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The cards in this list can be used, in theory, to meet the requirements for draw; but it’s usually extremely difficult or impossible without very strong support. Many of these cards are good cards, but they don’t serve the purpose of meeting the objective of the draw definition very well. That’s not to say that you can’t make them work in a pinch when nothing better is available, but it’s a lot of work and frequently won’t be worth it to pursue.
 
The cards in this list can be used, in theory, to meet the requirements for draw; but it’s usually extremely difficult or impossible without very strong support. Many of these cards are good cards, but they don’t serve the purpose of meeting the objective of the draw definition very well. That’s not to say that you can’t make them work in a pinch when nothing better is available, but it’s a lot of work and frequently won’t be worth it to pursue.
  
* '''{{Card|Crypt}}''' will increase your hand size, but the issue here is that you can’t use just Crypt to draw your deck in any meaningful way, as other cards that you might want could be “trapped” in duration-land with these cards. Plus, it only works on Treasure cards.
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* '''{{Card|Crypt}}''' will increase your hand size, but the issue here is that you can’t use just these cards to draw your deck in any meaningful way, as other cards that you might want could be “trapped” in duration-land with these cards. Plus, it only works on Treasure cards.
  
 
* '''{{Card|Cultist}}''' has an on-trash benefit of +3 Cards. While this works well as draw, the number of times you can use this is usually limited to the number of Cultists you have that you're willing to trash from your deck (or from the supply with {{Card|Lurker}}).
 
* '''{{Card|Cultist}}''' has an on-trash benefit of +3 Cards. While this works well as draw, the number of times you can use this is usually limited to the number of Cultists you have that you're willing to trash from your deck (or from the supply with {{Card|Lurker}}).

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