story. Aha! You learn that the chancellor is a guest at the games, and you seek him for more information. You hear a scream; is the witch back?
  
'''Starting decks'''
+
Kingdom cards: Fortune Teller, Remake, Young Witch (bane: Steward), Horse Traders, Harvest, Fairgrounds, Tournament, Horn Of Plenty, Jester, Menagerie
* You: 7 Coppers, 3 Estates
+
* Lady Sarra: 7 Coppers, 3 Estates
+
 
+
{{Kingdom|Militia|Young Witch|Festival|Library|Mine|Chancellor|Menagerie|Farming Village|Gardens|Horse Traders|bane = Cellar|imgwidth = 150|title = Lady Sarra}}
+
 
+
=== Boss Game 12 ===
+
The young witch's story is sad, but that doesn't explain her attack on your castle. There must be more to the story. Aha! You learn that the horse trader is a serious tournament competitor, so you seek him for more information. You hear a scream--is the witch back?
+
 
+
'''Starting decks'''
+
* You: 7 Coppers, 3 Estates
+
* Gentleman Preston: 7 Coppers, 3 Estates
+
* Soldier: 7 Coppers, 3 Estates
+
 
+
{{Kingdom|Young Witch|Harvest|Horn of Plenty|Jester|Fairgrounds|Fortune Teller|Menagerie|Horse Traders|Remake|Tournament|bane = Hamlet|imgwidth = 150|title = Gentleman Preston}}
+
  
 
=== Game 13 ===
 
=== Game 13 ===

Please note that all contributions to DominionStrategy Wiki are considered to be released under the Creative Commons Attribution Non-Commercial Share Alike (see DominionStrategy Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox