Editing Dominion Campaigns: Seaside Act 3
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[[Image:CampaignSeaside3.png|thumb|right|750px|Completed map for Seaside - Act 3.]] | [[Image:CampaignSeaside3.png|thumb|right|750px|Completed map for Seaside - Act 3.]] | ||
− | '''[[Dominion Campaigns]]: Seaside Act 3''' (originally subtitled '''Old Friends'''), is the third | + | '''[[Dominion Campaigns]]: Seaside Act 3''' (originally subtitled '''Old Friends'''), is the third Act of the Seaside Campaign on [[Dominion Online]]. It comes with the purchase of [[Seaside]]. In this rules variant, you get 3 extra turns at the start of the game. This applies only to the player, not to any of the AI opponents. |
== Campaign Overview == | == Campaign Overview == | ||
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{{Kingdom|Navigator|Salvager|Explorer|Outpost|Tactician|Embargo|Haven|Ambassador|Fishing Village|Lookout|imgwidth = 150|title = Sir Robert}} | {{Kingdom|Navigator|Salvager|Explorer|Outpost|Tactician|Embargo|Haven|Ambassador|Fishing Village|Lookout|imgwidth = 150|title = Sir Robert}} | ||
− | === Game 9 === | + | === Game 9 vs. Maiden Joya === |
− | + | Your father must've paid handsomely for your defensive training; Sir Robert and his weapon are quickly separated. The swordplay he recognizes: "It's you! You must join me for dinner this evening! Bring any companions you have!" | |
− | + | Kingdom cards: Bazaar, Cutpurse, Feast, Ghost Ship, Library, Salvager, Sea Hag, Treasure Map, Wharf, Ambassador | |
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− | + | === Game 10 vs. Squire Tarquin === | |
+ | Dinner at Sir Robert's house is a welcome treat, despite his reticence in discussing the woman and the parcel. He says there aren't any ships near his town that could replace yours, and he replenishes your travelling supplies. You are grateful and suspicious. | ||
− | + | Kingdom cards: Bazaar, Ghost Ship, Moneylender, Pirate Ship, Sea Hag, Tactician, Thief, Treasure Map, Treasury, Moat | |
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− | + | === Game 11 vs. Lady Philippa === | |
− | + | Your trek takes you and your group to another village, then to a town, and finally you're told that a city, one with large boats, is just down the coast. Only one forest blocks your way. | |
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− | + | Kingdom cards: Bazaar, Explorer, Haven, Lighthouse, Merchant Ship, Navigator, Tactician, Treasury, Wharf, Embargo | |
− | === Game | + | === Boss Game 12 vs. Witch Jezebel and Lady Philippa === |
− | + | Your camp in the woods has a surprise visitor--the hooded woman. Your tent and some trees burst into flame, and the light illuminates her face. It's the witch Jezebel. Your pack horses run. | |
− | + | Kingdom cards: Caravan, Cutpurse, Explorer, Fishing Village, Merchant Ship, Native Village, Navigator, Outpost, Pearl Diver, Lighthouse | |
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− | + | === Game 13 vs. Squire Solomon === | |
+ | Witch Jezebel throws a few more fireballs and runs from camp, with you in hot (literally, your hat is on fire) pursuit. You come to a small dock. Witch Jezebel steals a dinghy and paddles off, and you do the same. She's a better paddler than you thought she'd be. | ||
− | + | Kingdom cards: Bazaar, Ghost Ship, Haven, Island, Lookout, Pirate Ship, Smugglers, Treasury, Warehouse, Embargo | |
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− | + | === Game 14 vs. Lady Thomasine === | |
− | + | You remember how witch Jezebel turned your love into a frog, and how difficult it was to get the curse removed. You really, really want to catch her. You hope your friends and Ela didn't burn up in the fire back at camp. | |
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− | + | Kingdom cards: Laboratory, Salvager, Sea Hag, Spy, Tactician, Throne Room, Treasure Map, Village, Wharf, Ambassador | |
− | === Game | + | === Game 15 vs. Gentleman Benjamin === |
− | + | A horse and rider appear on the distant shore, and witch Jezebel flies from her boat onto the horse (witches are tricky). They turn and ride off. It must be Sir Robert. You just knew his kindness was suspect. | |
− | + | Kingdom cards: Ambassador, Caravan, Fishing Village, Ghost Ship, Library, Native Village, Pearl Diver, Thief, Treasure Map, Embargo | |
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− | + | === Boss Game 16 vs. Witch Jezebel, Sea Hag, and Lady Thomasine === | |
+ | You pick up their trail, but it still takes hours to catch up to their camp. You're stunned to hear a familiar voice--the rider with the horse was the Sea Hag from Valierian Manor! | ||
− | + | Kingdom cards: Bazaar, Cutpurse, Ghost Ship, Haven, Island, Native Village, Smugglers, Treasury, Warehouse, Embargo | |
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− | ' | + | === Game 17 vs. Lady Ellen === |
− | + | Ela and the crew stamp out the witch's fires as Sir Robert approaches. "I saw your fire on the horizon. How can I help?" He brings fresh horses and helpers. | |
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− | + | Kingdom cards: Caravan, Explorer, Lookout, Navigator, Outpost, Pirate Ship, Salvager, Treasure Map, Wharf, Fishing Village | |
− | === Game | + | === Game 18 vs. Gentleman Ingvar === |
− | + | Sir Robert finally tells Ela and your crew what was in the parcel he gave to Witch Jezebel: he had borrowed money from her years ago, and he felt obligated to repay his loan. But with the debt repaid, it's time for justice. | |
− | + | Kingdom cards: Ambassador, Ghost Ship, Merchant Ship, Outpost, Pearl Diver, Sea Hag, Smugglers, Tactician, Wharf, Lighthouse | |
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− | + | === Game 19 vs. Gentleman Hal === | |
+ | Sir Robert says he has sent his fastest men to the city with the large boats. They're instructed to hire a large ship to assist in the rescue of Captain Althea. Would it arrive in time? | ||
− | + | Kingdom cards: Bazaar, Caravan, Cutpurse, Lookout, Navigator, Salvager, Treasure Map, Treasury, Warehouse, Haven | |
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− | + | === Boss Game 20 vs. Witch Jezebel === | |
− | + | Witch Jezebel's anger at your treatment of her witches is all-encompassing. Nothing but your death will quench her lust for revenge. She lifts her hands to the sky and begins an incantation. | |
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− | + | Kingdom cards: Ambassador, Fishing Village, Haven, Island, Lookout, Native Village, Navigator, Pirate Ship, Smugglers, Embargo | |
== Trivia == | == Trivia == |