Empires

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Empires
Empires.jpg
Info
Type Expansion
Icon Empires icon.png
Cards 300
242 (24 sets)
24
Other Card(s)
Additional Material(s)  
  • 40 Debt tokens
  • 24 1VP tokens
  • 12 2VP tokens
  • 20 5VP tokens
Theme(s)
Release June 8, 2016
Cover artist Martin Hoffmann and Claus Stephan
Official Rulebook PDF

Empires is the tenth expansion to Dominion. The box contains 24 sets of Kingdom Cards. It introduces the Debt mechanic, Split piles, Gathering cards, and Landmarks. It also reintroduces VP tokens and Events.

Contents

Contents

Basic Supply Cards

  • Empires is only an expansion, so no Basic Supply Cards are included.

Kingdom cards

4D EngineerEngineer.jpg
8D City QuarterCity Quarter.jpg, OverlordOverlord.jpg, Royal BlacksmithRoyal Blacksmith.jpg
$2 EncampmentEncampment.jpg/PlunderPlunder.jpg, PatricianPatrician.jpg/EmporiumEmporium.jpg, SettlersSettlers.jpg/Bustling VillageBustling Village.jpg
$3 CastlesCastles.jpg, CatapultCatapult.jpg/RocksRocks.jpg, Chariot RaceChariot Race.jpg, EnchantressEnchantress.jpg, Farmers' MarketFarmers' Market.jpg, GladiatorGladiator.jpg/FortuneFortune.jpg
$4 SacrificeSacrifice.jpg, TempleTemple.jpg, VillaVilla.jpg
$5 ArchiveArchive.jpg, CapitalCapital.jpg, CharmCharm.jpg, CrownCrown.jpg, ForumForum.jpg, GroundskeeperGroundskeeper.jpg, LegionaryLegionary.jpg, Wild HuntWild Hunt.jpg

  • The pairs of cards separated by "/" are Split pile cards: 5 copies of the left card sit on top of 5 copies of the right card in the pile.
  • Castles are a Split pile with 8 differently named cards in ascending order of cost.

Additional materials

13 Events (1 each):

5D TriumphTriumph.jpg
8D AnnexAnnex.jpg, DonateDonate.jpg
$0 AdvanceAdvance.jpg
$2 DelveDelve.jpg, TaxTax.jpg
$3 BanquetBanquet.jpg
$4 RitualRitual.jpg, Salt the EarthSalt the Earth.jpg
$43D WeddingWedding.jpg
$5 WindfallWindfall.jpg
$6 ConquestConquest.jpg
$14 DominateDominate.jpg

21 Landmarks (1 each):

AqueductAqueduct.jpg, ArenaArena.jpg, Bandit FortBandit Fort.jpg, BasilicaBasilica.jpg, BathsBaths.jpg, BattlefieldBattlefield.jpg, ColonnadeColonnade.jpg, Defiled ShrineDefiled Shrine.jpg, FountainFountain.jpg, KeepKeep.jpg, LabyrinthLabyrinth.jpg, Mountain PassMountain Pass.jpg, MuseumMuseum.jpg, ObeliskObelisk.jpg, OrchardOrchard.jpg, PalacePalace.jpg, TombTomb.jpg, TowerTower.jpg, Triumphal ArchTriumphal Arch.jpg, WallWall.jpg, Wolf DenWolf Den.jpg

Tokens:

The original English release uses metal tokens; some foreign releases use cardboard tokens instead.

  • 40 D tokens
  • 56 VP tokens:
    • 24 1VP tokens
    • 12 2VP tokens
    • 20 5VP tokens

Flavor Text

The world is big and your kingdom gigantic. It's no longer a kingdom really; it's an empire. Which makes you the emperor. This entitles you to a better chair, plus you can name a salad after yourself. It's not easy being emperor. The day starts early, when you light the sacred flame; then it's hours of committee meetings, trying to establish exactly why the sacred flame keeps going out. Sometimes your armies take over a continent and you just have no idea where to put it. And there's the risk of assassination; you have a food taster, who tastes anything before you eat it, and a dagger tester, who gets stabbed by anything before it stabs you. You've taken to staying at home whenever it's the Ides of anything. Still overall it's a great job. You wouldn't trade it for the world - especially given how much of the world you already have.

Cards Gallery

Kingdom Cards

Engineer.jpgCity Quarter.jpgOverlord.jpgRoyal Blacksmith.jpgEncampment.jpgPlunder.jpgPatrician.jpgEmporium.jpgSettlers.jpgBustling Village.jpgCastles.jpgCatapult.jpgRocks.jpgChariot Race.jpgEnchantress.jpgFarmers' Market.jpgGladiator.jpgFortune.jpgSacrifice.jpgTemple.jpgVilla.jpgArchive.jpgCapital.jpgCharm.jpgCrown.jpgForum.jpgGroundskeeper.jpgLegionary.jpgWild Hunt.jpg

Castles

Humble Castle.jpgCrumbling Castle.jpgSmall Castle.jpgHaunted Castle.jpgOpulent Castle.jpgSprawling Castle.jpgGrand Castle.jpgKing's Castle.jpg

Events

Triumph.jpgAnnex.jpgDonate.jpgAdvance.jpgDelve.jpgTax.jpgBanquet.jpgRitual.jpgSalt the Earth.jpgWedding.jpgWindfall.jpgConquest.jpgDominate.jpg

Landmarks

Aqueduct.jpgArena.jpgBandit Fort.jpgBasilica.jpgBaths.jpgBattlefield.jpgColonnade.jpgDefiled Shrine.jpgFountain.jpgKeep.jpgLabyrinth.jpgMountain Pass.jpgMuseum.jpgObelisk.jpgOrchard.jpgPalace.jpgTomb.jpgTower.jpgTriumphal Arch.jpgWall.jpgWolf Den.jpg

Impact of Empires

Empires was the first "normal-sized" 300-card set since Hinterlands, and yet managed to introduce the most unique cards (and card-like objects) of any set until then, due to Split piles, Events and Landmarks. This, along with its heavy theme of D and VP tokens, makes it probably the most complex set released in Dominion. As Adventures before it was intended as a Seaside sequel, Empires acts a Prosperity sequel, and like its predecessor, offers a great deal of tools for engines and Alt-VP strategies.

Like the increasingly complex sets that came before it, Empires broke new ground in terms of card effects and properties, such as a few new costs (including a $10 and a $14), a Duration that stays out for three turns, a card that returns you to your Action phase from your Buy phase, a handsize attack that makes you discard down to 2 cards in hand, an Attack that changes how your opponents' cards work, a way to prevent yourself from being able to buy anything for the rest of the game, a way to bid, sources of negative VP other than CursesCurse.jpg, and the first Action-Treasure in the game.

Debt

The Debt mechanic allows players to buy certain cards and Events earlier than usual, while spreading the cost across future turns. This can shake up openings, though most of the Debt cards are not particularly useful early in the game. They are, however, almost all quite powerful in the mid- to late-game, and players ignore them at their peril.

Victory tokens

In Prosperity, VP tokens were introduced via three fairly simple cards, but there was still a fair amount of design space left to use with them. Empires takes the idea and runs with it, with almost half the set using VP tokens in one way or another. These cards give players many more options to victory other than simply working towards ProvincesProvince.jpg, adding much more variety to the game than the simple addition of more Kingdom cards.

Split piles

While the idea of more than one different card in a pile is not new, having been used in Dark Ages, the Knights and Ruins piles were each essentially variations on a single theme. Split piles, with two completely different cards in a pile, adds a new dynamic to the game. Having only 5 copies of a potentially key card adds competition, particularly in games with more than 2 players, and having to get through half the pile before being able to access the typically more powerful bottom cards also livens things up.

Landmarks

Where Adventures added Events, buyable effects not tied to cards in your deck, Empires adds Landmarks, allowing new scoring rules to be added to the game. While some can be innocuous, simply adding a few VP here and there, others, in particular the penalizing Landmarks, can drastically affect gameplay, and how players choose to go about their strategies.

Engines

Empires adds quite a lot of cards and Events that are friendly to engines:

  • EngineerEngineer.jpg - gains engine components and can later remove itself
  • City QuarterCity Quarter.jpg - a powerful drawing village
  • OverlordOverlord.jpg - can emulate most engine pieces, and can be acquired early
  • Royal BlacksmithRoyal Blacksmith.jpg - the most powerful static terminal draw in the game
  • EncampmentEncampment.jpg - an incredibly cheap Lost CityLost City.jpg
  • PatricianPatrician.jpg - does well in high-cost engines
  • EmporiumEmporium.jpg - rewards engine building
  • Bustling VillageBustling Village.jpg - gives the highest consistent number of Actions of any village
  • Chariot RaceChariot Race.jpg - does well in high-cost engines
  • FortuneFortune.jpg - arguably the most powerful card in the game, able to double the $ output of an engine
  • SacrificeSacrifice.jpg - a powerful soft terminal trasher
  • TempleTemple.jpg - a good trasher that also gains VP
  • VillaVilla.jpg - allows for all sorts of engine shenanigans
  • ArchiveArchive.jpg - allows an engine to function with little to no trashing
  • CapitalCapital.jpg - allows the early purchasing of expensive engine pieces
  • CharmCharm.jpg - allows the gaining of multiple like-costed engine pieces, particularly ones costing D
  • CrownCrown.jpg - flexible, and allows for multiplying on more boards
  • GroundskeeperGroundskeeper.jpg - functions best within an engine
  • Wild HuntWild Hunt.jpg - decent draw that also gains VP
  • TriumphTriumph.jpg - rewards engines that gain many things per turn
  • DonateDonate.jpg - arguably the most powerful Event in the game, can get an engine going extremely quickly
  • AdvanceAdvance.jpg - allows the early gaining of expensive engine pieces
  • Salt the EarthSalt the Earth.jpg - allows a player that is ahead to end the game quickly
  • WindfallWindfall.jpg - rewards an engine that can draw your entire deck
  • DominateDominate.jpg - only realistically achievable with an engine
  • ColonnadeColonnade.jpg - rewards engines that rely on multiple copies of an Action
  • LabyrinthLabyrinth.jpg - rewards engines that gain more than one card per turn
  • OrchardOrchard.jpg - rewards engines with multiple copies of different Actions
  • TombTomb.jpg - rewards trashing, which is usually essential for an engine
  • TowerTower.jpg - rewards engines that three-pile
  • Triumphal ArchTriumphal Arch.jpg - rewards engines with multiple copies of different Actions

Big Money

Empires has a few Big Money enablers:

However, Empires also has a couple Landmarks that actively penalize Big Money strategies:

  • Bandit FortBandit Fort.jpg - penalizes having Silver and Gold
  • WallWall.jpg - penalizes bloated decks that don't trash

Empires Theme

Empires is in some respects conceived as a sequel to Prosperity and shares many of the same structural themes: like Prosperity, it includes Victory tokens, a large number of Kingdom Treasure cards, several relatively expensive cards, and relatively few Attack cards.

There are also 13 Events:

There are also 21 Landmarks:

Trivia

Donald X. stated a couple weeks before release that Empires has a Roman flavor in terms of theme. It was the first set to be released in the second edition layout style.

In other languages

  • Dutch: Keizerrijken
  • Finnish: Keisarikunta (lit. Empire - singular)
  • German: Empires
  • Japanese: 帝国 (pron. teikoku)
  • Polish: Imperium (lit. Empire - singular)
  • Russian: Империи (pron. impyerii)

There are currently no plans to release Empires in French, despite there being French translations for every previous set.

Pre-teaser

A couple days before the teaser (which itself would come a couple days before actual previews), Donald X. dropped some news on changes in layout of cards.

Well this is unprecedented, but I'm not made of stone. Here are some spoilers about card layout.
  • A bigger font is used on cards that don't have lots of text.
  • "They" is used instead of "he."
  • +'s in the body of text are now in bold.
  • Card texts are more carefully centered than ever before.

Teasers

Dominion: Empires has:

Secret History

One evening on a vacation, I paced around, the only one awake, thinking about what the future could possibly hold for Dominion. Was there anything great left to do? I jotted down some notes, then typed it all up when I got home.

Of the stuff I came up with, a few things went together, to make a kind of Prosperity sequel. It would have more VP tokens, those seemed like they had a lot more life in them than just those 3 Prosperity cards. Some "bonus" cards of some sort would award VP at the end of the game, like Kingdom Builder scoring methods. There would be giant expensive cards that you could pay for later. There would be cards that effectively didn't cost a Buy to buy. Special treasures could be a focus again. And there were three or so other ideas that did not actually make it. I like to tell the whole story, but who knows, I might need that stuff someday. Anyway you can only fit so much stuff in an expansion.

Initially the big thing I wanted out of VP tokens was, cards you trash for VP based on the game state. So, they would count things that conventional Victory cards can't, like how many Actions you managed to get into play at once. So I tried several of those and well in the end there's Emporium (which just checks a threshold) and Triumph (an Event). The original concepts didn't work out, but there are a zillion ways to make VP in this set so it was not much of a loss. A key thing was to try to avoid "golden decks" - where you just make points every turn without pushing the game towards ending. So most of the VP token stuff is tied to gaining cards, or trashing cards, or will run out some other way.

I didn't try the "bonus" cards for a while. When I finally got to them, they initially didn't matter enough, but it was easy to make them matter more and that all worked out. I made more and more of them and in the end there are 21. It could have been 20 Landmarks, 12 Events, 2 blanks, but I had the extra cards so in they went.

I had Debt from the start (and it had been in the ideas file for years). The first version though was a word on cards, "Debt," that meant you didn't need the $ to buy the card, but went into Debt. The Debt tokens worked the same way as they do now. One day I thought of using a symbol, and the cards changed to things like "When you gain this during your turn, take [red coin with a 10 on it]." They were like that for a while, before finally I put the symbol into the cost. With Debt a significant concern was that you could just buy the card turn one, and if that was good it seemed like the game could be too scripted. So the big Debt cards always tried to not be good turn one, although it took a while to really get there. Originally the cards could all be bought with $0, and in the end some have $ costs too.

And cards that gave you +1 Buy when bought, I made a couple and then it seemed like, that was plenty.

One day Jeff Boschen complained that one of the Debt cards (an earlier version of City Quarter) was dominating games, that in particular you could always get all the copies you needed, even in a 2-player game. And I thought, hmmm, I could have piles that were only 5 cards. And then from there went immediately to, wait, 5 cards, then 5 of another card. And I tried some cards like that and it seemed pretty cool. You get to tie together the cards somehow. A big issue was making sure you would get through the top 5 often enough; not necessarily every game, but you know, not as some rare thing. So three are cheap cantrips, and Gladiator eats its own pile for you.

I had no plans to have any Duration cards in this set, then somehow tried one, and then a couple more. The original one didn't make it but there are two Duration cards. The objection all these years was the amount of rulebook space Duration cards took in Seaside, but in Adventures that rulebook space was small enough to not seem so bad to repeat.

Dominion is a medieval game; ancient Rome is not medieval. I remained wishy-washy on that issue, not quite wanting to go full-on ancient Rome. In the end the set is called Empires and has a bunch of Roman things. Roman empires were around for a while in various forms, extending into medieval times, so there.

Late in the going, Scott Colcord took it upon himself to get all of the recommended sets played. The recommended sets don't always get much attention and well these ones did make it to a table or two.

Empires started out as a kind of Prosperity sequel. And ended up as one; it has super-spendy cards (though you can pay for them later), more Treasures than other non-Prosperity sets, VP tokens, even a Treasure that makes $6 and an Event that gets you 15VP. One of Prosperity's less-obvious themes is player interaction; it ups the non-attack interaction to cope with having fewer attacks (which in turn was to make sure ColonyColony.jpg was reachable in enough games). Empires has that too. There are again only three attacks, but the 3 Gathering cards are all interactive, plus Chariot Race and Gladiator, plus Castles in that way VP piles can be; the split piles cause more competition for cards; and then some of the Events are interactive and many Landmarks are, and those don't even take up space in the usual 10 Kingdom cards.

I used every good Event idea that I had in Adventures. Still, why not try to make more? VP tokens helped a lot, and I ended up with 13 new Events.


Recommended Sets of 10

Empires Only

Basic Intro [images]
Castles Chariot Race City Quarter Engineer Farmers' Market
Castles.jpg Chariot Race.jpg City Quarter.jpg Engineer.jpg Farmers' Market.jpg
Forum.jpg Legionary.jpg Patrician.jpg Sacrifice.jpg Villa.jpg
Forum Legionary Patrician Sacrifice Villa
Landscapes and Additional Cards
Wedding Tower
Wedding.jpg Tower.jpg
Advanced Intro [images]
Archive Capital Catapult Crown Enchantress
Archive.jpg Capital.jpg Catapult.jpg Crown.jpg Enchantress.jpg
Gladiator.jpg Groundskeeper.jpg Royal Blacksmith.jpg Settlers.jpg Temple.jpg
Gladiator Groundskeeper Royal Blacksmith Settlers Temple
Landscapes and Additional Cards
Arena Triumphal Arch
Arena.jpg Triumphal Arch.jpg

Empires & Dominion

Everything in Moderation [images]
Enchantress Forum Legionary Overlord Temple
Enchantress.jpg Forum.jpg Legionary.jpg Overlord.jpg Temple.jpg
Cellar.jpg Library.jpg Remodel.jpg Village.jpg Workshop.jpg
Cellar Library Remodel Village Workshop
Landscapes and Additional Cards
Windfall Orchard
Windfall.jpg Orchard.jpg
Silver Bullets [images]
Catapult Charm Farmers' Market Groundskeeper Patrician
Catapult.jpg Charm.jpg Farmers' Market.jpg Groundskeeper.jpg Patrician.jpg
Bureaucrat.jpg Gardens.jpg Laboratory.jpg Market.jpg Moneylender.jpg
Bureaucrat Gardens Laboratory Market Moneylender
Landscapes and Additional Cards
Conquest Aqueduct
Conquest.jpg Aqueduct.jpg

Empires & Intrigue

Delicious Torture [images]
Castles Crown Enchantress Sacrifice Settlers
Castles.jpg Crown.jpg Enchantress.jpg Sacrifice.jpg Settlers.jpg
Baron.jpg Bridge.jpg Harem.jpg Ironworks.jpg Torturer.jpg
Baron Bridge Harem Ironworks Torturer
Landscapes and Additional Cards
Banquet Arena
Banquet.jpg Arena.jpg
Buddy System [images]
Archive Capital Catapult Engineer Forum
Archive.jpg Capital.jpg Catapult.jpg Engineer.jpg Forum.jpg
Masquerade.jpg Mining Village.jpg Nobles.jpg Pawn.jpg Trading Post.jpg
Masquerade Mining Village Nobles Pawn Trading Post
Landscapes and Additional Cards
Salt the Earth Wolf Den
Salt the Earth.jpg Wolf Den.jpg

Empires & Seaside

Boxed In [images]
Castles Chariot Race Encampment Enchantress Gladiator
Castles.jpg Chariot Race.jpg Encampment.jpg Enchantress.jpg Gladiator.jpg
Salvager.jpg Smugglers.jpg Tactician.jpg Warehouse.jpg Wharf.jpg
Salvager Smugglers Tactician Warehouse Wharf
Landscapes and Additional Cards
Tax Wall
Tax.jpg Wall.jpg
King of the Sea [images]
Archive Farmers' Market Overlord Temple Wild Hunt
Archive.jpg Farmers' Market.jpg Overlord.jpg Temple.jpg Wild Hunt.jpg
Explorer.jpg Haven.jpg Native Village.jpg Pirate Ship.jpg Sea Hag.jpg
Explorer Haven Native Village Pirate Ship Sea Hag
Landscapes and Additional Cards
Delve Fountain
Delve.jpg Fountain.jpg

Empires & Alchemy

Collectors [images]
City Quarter Crown Encampment Enchantress Farmers' Market
City Quarter.jpg Crown.jpg Encampment.jpg Enchantress.jpg Farmers' Market.jpg
Apothecary.jpg Apprentice.jpg Herbalist.jpg Transmute.jpg University.jpg
Apothecary Apprentice Herbalist Transmute University
Landscapes and Additional Cards
Potion Colonnade Museum
Potion.jpg Colonnade.jpg Museum.jpg

Empires & Prosperity

Big Time [images]
Capital Gladiator Patrician Royal Blacksmith Villa
Capital.jpg Gladiator.jpg Patrician.jpg Royal Blacksmith.jpg Villa.jpg
Bank.jpg Forge.jpg Grand Market.jpg Loan.jpg Royal Seal.jpg
Bank Forge Grand Market Loan Royal Seal
Landscapes and Additional Cards
Platinum Colony Dominate Obelisk
Platinum.jpg Colony.jpg Dominate.jpg Obelisk.jpg
Gilded Gates [images]
Chariot Race City Quarter Encampment Groundskeeper Wild Hunt
Chariot Race.jpg City Quarter.jpg Encampment.jpg Groundskeeper.jpg Wild Hunt.jpg
Bishop.jpg Monument.jpg Mint.jpg Peddler.jpg Talisman.jpg
Bishop Monument Mint Peddler Talisman
Landscapes and Additional Cards
Platinum Colony Basilica Palace
Platinum.jpg Colony.jpg Basilica.jpg Palace.jpg

Empires & Cornucopia

Zookeepers [images]
Overlord Sacrifice Settlers Villa Wild Hunt
Overlord.jpg Sacrifice.jpg Settlers.jpg Villa.jpg Wild Hunt.jpg
Fairgrounds.jpg Horse Traders.jpg Menagerie.jpg Jester.jpg Tournament.jpg
Fairgrounds Horse Traders Menagerie Jester Tournament
Landscapes and Additional Cards
Annex Colonnade
Annex.jpg Colonnade.jpg

Empires & Hinterlands

Simple Plans [images]
Catapult Forum Patrician Temple Villa
Catapult.jpg Forum.jpg Patrician.jpg Temple.jpg Villa.jpg
Border Village.jpg Develop.jpg Haggler.jpg Ill-Gotten Gains.jpg Stables.jpg
Border Village Develop Haggler Ill-Gotten Gains Stables
Landscapes and Additional Cards
Donate Labyrinth
Donate.jpg Labyrinth.jpg
Expansion [images]
Castles Charm Encampment Engineer Legionary
Castles.jpg Charm.jpg Encampment.jpg Engineer.jpg Legionary.jpg
Cache.jpg Farmland.jpg Highway.jpg Spice Merchant.jpg Tunnel.jpg
Cache Farmland Highway Spice Merchant Tunnel
Landscapes and Additional Cards
Battlefield Fountain
Battlefield.jpg Fountain.jpg

Empires & Dark Ages

Tomb of the Rat King [images]
Castles Chariot Race City Quarter Legionary Sacrifice
Castles.jpg Chariot Race.jpg City Quarter.jpg Legionary.jpg Sacrifice.jpg
Death Cart.jpg Fortress.jpg Pillage.jpg Rats.jpg Storeroom.jpg
Death Cart Fortress Pillage Rats Storeroom
Landscapes and Additional Cards
Ruins Shelters Advance Tomb
Abandoned Mine.jpg Shelters.jpg Advance.jpg Tomb.jpg
Triumph of the Bandit King [images]
Capital Charm Engineer Groundskeeper Legionary
Capital.jpg Charm.jpg Engineer.jpg Groundskeeper.jpg Legionary.jpg
Bandit Camp.jpg Catacombs.jpg Hunting Grounds.jpg Market Square.jpg Procession.jpg
Bandit Camp Catacombs Hunting Grounds Market Square Procession
Landscapes and Additional Cards
Shelters Triumph Defiled Shrine
Shelters.jpg Triumph.jpg Defiled Shrine.jpg
The Squire's Ritual [images]
Archive Catapult Crown Patrician Settlers
Archive.jpg Catapult.jpg Crown.jpg Patrician.jpg Settlers.jpg
Feodum.jpg Hermit.jpg Ironmonger.jpg Rogue.jpg Squire.jpg
Feodum Hermit Ironmonger Rogue Squire
Landscapes and Additional Cards
Shelters Ritual Museum
Shelters.jpg Ritual.jpg Museum.jpg

Empires & Guilds

Cash Flow [images]
Castles City Quarter Engineer Gladiator Royal Blacksmith
Castles.jpg City Quarter.jpg Engineer.jpg Gladiator.jpg Royal Blacksmith.jpg
Baker.jpg Butcher.jpg Doctor.jpg Herald.jpg Soothsayer.jpg
Baker Butcher Doctor Herald Soothsayer
Landscapes and Additional Cards
Baths Mountain Pass
Baths.jpg Mountain Pass.jpg

Empires & Adventures

Area Control [images]
Capital Catapult Charm Crown Farmers' Market
Capital.jpg Catapult.jpg Charm.jpg Crown.jpg Farmers' Market.jpg
Coin of the Realm.jpg Page.jpg Relic.jpg Treasure Trove.jpg Wine Merchant.jpg
Coin of the Realm Page Relic Treasure Trove Wine Merchant
Landscapes and Additional Cards
Banquet Keep
Banquet.jpg Keep.jpg
No Money No Problems [images]
Archive Encampment Royal Blacksmith Temple Villa
Archive.jpg Encampment.jpg Royal Blacksmith.jpg Temple.jpg Villa.jpg
Dungeon.jpg Duplicate.jpg Hireling.jpg Peasant.jpg Transmogrify.jpg
Dungeon Duplicate Hireling Peasant Transmogrify
Landscapes and Additional Cards
Mission Bandit Fort
Mission.jpg Bandit Fort.jpg

Empires & Nocturne

Luftschloss [images]
Cemetery Changeling Exorcist Fool Shepherd
Cemetery.jpg Changeling.jpg Exorcist.jpg Fool.jpg Shepherd.jpg
Archive.jpg Castles.jpg Catapult.jpg Engineer.jpg Temple.jpg
Archive Castles Catapult Engineer Temple
Landscapes and Additional Cards
Boons Tomb
Boon-back.jpg Tomb.jpg
Pooka Pranks [images]
Faithful Hound Ghost Town Pixie Pooka Skulk
Faithful Hound.jpg Ghost Town.jpg Pixie.jpg Pooka.jpg Skulk.jpg
Chariot Race.jpg Forum.jpg Groundskeeper.jpg Sacrifice.jpg Settlers.jpg
Chariot Race Forum Groundskeeper Sacrifice Settlers
Landscapes and Additional Cards
Boons Hexes Banquet
Boon-back.jpg Hex-back.jpg Banquet.jpg


Empires
Cards 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
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