Editing Duration draw
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===Cards that create more draw than they cost to set up=== | ===Cards that create more draw than they cost to set up=== | ||
− | {{card|Enchantress}}, {{card|Caravan}}, {{card|Archive}}, {{card|Den of Sin | + | {{card|Enchantress}}, {{card|Caravan}}, {{card|Archive}}, {{card|Den of Sin}}, {{card|Haunted Woods}}, {{card|Highwayman}}, {{card|Warlord}}, {{card|Wharf}}, {{card|Hireling}}, {{Project|Sinister Plot}}, {{Card|Horse Traders}} (only [[Reaction]]) |
Optional as duration draw (can have a different effect): {{card|Gear}} (can be used as direct draw or duration draw), {{card|Barge}} (can draw now or later), {{card|Stronghold}} (can generate {{Cost}} instead of duration draw). | Optional as duration draw (can have a different effect): {{card|Gear}} (can be used as direct draw or duration draw), {{card|Barge}} (can draw now or later), {{card|Stronghold}} (can generate {{Cost}} instead of duration draw). | ||
− | Varying amount of draw (in some cases these only transfer a card to a later turn or replace themselves): {{Card|Monkey}}, {{Card|Garrison}}, {{Card|Crypt}}, {{Card|Conjurer}} (generates surplus draw as soon at it is played on two or more consecutive turns), {{card|Tactician}} (in this case the card cost of setup varies) | + | Varying amount of draw (in some cases these only transfer a card to a later turn or replace themselves): {{Card|Monkey}}, {{Card|Garrison}}, {{Card|Crypt}}, {{Card|Conjurer}} (generates surplus draw as soon at it is played on two or more consecutive turns), {{card|Tactician}} (in this case the card cost of setup varies) |
===End of turn draw=== | ===End of turn draw=== | ||
− | + | {{Event|Expedition}}, {{Artifact|Flag}}, {{Way|Way of the Squirrel}}, {{Boon|The River's Gift}} (will sometimes only replace a card that gave you the [[Boon]]) | |
===Cards that replace themselves and increase future handsize=== | ===Cards that replace themselves and increase future handsize=== | ||
− | {{card|Cobbler}}, {{card|Corsair}}, {{Card|Haven}}, {{Card|Cargo Ship}}, {{Card|Ghost Town}}, {{Card|Village Green}}, {{Event|Save}}, | + | {{card|Cobbler}}, {{card|Corsair}}, {{Card|Haven}}, {{Card|Cargo Ship}}, {{Card|Ghost Town}}, {{Card|Village Green}}, {{Event|Save}}, |
Effects that can transfer multiple cards to your next hand: {{Ally|Coastal Haven}}, {{Card|Church}} | Effects that can transfer multiple cards to your next hand: {{Ally|Coastal Haven}}, {{Card|Church}} | ||
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The following cards can play Action cards at the start of your turn and thereby generate duration draw if they are used to play normal draw cards or [[cantrip]]s: {{Card|Prince}}, {{card|Ghost}}, {{card|Captain}}, {{card|Mastermind}}, {{Card|Royal Galley}}, {{card|Contract}}, {{Event|Delay}}, and {{Event|Summon}}. | The following cards can play Action cards at the start of your turn and thereby generate duration draw if they are used to play normal draw cards or [[cantrip]]s: {{Card|Prince}}, {{card|Ghost}}, {{card|Captain}}, {{card|Mastermind}}, {{Card|Royal Galley}}, {{card|Contract}}, {{Event|Delay}}, and {{Event|Summon}}. | ||
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{{Navbox card categories}} | {{Navbox card categories}} |