Dungeon
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Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include {{Card|Baron}} with an {{Card|Estate}}, {{Card|Tournament}} with a {{Card|Province}}, {{Card|Urchin}} with another Attack and {{Card|Treasure Map}} with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your [[Traveller]], or play your {{Card|Mountebank}} more often. In some cases, though, you want to avoid decreasing your handsize or triggering a [[shuffle]] by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike {{Card|Guide}}. | Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include {{Card|Baron}} with an {{Card|Estate}}, {{Card|Tournament}} with a {{Card|Province}}, {{Card|Urchin}} with another Attack and {{Card|Treasure Map}} with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your [[Traveller]], or play your {{Card|Mountebank}} more often. In some cases, though, you want to avoid decreasing your handsize or triggering a [[shuffle]] by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike {{Card|Guide}}. | ||
− | In the [[List of Cards by Qvist Rankings]] from | + | In the [[List of Cards by Qvist Rankings]] from 2016, Dungeon ranks 18th among {{Cost|3}} cards, which is above both Warehouse and Guide. |
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== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 10:24, 10 September 2017
Dungeon | |
---|---|
Info | |
Cost | |
Type(s) | Action - Duration |
Kingdom card? | Yes |
Set | Adventures |
Illustrator(s) | Martin Hoffmann |
Card text | |
+1 Action Now and at the start of your next turn: +2 Cards, then discard 2 cards. |
Dungeon is an Action-Duration card from Adventures. It is a sifter that draws and discards both now and later.
Contents |
FAQ
Official FAQ
- When you play this, you get +1 Action, draw 2 cards, and discard 2 cards; then at the start of your next turn, you again draw 2 cards and discard 2 cards.
Strategy
There is no strategy article for Dungeon, but it has been discussed on the forum.
Dungeon is a decent sifter, and a very close relative of Warehouse, except for the fact that it is a Duration. On play, it is weaker than Warehouse, since you only get to pick the best 4 cards out of 6 instead of 4 out of 7. On the other hand, next turn you will be able to pick the best 5 cards out of 7, which is nice.
Most players agree, however, that Warehouse is not a card you just want to play anytime you have it in your hand - it is best used to align certain cards you want to draw together. Examples include Baron with an Estate, Tournament with a Province, Urchin with another Attack and Treasure Map with another Treasure Map. Another reason to use a sifter like Dungeon or Warehouse is to get to your key cards faster; you might want to upgrade your Traveller, or play your Mountebank more often. In some cases, though, you want to avoid decreasing your handsize or triggering a shuffle by playing Warehouse. Dungeon has the weakness of being more inflexible than Warehouse; once you get it into play, you can't decide not to use it next turn. On the other hand, in a pinch, Dungeon can save a turn that would otherwise be a dud, not unlike Guide.
In the List of Cards by Qvist Rankings from 2016, Dungeon ranks 18th among cards, which is above both Warehouse and Guide.
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
+1 Action. Now and at the start of your next turn: +2 Cards, then discard 2 cards. | Adventures 1st Edition | April 2015 | ||
+1 Action. Now and at the start of your next turn: +2 Cards, then discard 2 cards. | Adventures 2nd Edition | August 2017 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
Dutch | Kerker | |||
Finnish | Tyrmä | |||
French | Donjon (lit. keep) | |||
German | Verlies | |||
Japanese | 地下牢 (pron. chika rō) | |||
Polish | Loch (note: as referred to in Polish Empires rulebook) | |||
Russian | Подземелье (pron. podzyemyel'ye) |
Trivia
Secret History