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===Cards that create more draw than they cost to set up===
 
===Cards that create more draw than they cost to set up===
  
{{card|Enchantress}}, {{card|Caravan}}, {{card|Archive}}, {{card|Den of Sin}}, {{card|Figurehead}}, {{Card|Stowaway}}, {{card|Longship}}, {{card|Haunted Woods}}, {{card|Highwayman}}, {{card|Warlord}}, {{card|Wharf}}, {{card|Hireling}}, {{Project|Sinister Plot}}, {{Card|Horse Traders}} (only [[Reaction]]), {{event|Deliver}}
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{{card|Enchantress}}, {{card|Caravan}}, {{card|Archive}}, {{card|Den of Sin}}, {{card|Haunted Woods}}, {{card|Highwayman}}, {{card|Warlord}}, {{card|Wharf}}, {{card|Hireling}}, {{Project|Sinister Plot}}, {{Card|Horse Traders}} (only [[Reaction]])
  
 
Optional as duration draw (can have a different effect): {{card|Gear}} (can be used as direct draw or duration draw), {{card|Barge}} (can draw now or later), {{card|Stronghold}} (can generate {{Cost}} instead of duration draw).
 
Optional as duration draw (can have a different effect): {{card|Gear}} (can be used as direct draw or duration draw), {{card|Barge}} (can draw now or later), {{card|Stronghold}} (can generate {{Cost}} instead of duration draw).
  
Varying amount of draw (in some cases these only transfer a card to a later turn or replace themselves): {{Card|Monkey}}, {{Card|Garrison}}, {{Card|Crypt}}, {{Card|Conjurer}} (generates surplus draw as soon at it is played on two or more consecutive turns), {{card|Tactician}} (in this case the card cost of setup varies), {{card|Siren}}
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Varying amount of draw (in some cases these only transfer a card to a later turn or replace themselves): {{Card|Monkey}}, {{Card|Garrison}}, {{Card|Crypt}}, {{Card|Conjurer}} (generates surplus draw as soon at it is played on two or more consecutive turns), {{card|Tactician}} (in this case the card cost of setup varies)
  
 
===End of turn draw===
 
===End of turn draw===
{{card|Farrier}}, {{Event|Expedition}}, {{Artifact|Flag}}, {{Way|Way of the Squirrel}}, {{Boon|The River's Gift}} (will sometimes only replace a card that gave you the [[Boon]])
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{{Event|Expedition}}, {{Artifact|Flag}}, {{Way|Way of the Squirrel}}, {{Boon|The River's Gift}} (will sometimes only replace a card that gave you the [[Boon]])
  
 
===Cards that replace themselves and increase future handsize===
 
===Cards that replace themselves and increase future handsize===
{{card|Cobbler}}, {{card|Corsair}}, {{Card|Haven}}, {{Card|Cargo Ship}}, {{Card|Ghost Town}}, {{Card|Village Green}}, {{Event|Save}}, {{card|Cage}}, {{Card|Grotto}}, {{Card|Rope}}, {{card|Trickster}}
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{{card|Cobbler}}, {{card|Corsair}}, {{Card|Haven}}, {{Card|Cargo Ship}}, {{Card|Ghost Town}}, {{Card|Village Green}}, {{Event|Save}},  
  
 
Effects that can transfer multiple cards to your next hand: {{Ally|Coastal Haven}}, {{Card|Church}}
 
Effects that can transfer multiple cards to your next hand: {{Ally|Coastal Haven}}, {{Card|Church}}
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The following cards can play Action cards at the start of your turn and thereby generate duration draw if they are used to play normal draw cards or [[cantrip]]s: {{Card|Prince}}, {{card|Ghost}}, {{card|Captain}}, {{card|Mastermind}}, {{Card|Royal Galley}}, {{card|Contract}}, {{Event|Delay}}, and {{Event|Summon}}.  
 
The following cards can play Action cards at the start of your turn and thereby generate duration draw if they are used to play normal draw cards or [[cantrip]]s: {{Card|Prince}}, {{card|Ghost}}, {{card|Captain}}, {{card|Mastermind}}, {{Card|Royal Galley}}, {{card|Contract}}, {{Event|Delay}}, and {{Event|Summon}}.  
 
==Gallery==
 
===Net handsize increase===
 
{{CardImage|Archive}}{{CardImage|Barge}}{{CardImage|Caravan}}{{CardImage|Den of Sin}}{{CardImage|Enchantress}}{{CardImage|Gear}}{{CardImage|Haunted Woods}}{{CardImage|Highwayman}}{{CardImage|Hireling}}{{CardImage|Horse Traders}}{{CardImage|Stronghold}}{{CardImage|Warlord}}{{CardImage|Wharf}}{{LandscapeImage|Sinister Plot}}
 
 
===Variable amount of draw===
 
{{CardImage|Conjurer}}{{CardImage|Crypt}}{{CardImage|Garrison}}{{CardImage|Monkey}}{{CardImage|Tactician}}
 
 
===Handsize neutral===
 
{{CardImage|Cargo Ship}}{{CardImage|Church}}{{CardImage|Cobbler}}{{CardImage|Corsair}}{{CardImage|Faithful Hound}}{{CardImage|Ghost Town}}{{CardImage|Guide}}{{CardImage|Haven}}{{CardImage|Village Green}}{{LandscapeImage|Coastal Haven}}{{LandscapeImage|Save}}
 
 
===End-of-turn-draw===
 
{{LandscapeImage|Expedition}}{{LandscapeImage|Flag}}{{LandscapeImage|The River's Gift}}{{LandscapeImage|Way of the Squirrel}}
 
 
===Can make duration draw from normal draw or cantrips===
 
{{CardImage|Captain}}{{CardImage|Contract}}{{CardImage|Ghost}}{{CardImage|Mastermind}}{{CardImage|Prince}}{{CardImage|Royal Galley}}{{LandscapeImage|Delay}}{{LandscapeImage|Summon}}
 
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}

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