Duration draw

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
(Cards: adding Mastermind, which turns any "+x Cards" Action from your hand into a (tripled) duration draw according to the definition)
Line 26: Line 26:
 
* Way: {{way|Way of the Squirrel}}
 
* Way: {{way|Way of the Squirrel}}
  
{{event|Summon}}, like Prince, can provide duration draw if it sets aside a card that draws.
+
{{event|Summon}}, like Prince, can provide duration draw if it sets aside a card that draws. Cards that gain {{Card|Horse|Horses}} function similarly to duration draw, in that you typically don't get to use the Horses immediately, but you're setting up draw for later.
  
 
{{Navbox card categories}}
 
{{Navbox card categories}}

Revision as of 00:12, 11 October 2021

Caravan, a duration draw card.

Duration draw is a collective term for abilities that increase the number of cards you have in hand at the start of your turn. Most of the effects that provide duration draw are Duration cards—hence the name—but there exist Events, a Boon, an Artifact, a Project, and a Way with duration-draw effects as well, as well as Reaction cards that add themselves to your hand at the start of your turn.

Duration draw is valuable in engine decks because it increases the probability that you will be able to line up key engine components to start your turn; the effect is therefore similar to guaranteeing a non-terminal draw card in a normal-sized hand. The power of duration-draw cards is mitigated by the fact that as Duration cards, they remain in play for multiple turns, and can therefore be played less frequently than comparable non-Duration cards. Moreover, the benefit duration-draw cards provide is delayed; most of them provide little or no value on the turn you play them. One reason WharfWharf.jpg and GearGear.jpg are considered very powerful cards is because they can provide both terminal draw when you play them and duration draw the next turn.

Most cheaper duration-draw cards, such as HavenHaven.jpg, increase the size of your next hand by setting aside cards from your current hand to add to your hand later—thus increasing your handsize at the beginning of your next turn comes at the expense of being able to use those cards on the current turn. More expensive duration draw will typically just give you +Cards from your deck on your next turn, or occasionally cards set aside from somewhere other than your hand.

Duration-draw cards often provide defense against handsize attacks, since they can allow you to re-draw to a full-size hand after being hit by an Attack like MilitiaMilitia.jpg. However, this is not true of the Events or Artifact with similar effects, because they increase your handsize before you're hit by the Attacks.

List of sources of duration draw

Cards

PrincePrince.jpg, GhostGhost.jpg, CaptainCaptain.jpg and MastermindMastermind.jpg can provide duration draw if they play an action that provides at least +1 Card. DungeonDungeon.jpg and GuideGuide.jpg don't increase your handsize above five at the start of your turn, but they do sift your hand.

Other

SummonSummon.jpg, like Prince, can provide duration draw if it sets aside a card that draws. Cards that gain HorsesHorse.jpg function similarly to duration draw, in that you typically don't get to use the Horses immediately, but you're setting up draw for later.


Attacks Attack immunityCurserDeck inspection attackDeck order attackHandsize attackJunking attackTrashing attackTurn-worsening attack
Buy/Money +BuyCost-reducerDisappearing moneyOverpayPeddler variantTerminal silverVirtual coinVirtual +Buy
Cycling Deck discarderDeck inspectorDiggingDiscard for benefitSifter
Terminality CantripNon-terminalNon-terminal drawSoft terminalTerminalTerminal drawThrone Room variantVillageConditional non-terminal
Other Alt-VPBasic cardsDuration drawCommand variantGainerLuck-basedNon-Attack interactionOne-shotRemodelerSplit pileTop deckerTrasherVanillaExtra turn
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox