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'''Against Engine (mirror)'''
 
'''Against Engine (mirror)'''
  
This plays differently than all the other matchups, and particularly different than the Big Money matchup. Usually, you need a lot of engine components, and they do too, so you end up going for many copies of the same thing… which does a couple things. First of all, winning splits becomes rather important in many cases – to figure out when, look for what makes your engine go, what it needs to survive. Generally, you will need multiples of at least draw cards and some form of extra actions (i.e. villages). If there’s only one draw card or only one village, winning that split can be massive. This is probably most true on the village front – villages let you play your terminals; if you win even 6-4, you can play 7 terminals on a turn, and they can only get 5 – this is massive. +buy or gaining cards CAN also work this way, though this is somewhat more rare, as usually you don’t need more than 4 buys in a turn that badly.
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This plays differently than all the other matchups, and particularly different than the Big Money matchup. Usually, you need a lot of engine components, and they do too, so you end up going for many copies of the same thing… which does a couple things. First of all, winning splits becomes rather important in many cases – to figure out when, look for what makes your engine go, what it needs to survive. Generally, you will need multiples of at least draw cards and some form of extra actions (i.e. villages). If there’s only one draw card or only one village, winning that split can be massive. This is probably most true on the village front – villages let you play your terminals; if you win even 6-4, you can play 7 terminals on a turn, and they can only get 4 – this is massive. +buy or gaining cards CAN also work this way, though this is somewhat more rare, as usually you don’t need more than 4 buys in a turn that badly.
  
 
The other thing is that this makes three pile endings much more common. WATCH OUT FOR THEM. This in turn, makes having a lead more important, so that you can three pile end it on them, and so they can’t do the same to you. In fact, you can use something like a Duchy as a weapon against them – not only does it give you points, but it can actually stop them from picking up engine components, as you threaten to three pile end it if they do.
 
The other thing is that this makes three pile endings much more common. WATCH OUT FOR THEM. This in turn, makes having a lead more important, so that you can three pile end it on them, and so they can’t do the same to you. In fact, you can use something like a Duchy as a weapon against them – not only does it give you points, but it can actually stop them from picking up engine components, as you threaten to three pile end it if they do.

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