Editing Dominion Campaigns: Intrigue Act 2
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You've found a new estate to add to your kingdom of Vaccara. It's awesome! It's got a small river with a bridge, and a nice manor house with beautiful gardens. You're busy, so you send a pawn to take care of the paperwork and hand over the payment. | You've found a new estate to add to your kingdom of Vaccara. It's awesome! It's got a small river with a bridge, and a nice manor house with beautiful gardens. You're busy, so you send a pawn to take care of the paperwork and hand over the payment. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Dionisia: 7 Coppers, 3 Estates | * Serf Dionisia: 7 Coppers, 3 Estates | ||
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An adventurer comes to your castle and produces ownership papers for the estate that you just acquired. He claims that he bought the property a few years ago when he met the previous owner in the trading post. Apparently, you've been duped by a swindler. | An adventurer comes to your castle and produces ownership papers for the estate that you just acquired. He claims that he bought the property a few years ago when he met the previous owner in the trading post. Apparently, you've been duped by a swindler. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 6 Coppers, 3 Estates, 1 Silver | * You: 6 Coppers, 3 Estates, 1 Silver | ||
* Serf Hague: 6 Coppers, 3 Estates, 1 Swindler | * Serf Hague: 6 Coppers, 3 Estates, 1 Swindler | ||
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You don't need this petty distraction! You hear that the workers in your mining village are close to striking. You send Baron Brightman to look into both matters: the new estate and the mine. | You don't need this petty distraction! You hear that the workers in your mining village are close to striking. You send Baron Brightman to look into both matters: the new estate and the mine. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Maiden Esther: 6 Coppers, 3 Estates, 1 Spy | * Maiden Esther: 6 Coppers, 3 Estates, 1 Spy | ||
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Baron Brigham finds out that the adventurer who claimed to be the estate's "legitimate owner" is actually a pawn of Queen Vada. Your cousin really wants the estate for herself. It's a nice place, but is it worth all this subterfuge? | Baron Brigham finds out that the adventurer who claimed to be the estate's "legitimate owner" is actually a pawn of Queen Vada. Your cousin really wants the estate for herself. It's a nice place, but is it worth all this subterfuge? | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Lady Arabella: 7 Coppers, 3 Estates | * Lady Arabella: 7 Coppers, 3 Estates | ||
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Queen Vada and her conspirators aren't going to win this one. You don't look forward to another war, and you still have to solve the miners strike; but blast it all, your have your limits! | Queen Vada and her conspirators aren't going to win this one. You don't look forward to another war, and you still have to solve the miners strike; but blast it all, your have your limits! | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Serf Matilda: 7 Coppers, 3 Estates | * Serf Matilda: 7 Coppers, 3 Estates | ||
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Queen Vada backs down, but you're sure she has something else up her embroidered sleeve. You decide to build a secret chamber near the throne room so that you can stash your valuables. You can't be too careful when thieves are on the prowl. | Queen Vada backs down, but you're sure she has something else up her embroidered sleeve. You decide to build a secret chamber near the throne room so that you can stash your valuables. You can't be too careful when thieves are on the prowl. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 2 Estates, 1 Secret Chamber | * You: 7 Coppers, 2 Estates, 1 Secret Chamber | ||
* Maiden Chera: 7 Coppers, 3 Estates | * Maiden Chera: 7 Coppers, 3 Estates | ||
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You ask your staff to communicate in codes, just in case saboteurs are afoot. Jeeves, the butler, says something about eggs on your plate. Is this code for saying "the bridges are under attack"? You realize that he's just telling you that breakfast is ready. | You ask your staff to communicate in codes, just in case saboteurs are afoot. Jeeves, the butler, says something about eggs on your plate. Is this code for saying "the bridges are under attack"? You realize that he's just telling you that breakfast is ready. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 7 Coppers, 3 Estates | * You: 7 Coppers, 3 Estates | ||
* Squire Sedgewick: 7 Coppers, 3 Estates | * Squire Sedgewick: 7 Coppers, 3 Estates | ||
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Baron Brigham reports that he suspects one of your new servants is a mole planted by Queen Vada to find your secret chamber. Two can play this game, so you send some of your own people to work in Queen Vada's castle. | Baron Brigham reports that he suspects one of your new servants is a mole planted by Queen Vada to find your secret chamber. Two can play this game, so you send some of your own people to work in Queen Vada's castle. | ||
− | '''Starting | + | '''Starting hands''' |
* You: 2 Conspirators, 5 Coppers, 3 Estates | * You: 2 Conspirators, 5 Coppers, 3 Estates | ||
* Servant: 5 Coppers, 3 Estates, 1 Saboteur, 1 Swindler | * Servant: 5 Coppers, 3 Estates, 1 Saboteur, 1 Swindler | ||
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{{Kingdom|Bureaucrat|Conspirator|Mining Village|Saboteur|Trading Post|Pawn|Secret Chamber|Swindler|Baron|Bridge|imgwidth = 150|title = Servant}} | {{Kingdom|Bureaucrat|Conspirator|Mining Village|Saboteur|Trading Post|Pawn|Secret Chamber|Swindler|Baron|Bridge|imgwidth = 150|title = Servant}} | ||
− | === Game 9 === | + | === Game 9 vs. Maiden Sarah === |
− | Castle gossip once again proves valuable; your steward learns that Queen Vada has a map | + | Castle gossip once again proves valuable; your steward learns that Queen Vada has a map pinpointing some valuable secret at the estate you recently bought. |
− | + | Kingdom cards: Adventurer, Bridge, Conspirator, Festival, Library, Steward, Village, Witch, Workshop, Pawn | |
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− | + | === Game 10 vs. Squire Rylan === | |
+ | At the new estate, you have your staff plant a new garden. While digging, they uncover a door with stairs leading to an underground courtyard. You and your castle entourage travel to the estate and set up camp in the garden. | ||
− | + | Kingdom cards: Adventurer, Baron, Bureaucrat, Gardens, Market, Swindler, Trading Post, Village, Woodcutter, Courtyard | |
− | + | ||
− | + | === Game 11 vs. Lady Floria === | |
− | + | Fire! Your tents are burning! Was this just a worksite accident, or was it sabotage from a #minion of Queen Vada? Baron Brigham helps put out the flames. | |
− | + | ||
− | + | Kingdom cards: Chancellor, Feast, Festival, Mining Village, Minion, Remodel, Saboteur, Secret Chamber, Workshop, Chapel | |
− | === Game | + | === Boss Game 12 vs. Lady Amelia and Soldier === |
− | + | Thankfully, nothing of much value was stored in the tents. You check the secret door--it's been opened! You take some guards and venture down the stairs. You see a hooded figure with a box. | |
− | + | Kingdom cards: Baron, Bridge, Conspirator, Mining Village, Minion, Pawn, Steward, Swindler, Trading Post, Courtyard | |
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− | + | === Game 13 vs. Squire Clifton === | |
+ | It's your butler, Jeeves! Why would he betray you? The box holds a gilded book written in an unknown script. Later, when your butler brings your evening meal, he has a sly smirk on his face... | ||
− | + | Kingdom cards: Baron, Festival, Library, Minion, Pawn, Spy, Steward, Swindler, Witch, Cellar | |
− | + | ||
− | '' | + | === Game 14 vs. Jeeves === |
− | + | Jeeves isn't talking. He won't tell you anything about the book, so you send for a linguistics expert to translate it. | |
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− | + | Kingdom cards: Bridge, Laboratory, Mining Village, Remodel, Saboteur, Spy, Swindler, Thief, Throne Room, Secret Chamber | |
− | === Game | + | === Game 15 vs. Gentleman Justin === |
− | + | If you can figure out what the courtyard was used for, it might help you to understand the book. They must be linked somehow. | |
− | + | Kingdom cards: Bureaucrat, Chancellor, Conspirator, Council Room, Militia, Mine, Mining Village, Minion, Steward, Courtyard | |
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− | + | === Boss Game 16 vs. Jeeves, Torturer, and Gentleman Davidson === | |
+ | The translator is found unconscious with a nasty head wound. Both the book and Baron Brigham are missing. You see a hooded figure in the flickering campfire. | ||
− | + | Kingdom cards: Feast, Library, Mining Village, Minion, Saboteur, Secret Chamber, Steward, Swindler, Workshop, Pawn | |
− | + | ||
− | + | === Game 17 vs. Lady Lia === | |
− | + | Your guards give chase, but the figure disappears into the underground chamber. You take your minions, a torch, and a few guards, and follow. | |
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− | + | Kingdom cards: Bridge, Conspirator, Gardens, Market, Saboteur, Swindler, Trading Post, Village, Workshop, Pawn | |
− | === Game | + | === Game 18 vs. Gentleman Ivan === |
− | + | You hear a voice coming from the back of the chamber, and gradually you see that it's Queen Vada. She's reading from the foreign book. As you approach, she holds up her hand, motioning you to wait. The back wall of the chamber begins to crumble. | |
− | + | Kingdom cards: Baron, Bridge, Chancellor, Library, Militia, Remodel, Steward, Swindler, Trading Post, Courtyard | |
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− | + | === Game 19 vs. Gentleman Akelin === | |
− | + | The crumbled stones reveal a cache of jewels, maps, and coins. Queen Vada grabs some jewels and runs from the cavern. You grab a map, and then your guards pull you away as stones continue to fall. | |
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− | + | Kingdom cards: Conspirator, Mining Village, Minion, Moneylender, Pawn, Secret Chamber, Spy, Steward, Witch, Cellar | |
− | === | + | === Boss Game 20 vs. Queen Vada, Jeeves, and Lady Lia === |
− | Queen Vada and | + | You lose sight of Queen Vada, and you run for the stairs. A fireball from the treasure room chases you as you run for the door. Will you make it in time? |
− | + | Kingdom cards: Baron, Mining Village, Moneylender, Remodel, Saboteur, Steward, Swindler, Thief, Trading Post, Chapel | |
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− | + | === Epilogue === | |
+ | You and your group make it up the stairs and back to your camp. The fireball dissipates just as it reaches the ground. [player name] wonders what secrets the map holds. | ||
== Trivia == | == Trivia == | ||
− | {{Navbox | + | {{Navbox Goko Adventures}} |
− | [[Category: | + | [[Category: Goko Adventures]] |