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* '''{{Card|Duplicate}}''' has interactions with the gain-to-hand abilities '''{{Card|Rocks}}''' and '''{{Card|Guardian}}''' which can increase hand size. While this fits the definition of draw here, it's completely impractical. | * '''{{Card|Duplicate}}''' has interactions with the gain-to-hand abilities '''{{Card|Rocks}}''' and '''{{Card|Guardian}}''' which can increase hand size. While this fits the definition of draw here, it's completely impractical. | ||
− | * '''{{Card|Fortress}}''' needs to be combined with some very specific sources of trashing in order to function as draw, which is convoluted enough that it’s almost never possible; the main exception being with {{Card| | + | * '''{{Card|Fortress}}''' needs to be combined with some very specific sources of trashing in order to function as draw, which is convoluted enough that it’s almost never possible; the main exception being with {{Card|Mercenary}}. |
* '''{{Card|Jack of All Trades}}''' has many abilities, but the draw-to-5 isn't powerful enough to overcome the fact that a deck that uses this as its only source of draw is brought down by the constant treasure-gain from Jack. | * '''{{Card|Jack of All Trades}}''' has many abilities, but the draw-to-5 isn't powerful enough to overcome the fact that a deck that uses this as its only source of draw is brought down by the constant treasure-gain from Jack. |