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[[Image:Caravan.jpg|thumb|right|200px|[[Caravan]], a duration draw card.]]
 
[[Image:Caravan.jpg|thumb|right|200px|[[Caravan]], a duration draw card.]]
  
'''Duration draw''' is a collective term for abilities that increase the number of cards you have in hand at the start of your turn. Most of the effects that provide duration draw are [[Duration]] cards—hence the name—but there exist a number of [[landscape]]s and [[Reaction]] cards that can increase your hand size on a future turn as well. The primary use cases of duration draw effects depend on the amount of cards drawn. If an effect provides a net increase in handsize over all the turns it is active, it can fulfill a similar function to other draw cards. In any case, duration draw effects offer extra flexibility and reliability for your deck.
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'''Duration draw''' is a collective term for abilities that increase the number of cards you have in hand at the start of your turn. Most of the effects that provide duration draw are [[Duration]] cards—hence the name—but there exist a number of [[landscape]]s and [[Reaction]] cards that can increase your hand size on a future turn as well.
  
{{Card|Horse}} [[gainer]]s (like {{Card|Supplies}}) work similar to duration draw because gaining a {{Card|Horse}} is similar to a future one-card handsize increase.
 
 
==Strategy==
 
 
Duration draw is valuable in [[engine]] decks because it increases the probability that you will be able to line up key engine components to start your turn; the effect is therefore similar to guaranteeing a [[non-terminal draw]] card in a normal-sized hand. The power of duration-draw cards is mitigated by the fact that [[Duration]] cards remain in play for multiple turns, and can therefore be played less frequently than comparable non-Duration cards. Moreover, the benefit duration-draw cards provide is delayed; most of them provide little or no value on the turn you play them. One reason {{card|Wharf}} and {{card|Gear}} are considered very powerful cards is because they can provide ''both'' [[terminal draw]] when you play them and duration draw the next turn.
 
Duration draw is valuable in [[engine]] decks because it increases the probability that you will be able to line up key engine components to start your turn; the effect is therefore similar to guaranteeing a [[non-terminal draw]] card in a normal-sized hand. The power of duration-draw cards is mitigated by the fact that [[Duration]] cards remain in play for multiple turns, and can therefore be played less frequently than comparable non-Duration cards. Moreover, the benefit duration-draw cards provide is delayed; most of them provide little or no value on the turn you play them. One reason {{card|Wharf}} and {{card|Gear}} are considered very powerful cards is because they can provide ''both'' [[terminal draw]] when you play them and duration draw the next turn.
  
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Duration-draw cards often provide defense against [[handsize attack]]s, since they can allow you to re-draw to a full-size hand after being hit by an Attack like {{card|Militia}}. However, this is not true of effects that increase your handsize at the end of your turn, such as {{way|Way of the Squirrel}}. because they increase your handsize ''before'' you're hit by the Attacks and are therefore almost completely negated by such attacks.
 
Duration-draw cards often provide defense against [[handsize attack]]s, since they can allow you to re-draw to a full-size hand after being hit by an Attack like {{card|Militia}}. However, this is not true of effects that increase your handsize at the end of your turn, such as {{way|Way of the Squirrel}}. because they increase your handsize ''before'' you're hit by the Attacks and are therefore almost completely negated by such attacks.
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{{Card|Horse}} [[gainer]]s (like {{Card|Supplies}}) work similar to duration draw because gaining a {{Card|Horse}} is similar to a future on-card handsize increase.
  
 
==List of sources of duration draw==
 
==List of sources of duration draw==

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