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==== Development ====
 
==== Development ====
 
{{Quote
 
{{Quote
|Text=<p>For Seaside I was still interacting with Valerie and Dale. Valerie in particular did not like Duration cards. So the push was to limit how many there were, not come up with more things for them to do. In fact {{Card|Haven}} was out of the set for a while, and made it back in very late when it turned out there was room for a 26th card (and that was a fine card that had been tested; Valerie had felt it was too similar to {{Card|Caravan}}).
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|Text=For Seaside I was still interacting with Valerie and Dale. Valerie in particular did not like Duration cards. So the push was to limit how many there were, not come up with more things for them to do. In fact Haven was out of the set for a while, and made it back in very late when it turned out there was room for a 26th card (and that was a fine card that had been tested; Valerie had felt it was too similar to Caravan).
</p>
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<br>
There was an attack that hit other players' turns (Tax Collector, made cards cost {{Cost|1}} more), that left (well turned into {{Card|Cutpurse}}) because it would have left play at a different time from other Duration cards, (end of the prev. player's turn) and Valerie didn't like that. Late in the going I realized I could save {{Card|Lighthouse|oi=2}} by having it produce resources on your next turn, and of course that same solution could have been used for attacks; but Tax Collector had already turned into Cutpurse and again there was anti-demand for new Duration cards.
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There was an attack that hit other players' turns (Tax Collector, made cards cost {{Cost|1}} more), that left (well turned into {{Card|Cutpurse}}) because it would have left play at a different time from other Duration cards, (end of the prev. player's turn) and Valerie didn't like that. Late in the going I realized I could save Lighthouse by having it produce resources on your next turn, and of course that same solution could have been used for attacks; but Tax Collector had already turned into Cutpurse and again there was anti-demand for new Duration cards.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=11958.msg477977#msg477977 Groundless speculation about the 2015 expansion]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=11958.msg477977#msg477977 Groundless speculation about the 2015 expansion]
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|Text=It goes back to before the cards had "duration" on the bottom of them. Something has to track what you're getting next turn. The duration card stays out because it has "something left to do"; the idea is, the Throne also has something left to do.
 
|Text=It goes back to before the cards had "duration" on the bottom of them. Something has to track what you're getting next turn. The duration card stays out because it has "something left to do"; the idea is, the Throne also has something left to do.
  
In retrospect it would have been better if duration cards not in play didn't do anything (and, if cards you couldn't put into play also didn't do anything). That clears up {{Card|Procession|oi=2|Proce}}{{Card|Procession|ssion}}.
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In retrospect it would have been better if duration cards not in play didn't do anything (and, if cards you couldn't put into play also didn't do anything). That clears up {{Card|Procession}}.
  
 
{{Card|Outpost}} has an anti-Throne clause. Ideally it would have some form that didn't need that.
 
{{Card|Outpost}} has an anti-Throne clause. Ideally it would have some form that didn't need that.

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