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== Types of Engines ==
 
== Types of Engines ==
[[Image:Hunting_Party.jpg|thumb|right|200px|[[Hunting Party]] is the exemplar of a single-card engine.]]
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=== Single Card Engines ===
=== Single-Card Engines ===
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These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate one or two Action cards, especially cards which trash, sift, or produce {{Cost|2}}.
These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate one or two other Action cards, especially cards which trash, sift, or produce {{Cost|2}}.
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[[Image:Minion.jpg|thumb|right|185px|[[Minion]] is a very good one card engine.]]
 
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* {{Card|Hunting Party}}
 
* {{Card|Hunting Party}}
 
* {{Card|Minion}}
 
* {{Card|Minion}}
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=== [[Megaturn]] Engines ===
 
=== [[Megaturn]] Engines ===
 
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple {{Card|Province|Provinces}} (or {{Card|Colony|Colonies}}) in a single turn.
 
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple {{Card|Province|Provinces}} (or {{Card|Colony|Colonies}}) in a single turn.
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[[Image:King's Court.jpg|thumb|right|185px|[[King's Court]] is very important card in [[megaturn]]s.]]
 
* {{Card|Highway}}, {{Card|Bridge}}
 
* {{Card|Highway}}, {{Card|Bridge}}
 
* {{Card|Horn of Plenty}}
 
* {{Card|Horn of Plenty}}
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== Engine Strategy ==
 
== Engine Strategy ==
[[Image:King's_Court.jpg|thumb|right|200px|[[King's Court]] is a powerful megaturn enabler.]]
 
 
''[http://dominionstrategy.com/2013/01/23/the-five-fundamental-deck-types-the-engine/ Original article] by WanderingWinder. See [http://forum.dominionstrategy.com/index.php?topic=10754.0 here] for an article about a comparison between engine payloads.''
 
''[http://dominionstrategy.com/2013/01/23/the-five-fundamental-deck-types-the-engine/ Original article] by WanderingWinder. See [http://forum.dominionstrategy.com/index.php?topic=10754.0 here] for an article about a comparison between engine payloads.''
  
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=== The Village - Smithy Engine ===
 
=== The Village - Smithy Engine ===
[[Image:Village.jpg|thumb|right|200px|Most engines require +Action, such as through [[Village]].]]
 
 
This is the most basic kind of engine you can build. The idea is that you play some card which gives multiple actions ({{Card|Throne Room|Throne Rooms}}, {{Card|King's Court|King's Courts}}, and {{Card|Golem|Golems}} can also count here) to be able to play big [[terminal draw]] cards in order to draw large portions of your deck. Once this comes together a bit, you can generally string several, {{Card|Village}}-{{Card|Smithy}}-Village-Smithy-Village-Smithy plays together. You can do almost anything as a payload for this kind of engine – what you want, exactly, will depend on the Kingdom.
 
This is the most basic kind of engine you can build. The idea is that you play some card which gives multiple actions ({{Card|Throne Room|Throne Rooms}}, {{Card|King's Court|King's Courts}}, and {{Card|Golem|Golems}} can also count here) to be able to play big [[terminal draw]] cards in order to draw large portions of your deck. Once this comes together a bit, you can generally string several, {{Card|Village}}-{{Card|Smithy}}-Village-Smithy-Village-Smithy plays together. You can do almost anything as a payload for this kind of engine – what you want, exactly, will depend on the Kingdom.
  
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=== Speciality Draw ===
 
=== Speciality Draw ===
[[Image:Scrying_Pool.jpg|thumb|right|200px|[[Scrying Pool]] is the engine card ''par excellence'', often able to draw your entire deck in one play.]]
 
 
There are basically two cards that work very well here: {{Card|Crossroads}} and {{Card|Scrying Pool}}. They have among the highest drawing potential in the game (being unbounded in the amount they can draw), and if you are going for this as the basis of your deck (certainly you can at least use Crossroads without it being the focus), you need to prioritize the requisite cards more highly than normal. For instance, in a Crossroads-based engine, if you play something like {{Card|Warehouse}}, you want to discard Coppers, usually Silvers, and even Golds, in order to be able to draw more off of the Crossroads.
 
There are basically two cards that work very well here: {{Card|Crossroads}} and {{Card|Scrying Pool}}. They have among the highest drawing potential in the game (being unbounded in the amount they can draw), and if you are going for this as the basis of your deck (certainly you can at least use Crossroads without it being the focus), you need to prioritize the requisite cards more highly than normal. For instance, in a Crossroads-based engine, if you play something like {{Card|Warehouse}}, you want to discard Coppers, usually Silvers, and even Golds, in order to be able to draw more off of the Crossroads.
  
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* Trashing, particularly strong trashing, is very good. Thinner decks turn into an engine faster than fatter decks. So {{Card|Chapel}}, {{Card|Remake}}, and {{Card|Ambassador}} shine most in these, and cards like {{Card|Upgrade}} are slightly worse but generally strongest in these kinds of decks as well.
 
* Trashing, particularly strong trashing, is very good. Thinner decks turn into an engine faster than fatter decks. So {{Card|Chapel}}, {{Card|Remake}}, and {{Card|Ambassador}} shine most in these, and cards like {{Card|Upgrade}} are slightly worse but generally strongest in these kinds of decks as well.
 
* Attacks to slow your opponents down or sometimes to hurt their point totals give you extra time to get set up and dominate the game. Discard attacks and {{Card|Saboteur}} find their best homes in these kinds of decks. Cursing attacks CAN be very good for these decks, too, IF you have the trashing (usually needs to be strong trashing) and draw in order to be able to clean them up – a non-engine opponent won’t be able to do the same. Otherwise your engine pieces will never connect.
 
* Attacks to slow your opponents down or sometimes to hurt their point totals give you extra time to get set up and dominate the game. Discard attacks and {{Card|Saboteur}} find their best homes in these kinds of decks. Cursing attacks CAN be very good for these decks, too, IF you have the trashing (usually needs to be strong trashing) and draw in order to be able to clean them up – a non-engine opponent won’t be able to do the same. Otherwise your engine pieces will never connect.
* [[alt vp|Alternate VP]] cards lengthen the game to give you time to get your engine up and running, provided that the engine is able to go for either the alt VP cards or {{Card|Province|Provinces}}; certain alt VP cards can help our your opponent more than you in some cases, particularly if it’s a [[slog]] you’re up against. But most especially {{Card|Colony|Colonies}}, {{Card|Vineyard|Vineyards}}, {{Card|Fairgrounds}}, and [[Victory token|VP chips]] are big, big-time engine cards.
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* [[alt vp|Alternate VP]] cards lengthen the game to give you time to get your engine up and running, provided that the engine is able to go for either the alt VP cards or {{Card|Province|Provinces}}; certain alt VP cards can help our your opponent more than you in some cases, particularly if it’s a [[slog]] you’re up against. But most especially {{Card|Colony|Colonies}}, {{Card|Vineyard|Vineyards}}, {{Card|Fairgrounds}}, and [[Victory point tokens|VP chips]] are big, big-time engine cards.
 
* [[Gainers]]. Most engines need some way of gaining more than one card in a turn in order to come out well. This helps to be able to get a critical mass of components, as well as extra payloads and very often multiple [[Victory card|Victory cards]] at once as well. For this, straight +Buy is usually important as well.
 
* [[Gainers]]. Most engines need some way of gaining more than one card in a turn in order to come out well. This helps to be able to get a critical mass of components, as well as extra payloads and very often multiple [[Victory card|Victory cards]] at once as well. For this, straight +Buy is usually important as well.
 
* +Actions like {{Card|Village}}.  Not always necessary, but they are commonly the only way to get all those cards into your hand (by giving you the Actions to play your +Cards cards) and/or the only way to play all those Actions you’ve drawn into your hand.
 
* +Actions like {{Card|Village}}.  Not always necessary, but they are commonly the only way to get all those cards into your hand (by giving you the Actions to play your +Cards cards) and/or the only way to play all those Actions you’ve drawn into your hand.
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=== How do I play an Engine? ===
 
=== How do I play an Engine? ===
[[Image:Steward.jpg|thumb|right|200px|[[Steward]] is able to both help engines trash down, as well as help buy expensive engine parts.]]
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The biggest thing about playing the engine is to get the engine up and running first, before worrying about other things. This means not focusing on Treasure — you will need a little amount of money to get this going but not all that much. And then just focus very very hard on getting the cycling up to speed before worrying too much about other things. You often will want to pick up one attack early on to slow your opponent down, and at some point you may start to get hampered in your ability to buy more components because you can’t generate enough buying power – this should be your cue to get more payload; usually, you want to prioritize a nice {{Cost|5}} (or even a {{Cost|4}} or a {{Cost|3}}) engine piece over {{Card|Gold}}, unless you really need extra money.
 
The biggest thing about playing the engine is to get the engine up and running first, before worrying about other things. This means not focusing on Treasure — you will need a little amount of money to get this going but not all that much. And then just focus very very hard on getting the cycling up to speed before worrying too much about other things. You often will want to pick up one attack early on to slow your opponent down, and at some point you may start to get hampered in your ability to buy more components because you can’t generate enough buying power – this should be your cue to get more payload; usually, you want to prioritize a nice {{Cost|5}} (or even a {{Cost|4}} or a {{Cost|3}}) engine piece over {{Card|Gold}}, unless you really need extra money.
  
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{{Navbox Strategy}}
 
{{Navbox Strategy}}
  
[[Category:Deck archetypes]]
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[[Category:Strategies]]

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