Editing Dungeon
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 20: | Line 20: | ||
There is no strategy article for Dungeon, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14629.0 forum.] | There is no strategy article for Dungeon, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14629.0 forum.] | ||
− | Dungeon is a decent [[sifter]], and a very close relative of | + | Dungeon is a decent [[sifter]], and a very close relative of [[Warehouse]], except for the fact that it is a [[Duration]]. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice. |
− | Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include | + | Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include [[Baron]] with an [[Estate]], [[Tournament]] with a [[Province]], [[Urchin]] with another Attack and [[Treasure Map]] with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your [[Traveller]], or play your [[Mountebank]] more often. In some cases, though, you want to avoid decreasing your handsize or triggering a [[shuffle]] by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike [[Guide]]. |
In the [[List of Cards by Qvist Rankings]] from 2016, Dungeon ranks 18th among {{Cost|3}} cards, which is above both Warehouse and Guide. | In the [[List of Cards by Qvist Rankings]] from 2016, Dungeon ranks 18th among {{Cost|3}} cards, which is above both Warehouse and Guide. |