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'''Engine''' is an archetypical deck structure which aims to buy many [[Action]] cards and chain them together each turn. It is often contrasted with a [[Big Money]] strategy which seeks to buy mostly [[Treasure|Treasures]] and only a few supporting Actions. To build an engine you generally need a [[Village (card category)|village]], [[terminal draw]], and some sort of [[payload]], which can include cards that help you get more cards (either a [[gainer]] or card offering [[+Buy]]), as well as [[trasher|trashers]] and [[Attack]] cards. You can also build an engine from only buying [[non-terminal]] actions: these include {{Card|Hunting Party}} and {{Card|Minion}}.
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'''Engine''' is an archetypical deck structure which aims to buy many [[Action]] cards and chain them together each turn. It is often contrasted with a [[Big Money]] strategy which seeks to buy mostly [[Treasure|Treasures]] and only a few supporting Actions. To build an engine you generally need a [[Village (card category)|village]], [[terminal draw]], and some sort of [[payload]], which can include cards that help you get more cards (either a [[gainer]] or card offering [[+Buy]]), as well as [[trasher|trashers]] and [[Attack]] cards. You can also build an engine from only buying [[non-terminal]] actions: these include [[Combo: Hunting Party and terminal silver|Hunting Party + X]] and {{Card|Minion}}.
  
 
== Types of Engines ==
 
== Types of Engines ==
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In any case, watch out for a three pile ending.
 
In any case, watch out for a three pile ending.
  
'''Against [[rush (strategy)|Rush]]'''
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'''Against [[Rush]]'''
  
 
This is a difficult matchup for engines – you need to be able to get a lot of {{VP}} before they can end the game. The strongest engines can do this, of course, but they need to be very strong. Once you get the lead, and stabilize it against them grabbing {{Card|Estate|Estates}} or hitting a new plateau on their scaling alt VP card, you’ve very often won, because they won’t have a lot of other ways to gain points. But surviving long enough to have this happen can be a problem. And three pile endings can KILL you here.
 
This is a difficult matchup for engines – you need to be able to get a lot of {{VP}} before they can end the game. The strongest engines can do this, of course, but they need to be very strong. Once you get the lead, and stabilize it against them grabbing {{Card|Estate|Estates}} or hitting a new plateau on their scaling alt VP card, you’ve very often won, because they won’t have a lot of other ways to gain points. But surviving long enough to have this happen can be a problem. And three pile endings can KILL you here.
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If there are gains to be had, remember that they can happen mid-turn and then those gained cards can be used mid-turn in a lot of cases – watch out for it. Always keep your eye out on potential. If they won’t be able to three pile you, generally keep building, unless you reach the other stop criteria, which is that if you can just straight buy enough {{VP}} to end the game with a win, should you start buying green right now, then go ahead and green. That is, if you can buy 5 Provinces easily starting now, without gumming too much, and this won’t gum you too much to be able to maintain the lead, then go for it.
 
If there are gains to be had, remember that they can happen mid-turn and then those gained cards can be used mid-turn in a lot of cases – watch out for it. Always keep your eye out on potential. If they won’t be able to three pile you, generally keep building, unless you reach the other stop criteria, which is that if you can just straight buy enough {{VP}} to end the game with a win, should you start buying green right now, then go ahead and green. That is, if you can buy 5 Provinces easily starting now, without gumming too much, and this won’t gum you too much to be able to maintain the lead, then go for it.
  
 
== Terminology ==
 
 
The term 'Engine' in the context of Dominion is a controversial one. As this page shows, the word ''Engine'' can describe a number of different deck types. Adam Horton is one of the notable adversaries of the 'E-word', since it severely lacks specificity and therefore is not really an instructive term to use. The idea is not to depricate the usage of certain words, but rather to add more value and transparency to the discussion of Dominion by using more specific terminology. See the [https://adamhorton.com/flog/dominion-what-is-an-engine-revisited/ Article] by Adam Horton for the full discussion.
 
 
{{Navbox Strategy}}
 
{{Navbox Strategy}}
  
 
[[Category:Deck archetypes]]
 
[[Category:Deck archetypes]]

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