Dungeon
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== Strategy == | == Strategy == | ||
− | There is no strategy article for Dungeon | + | There is no strategy article for Dungeon, but it has been discussed on the [http://forum.dominionstrategy.com/index.php?topic=14629.0 forum.] |
+ | |||
+ | Dungeon is a decent [[sifter]], and a very close relative of [[Warehouse]], except for the fact that it is a [[Duration]]. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice. | ||
+ | |||
+ | Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include [[Baron]] with an [[Estate]], [[Tournament]] with a [[Province]], [[Urchin]] with another Attack and [[Treasure Map]] with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your [[Traveller]], or play your [[Mountebank]] more often. In some cases, though, you want to avoid decreasing your handsize or triggering a [[shuffle]] by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike [[Guide]]. | ||
+ | |||
+ | In the [[List of Cards by Qvist Rankings]] from late 2015, Dungeon ranks 18th among {{Cost|3}} cards, which is somewhere in the middle of the road, 3 places below Warehouse and 2 below Guide. | ||
== Trivia == | == Trivia == |
Revision as of 04:40, 22 April 2016
Dungeon | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
Dungeon is an Action-Duration card from Adventures. It is a sifter that draws and discards both now and later.
Contents |
FAQ
Official FAQ
- When you play this, you get +1 Action, draw 2 cards, and discard 2 cards; then at the start of your next turn, you again draw 2 cards and discard 2 cards.
Strategy
There is no strategy article for Dungeon, but it has been discussed on the forum.
Dungeon is a decent sifter, and a very close relative of Warehouse, except for the fact that it is a Duration. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice.
Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include Baron with an Estate, Tournament with a Province, Urchin with another Attack and Treasure Map with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your Traveller, or play your Mountebank more often. In some cases, though, you want to avoid decreasing your handsize or triggering a shuffle by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike Guide.
In the List of Cards by Qvist Rankings from late 2015, Dungeon ranks 18th among cards, which is somewhere in the middle of the road, 3 places below Warehouse and 2 below Guide.
Trivia
In other languages
- Dutch: Kerker
- French: Donjon
- German: Verlies
- Japanese: 地下牢 (pron. chika rō)
Secret History