Editing Dominion Campaigns: Intrigue Act 3

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[[Image:CampaignIntrigue3.png|thumb|right|750px|Completed map for Intrigue - Act 3.]]
 
[[Image:CampaignIntrigue3.png|thumb|right|750px|Completed map for Intrigue - Act 3.]]
  
'''[[Dominion Campaigns]]: Intrigue Act 3''', (originally subtitled '''Kin and Kingdoms'''), is the third and final act of the Intrigue Campaign on [[Dominion Online]].  It comes with the purchase of [[Intrigue]].  In this rules variant, your hand consists of 6 cards, not 5.  This applies only to the player, not to any of the AI opponents.
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'''[[Dominion Campaigns]]: Intrigue Act 3''', (originally subtitled '''Kin and Kingdoms'''), is the third and final act of the Intrigue Campaign on [[Dominion Online]].  It comes with the purchase of [[Intrigue]].
  
 
== Campaign Overview ==
 
== Campaign Overview ==
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== List of Games ==
 
== List of Games ==
In all games, there is a rules variant: the player's hand consists of 6 cards, not 5. This does not apply to the AI opponents.
 
 
 
=== Game 1 ===
 
=== Game 1 ===
 
Many in your kingdom claim a title of nobility. It's time to expand and create new duchies! You send some adventurers to explore several nearby shanty towns that can be conquered for that purpose.
 
Many in your kingdom claim a title of nobility. It's time to expand and create new duchies! You send some adventurers to explore several nearby shanty towns that can be conquered for that purpose.
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{{Kingdom|Gardens|Duke|Adventurer|Harem|Nobles|Cellar|Courtyard|Great Hall|Shanty Town|Bridge|imgwidth=150|title=Serf Hunwald}}  
 
{{Kingdom|Gardens|Duke|Adventurer|Harem|Nobles|Cellar|Courtyard|Great Hall|Shanty Town|Bridge|imgwidth=150|title=Serf Hunwald}}  
  
=== Game 2 ===
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=== Game 2 vs. Serf Zebulon ===
Your scouts stay busy, looking for lands to purchase or conquer. They report that some of the villages on the outskirts of Vaccara are more like deserts than towns. It will be hard to populate those places!
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Your scouts stay busy, looking for lands to purchase or conquer. They report that some of your formerly thriving villages on the outskirts of Vaccara are now deserted ruins.
 
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'''Starting decks'''
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* You: 7 Coppers, 3 Estates
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* Serf Zebulon: 6 Coppers, 1 Duchy, 1 Estate, 1 Province, 1 Silver
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{{Kingdom|Mining Village|Scout|Smithy|Council Room|Laboratory|Courtyard|Secret Chamber|Shanty Town|Wishing Well|Coppersmith|imgwidth=150|title=Serf Zebulon}}
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Kingdom cards: Coppersmith, Council Room, Laboratory, Mining Village, Scout, Secret Chamber, Shanty Town, Smithy, Wishing Well, Courtyard
  
 
=== Game 3 ===
 
=== Game 3 ===

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