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Some Durations cards have an ability that is triggered by a certain condition being met, such as {{card|Abundance}}; these cards remain in play until Clean-up of the turn on which the condition is met, which may be the same turn on which they were played or a later turn. If the condition is never met, these cards will remain in play permanently as well. | Some Durations cards have an ability that is triggered by a certain condition being met, such as {{card|Abundance}}; these cards remain in play until Clean-up of the turn on which the condition is met, which may be the same turn on which they were played or a later turn. If the condition is never met, these cards will remain in play permanently as well. | ||
− | When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time ( | + | When you use a [[Throne Room variant]] on a Duration, that {{Card|Throne Room}} stays in play for as long as the Duration does. This is true even if the Duration is only going to have one effect on the next turn (e.g., if you play a {{card|Tactician}} twice with {{Card|Throne Room}}, or if you play a {{card|Barge}} twice with {{Card|Throne Room}} and opt for one same-turn effect and one next-turn effect). If the Duration leaves play at an unusual time (such as a {{Card|Highwayman}} that's discards itself from play at the start of your turn), the {{Card|Throne Room}} still stays in play until Clean-up. A card that plays a Duration only once (e.g. {{Card|Elder}} or {{Card|Herald}}) never stays in play for multiple turns. |
Effects that resolve at the start of your turn can be resolved in any order; this includes multiple plays of the same Duration card by a Throne Room variant. For example, if you both played a {{Card|Wharf}} and played a {{Card|Throne Room}} on an {{Card|Amulet}} last turn, on this turn you could choose to first gain a {{Card|Silver}} from the first {{Card|Amulet}} play, then draw 2 cards from {{Card|Wharf}} (perhaps triggering a [[reshuffle]] and maybe drawing that {{Card|Silver}}), and then choose to trash a card with the second {{Card|Amulet}} play. | Effects that resolve at the start of your turn can be resolved in any order; this includes multiple plays of the same Duration card by a Throne Room variant. For example, if you both played a {{Card|Wharf}} and played a {{Card|Throne Room}} on an {{Card|Amulet}} last turn, on this turn you could choose to first gain a {{Card|Silver}} from the first {{Card|Amulet}} play, then draw 2 cards from {{Card|Wharf}} (perhaps triggering a [[reshuffle]] and maybe drawing that {{Card|Silver}}), and then choose to trash a card with the second {{Card|Amulet}} play. |