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(Rules complications with emulators)
(Rules complications with emulators)
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Early emulators—Band of Misfits, Inheritance, and Overlord—act by actually changing the identity or abilities of the emulating card. Thus when you play a Band of Misfits, for example, it "becomes" a copy of whatever card it is emulating until it leaves play, and is counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] has expressed dissatisfaction with this state of affairs because it involves "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Inherited Estate in your deck and one in an opponent's deck) might have different names and/or abilities.  
 
Early emulators—Band of Misfits, Inheritance, and Overlord—act by actually changing the identity or abilities of the emulating card. Thus when you play a Band of Misfits, for example, it "becomes" a copy of whatever card it is emulating until it leaves play, and is counted as such for the purposes of such cards as {{card|Horn of Plenty}}. [[Donald X.]] has expressed dissatisfaction with this state of affairs because it involves "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Inherited Estate in your deck and one in an opponent's deck) might have different names and/or abilities.  
  
For this reason, later emulators (Necromancer and Captain) work in a different way: technically, instead of "becoming" the emulated card, they just cause the emulated card to be played without entering the play area (i.e., "leaving it there"). These cards are not allowed to emulate [[Duration]] cards, as this could lead to confusion; Necromancer is not a Duration itself, and thus would not stay out to track a Duration it played, while Captain plays two different cards on two different turns, and would also not stay out to track a Duration played on the second turn. Donald X. has expressed interest in rewriting the earlier emulators to function this way as well in future editions.  
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For this reason, later emulators (Necromancer and Captain) work in a different way: technically, instead of "becoming" the emulated card, they just cause the emulated card to be played without entering the play area (i.e., "leaving it there"). These cards are not allowed to emulate [[Duration]] cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. Donald X. has expressed interest in rewriting the earlier emulators to function this way as well in future editions.  
  
Later emulators are more effective at playing [[one-shot]]s than earlier ones: if you play a Band of Misfits as, say, an {{card|Experiment}}, the Band becomes an Experiment and, like an Experiment, returns itself to the Supply. If you use a Captain to play an Experiment, the Captain remains in your custody.
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Later emulators are more effective at playing [[one-shot]]s than earlier ones: if you play a Band of Misfits as, say, an {{card|Experiment}}, the Band becomes an Experiment and, like an Experiment, returns itself to the Supply. If you use a Captain to play an Experiment, the Captain remains in your custody. On the other hand, earlier emulators are more effective with cards that have an effect when in play, like {{card|Highway}}, or when discarded from play, like {{card|Herbalist}}; with later emulators, the emulated card never enters play at all so its abilities are never activated.
  
 
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Revision as of 11:48, 16 August 2019

Certain cards have effects that allow you to play cards that you do not have in your deck—in effect, they allow you to "emulate" the effects of other cards. Emulator cards provide extra flexibility and reliability to the deck: when you draw such a card, you get to choose from the effects of whichever other cards would be the most beneficial for you on this particular turn. However, such cards are typically limited in what they can emulate: most are restricted to cards in the Supply below a particular price threshold. So if you need expensive cards, you'll have to buy them straight out; and emptying a Supply pile can severely weaken emulators because there's one less card they can copy.

List of emulators

Rules complications with emulators

Early emulators—Band of Misfits, Inheritance, and Overlord—act by actually changing the identity or abilities of the emulating card. Thus when you play a Band of Misfits, for example, it "becomes" a copy of whatever card it is emulating until it leaves play, and is counted as such for the purposes of such cards as Horn of PlentyHorn of Plenty.jpg. Donald X. has expressed dissatisfaction with this state of affairs because it involves "shapeshifting": two copies of the same card in different locations (e.g., a Band of Misfits in play and one in the trash, or an Inherited Estate in your deck and one in an opponent's deck) might have different names and/or abilities.

For this reason, later emulators (Necromancer and Captain) work in a different way: technically, instead of "becoming" the emulated card, they just cause the emulated card to be played without entering the play area (i.e., "leaving it there"). These cards are not allowed to emulate Duration cards, to avoid confusion caused by Duration cards being played with nothing left in play to track them. Donald X. has expressed interest in rewriting the earlier emulators to function this way as well in future editions.

Later emulators are more effective at playing one-shots than earlier ones: if you play a Band of Misfits as, say, an ExperimentExperiment.jpg, the Band becomes an Experiment and, like an Experiment, returns itself to the Supply. If you use a Captain to play an Experiment, the Captain remains in your custody. On the other hand, earlier emulators are more effective with cards that have an effect when in play, like HighwayHighway.jpg, or when discarded from play, like HerbalistHerbalist.jpg; with later emulators, the emulated card never enters play at all so its abilities are never activated.


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