Command variant

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Certain cards have effects that allow you to '''play cards that you do not have in your deck'''—in effect, they allow you to "emulate" the effects of other cards. Emulator cards provide extra flexibility and reliability to the deck: when you draw such a card, you get to choose from the effects of whichever other cards would be the most beneficial for you on this particular turn. However, such cards are typically limited in what they can emulate: most are restricted to cards in the Supply below a particular price threshold. So if you need expensive cards, you'll have to buy them straight out; and emptying a [[Supply]] pile can severely weaken emulators because there's one less card they can copy.
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[[Image:Band of Misfits.jpg|thumb|right|200px|[[Band of Misfits]], tells the player to play a card from the Supply.]]
  
==List of emulators==
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A '''Command variant''' allows you to play a card not in your deck, for example a card in the [[Supply]]. Many are also [[Command]]s. Command variants provide extra flexibility and reliability to the deck: when you draw such a card, you get to choose from the effects of whichever other cards would be the most beneficial for you on this particular turn. Because of this flexibility, most Command variants restrict what you can play, such as by only playing cards from the Supply up to a certain cost. So if you need expensive cards, you'll have to buy them straight out. Emptying a Supply pile can severely weaken Command variants because there's one less card they can copy.
  
* {{Cost|4}}: {{card|Necromancer}}—emulates a card in the [[trash]]
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==List of Command variants==
* {{cost|5}}: {{card|Band of Misfits}}—emulates a card in the Supply costing up to {{cost|4}}
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* {{Cost|5}}: {{Card|Band of Misfits}}—plays a card in the Supply costing less, normally up to {{cost|4}}
* {{cost|6}}: {{card|Captain}}—emulates two cards in the Supply costing up to {{cost|4}}
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* {{Cost|8}}: {{Card|Prince}}—plays a set-aside card costing up to {{Cost|4}} that you first had to [[collision|collide]] with Prince, every turn for the rest of the game
* {{cost|7}}: {{card|Inheritance}}—causes your {{card|Estate}}s to emulate a card from the Supply costing up to {{cost|4}}
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* {{Split|7|2}}: {{Card|Estate|Estates}} under the influence of {{Event|Inheritance}}—plays a card costing up to {{Cost|4}} set aside from the supply when you bought {{Event|Inheritance}}
* {{debt|8}}: {{card|Overlord}}— emulates a card in the Supply costing up to {{cost|5}}
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* {{Debt|8}}: {{Card|Overlord}}—plays a card in the Supply costing up to {{cost|5}}
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* {{Cost|4}}: {{Card|Necromancer}}—plays a card in the [[trash]]
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* {{Cost|6}}: {{Card|Captain}}—plays two cards in the Supply costing up to {{cost|4}}
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{{Event|Way of the Mouse}}'s ability mechanically resembles a Command variant, in that its effect is to play a set-aside card, "leaving it there", but unlike a proper Command variant it does not allow the player to choose during the game what that card is.
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The card {{card|Flagship}} is a Command card for mechanical reasons, but functionally it is a [[Throne Room variant]] rather than a Command variant.
  
 
==Tracking Rules==
 
==Tracking Rules==
 
* Some cards can play a card that isn't put into play.
 
* Some cards can play a card that isn't put into play.
* When you play one of these cards, leave it in play as long as you would have left the card it plays in play.
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* When you play one of these cards, leave it in play as long as you would have left the card it plays in play. So if {{Card|Overlord}} plays a {{Card|Wharf}}, {{Card|Overlord}} will stay in play, and if {{Card|Overlord}} plays a {{Card|Throne Room}} that plays a {{Card|Wharf}}, {{Card|Overlord}} will also stay in play.
 
* If it plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.
 
* If it plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.
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* If you {{Card|Throne Room|Throne}} an {{Card|Overlord}}, and the {{Card|Overlord}} plays a {{Card|Wharf}}, the {{Card|Throne Room}} will not stay in play.
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==Rules complications with Command variants==
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Early Command variants—{{Card|Band_of_Misfits|prior versions of Band of Misfits|oi=2}}, <span class="card-popup">[[Inheritance#Versions|Inheritance]]<span class="noprint">[[File:InheritanceOld2.jpg|320px|link=]]</span></span>, and {{Card|Overlord|oi=1}}—acted by actually changing the identity or abilities of the played card. Thus when you played a Band of Misfits, for example, it "became" a copy of whatever card it was ''playing as'' until it left play, and was counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] had expressed dissatisfaction with this state of affairs because it involved "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Estate in your deck and one in an opponent's deck) might have different names, types, and/or abilities. This led to the [[Dominion 2019 Errata and Rules Tweaks]] that altered these to work like the later Command variants.
  
==Rules complications with emulators==
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The later Command variants ({{Card|Necromancer}} and {{Card|Captain}}) work in a different way: technically, instead of "becoming" the target card, they just cause the target card to be played without entering the play area (i.e., "leaving it there"). Certain of these cards are not allowed to play [[Duration]] cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. New tracking rules were added to allow some of these later-style Command variants to track Duration cards (either playing them or playing a card that plays them multiple times).
  
Early emulators—prior versions of Band of Misfits, Inheritance, and Overlord—acted by actually changing the identity or abilities of the emulating card. Thus when you played a Band of Misfits, for example, it "become" a copy of whatever card it was emulating until it left play, and was counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] had expressed dissatisfaction with this state of affairs because it involved "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Inherited Estate in your deck and one in an opponent's deck) might have different names and/or abilities. This led to the [[Dominion 2019 Errata and Rules Tweaks]] that altered these to work like the later emulators.
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Later Command variants are more effective at playing [[one-shot]]s than earlier ones: if you play an {{Card|Experiment}} with {{Card|Captain}} nothing returns to the [[Supply]], whereas {{Card|Band_of_Misfits|pre-errata versions of Band of Misfits|oi=2}} that played an {{Card|Experiment}} would. On the other hand, earlier Command variants were more effective with cards that have a [[Triggered effects#Discarding from play|"when you discard this from play"]] ability, like {{Card|Herbalist|oi=2|Herbalist (prior version)}}; with later Command variants, the played card is never put into play, so those abilities are never triggered. For these reasons, certain one-shots were given errata to have some of their effects contingent on trashing.
  
The later emulators (Necromancer and Captain) work in a different way: technically, instead of "becoming" the emulated card, they just cause the emulated card to be played without entering the play area (i.e., "leaving it there"). Certain of these cards are not allowed to emulate [[Duration]] cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. New tracking rules were added to allow some of these later-style emulators to track Duration cards (either playing them or playing a card that plays them multiple times).
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The [[Command|Command type]] was added to certain cards ({{Card|Band of Misfits}}, {{Card|Overlord}}, {{Card|Captain}} itself, {{Card|Prince}} and {{Event|Inheritance}}) to prevent strange loops that could happen if they could (or were forced to) play each other.
  
Later emulators are more effective at playing [[one-shot]]s than earlier ones: if you play a Band of Misfits as, say, an {{card|Experiment}}, the Band becomes an Experiment and, like an Experiment, returns itself to the Supply. If you use a Captain to play an Experiment, the Captain remains in your custody. On the other hand, earlier emulators are more effective with cards that have an effect when in play, like {{card|Highway}}, or when discarded from play, like {{card|Herbalist}}; with later emulators, the emulated card never enters play at all so its abilities are never activated. For these reasons, certain one-shots were given errata to have some of their effects contingent on trashing.
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==Gallery==
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{{CardImage|Band of Misfits}}{{CardImage|Prince}}{{CardImage|Overlord}}{{CardImage|Necromancer}}{{CardImage|Captain}}
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<br>{{LandscapeImage|Inheritance}}{{LandscapeImage|Way of the Mouse}}
  
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== Trivia ==
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=== Why aren't Estate and Necromancer Command cards? ===
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{{Quote
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|Text=Inherited {{Card|Estate}} being a Command card is not bad, the downside is just having to say that on {{Event|Inheritance}}. Again I can keep thinking about that for when [[Adventures]] actually gets reprinted. It doesn't feel urgent. {{Card|Necromancer}} being a Command card merely stops you from using e.g. {{Card|Band of Misfits}} on it; but that's not some exotic combo that will never happen, it's useful just with those two cards on the board.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=19892.msg812893#msg812893 Dominion 2019 Errata and Rules Tweaks]
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}}
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=== Further thoughts from Donald X. ===
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{{Quote
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|Text=
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Sometimes fun cards make it out because of how fun they are, despite issues. There are some examples! Band of Misfits left {{Set|Dark Ages}} due to its rules issues; it came back because people missed it. People liked it when it came out, and often it's not tricky. The {{Card|Band of Misfits|oi=2|original version}} was a mistake, but I'm not sure that the {{Card|Band of Misfits|tweaked version}} is. It's not the kind of thing I want to do lots of, but it's fun.
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|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg874639#msg874639 Interview with Donald X.]
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}}
 
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Latest revision as of 12:07, 13 January 2023

Band of Misfits, tells the player to play a card from the Supply.

A Command variant allows you to play a card not in your deck, for example a card in the Supply. Many are also Commands. Command variants provide extra flexibility and reliability to the deck: when you draw such a card, you get to choose from the effects of whichever other cards would be the most beneficial for you on this particular turn. Because of this flexibility, most Command variants restrict what you can play, such as by only playing cards from the Supply up to a certain cost. So if you need expensive cards, you'll have to buy them straight out. Emptying a Supply pile can severely weaken Command variants because there's one less card they can copy.

Contents

[edit] List of Command variants

  • $5: Band of MisfitsBand of Misfits.jpg—plays a card in the Supply costing less, normally up to $4
  • $8: PrincePrince.jpg—plays a set-aside card costing up to $4 that you first had to collide with Prince, every turn for the rest of the game
  • $7/$2: EstatesEstate.jpg under the influence of InheritanceInheritance.jpg—plays a card costing up to $4 set aside from the supply when you bought InheritanceInheritance.jpg
  • 8D: OverlordOverlord.jpg—plays a card in the Supply costing up to $5
  • $4: NecromancerNecromancer.jpg—plays a card in the trash
  • $6: CaptainCaptain.jpg—plays two cards in the Supply costing up to $4

Way of the MouseWay of the Mouse.jpg's ability mechanically resembles a Command variant, in that its effect is to play a set-aside card, "leaving it there", but unlike a proper Command variant it does not allow the player to choose during the game what that card is.

The card FlagshipFlagship.jpg is a Command card for mechanical reasons, but functionally it is a Throne Room variant rather than a Command variant.

[edit] Tracking Rules

  • Some cards can play a card that isn't put into play.
  • When you play one of these cards, leave it in play as long as you would have left the card it plays in play. So if OverlordOverlord.jpg plays a WharfWharf.jpg, OverlordOverlord.jpg will stay in play, and if OverlordOverlord.jpg plays a Throne RoomThrone Room.jpg that plays a WharfWharf.jpg, OverlordOverlord.jpg will also stay in play.
  • If it plays multiple Duration cards (e.g., you used Throne Room on it), leave it out until the Clean-up of the last turn that one of them still had effects.
  • If you ThroneThrone Room.jpg an OverlordOverlord.jpg, and the OverlordOverlord.jpg plays a WharfWharf.jpg, the Throne RoomThrone Room.jpg will not stay in play.

[edit] Rules complications with Command variants

Early Command variants—prior versions of Band of MisfitsBand of MisfitsOld2.jpg, InheritanceInheritanceOld2.jpg, and OverlordOverlordOld.jpg—acted by actually changing the identity or abilities of the played card. Thus when you played a Band of Misfits, for example, it "became" a copy of whatever card it was playing as until it left play, and was counted as such for the purposes of such cards as Horn of PlentyHorn of Plenty.jpg. Donald X. had expressed dissatisfaction with this state of affairs because it involved "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Estate in your deck and one in an opponent's deck) might have different names, types, and/or abilities. This led to the Dominion 2019 Errata and Rules Tweaks that altered these to work like the later Command variants.

The later Command variants (NecromancerNecromancer.jpg and CaptainCaptain.jpg) work in a different way: technically, instead of "becoming" the target card, they just cause the target card to be played without entering the play area (i.e., "leaving it there"). Certain of these cards are not allowed to play Duration cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. New tracking rules were added to allow some of these later-style Command variants to track Duration cards (either playing them or playing a card that plays them multiple times).

Later Command variants are more effective at playing one-shots than earlier ones: if you play an ExperimentExperiment.jpg with CaptainCaptain.jpg nothing returns to the Supply, whereas pre-errata versions of Band of MisfitsBand of MisfitsOld2.jpg that played an ExperimentExperiment.jpg would. On the other hand, earlier Command variants were more effective with cards that have a "when you discard this from play" ability, like Herbalist (prior version)HerbalistOld2.jpg; with later Command variants, the played card is never put into play, so those abilities are never triggered. For these reasons, certain one-shots were given errata to have some of their effects contingent on trashing.

The Command type was added to certain cards (Band of MisfitsBand of Misfits.jpg, OverlordOverlord.jpg, CaptainCaptain.jpg itself, PrincePrince.jpg and InheritanceInheritance.jpg) to prevent strange loops that could happen if they could (or were forced to) play each other.

[edit] Gallery

Band of Misfits.jpgPrince.jpgOverlord.jpgNecromancer.jpgCaptain.jpg
Inheritance.jpgWay of the Mouse.jpg

[edit] Trivia

[edit] Why aren't Estate and Necromancer Command cards?

Inherited EstateEstate.jpg being a Command card is not bad, the downside is just having to say that on InheritanceInheritance.jpg. Again I can keep thinking about that for when Adventures actually gets reprinted. It doesn't feel urgent. NecromancerNecromancer.jpg being a Command card merely stops you from using e.g. Band of MisfitsBand of Misfits.jpg on it; but that's not some exotic combo that will never happen, it's useful just with those two cards on the board.

[edit] Further thoughts from Donald X.

Sometimes fun cards make it out because of how fun they are, despite issues. There are some examples! Band of Misfits left Dark AgesDark Ages.jpg due to its rules issues; it came back because people missed it. People liked it when it came out, and often it's not tricky. The original versionBand of MisfitsOld2.jpg was a mistake, but I'm not sure that the tweaked versionBand of Misfits.jpg is. It's not the kind of thing I want to do lots of, but it's fun.


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