Engine
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'''Engine''' is an archetypical deck structure which aims to buy many action cards and chain them together each turn. It is often contrasted with a [[Big Money]] strategy which seeks to buy mostly money and only a few supporting action. To build an engine you generally need a [[Village (Card type)|village]], [[terminal draw]], and either a [[gainer]] or card offering +[[Buy]]. For stronger engines any kind of [[trasher]] and [[Attack]] card is needed. But you can also build an engine from only buying non-[[terminal]] actions. These include [[Combo: Hunting Party+X]] and {{Card|Minion}}. | '''Engine''' is an archetypical deck structure which aims to buy many action cards and chain them together each turn. It is often contrasted with a [[Big Money]] strategy which seeks to buy mostly money and only a few supporting action. To build an engine you generally need a [[Village (Card type)|village]], [[terminal draw]], and either a [[gainer]] or card offering +[[Buy]]. For stronger engines any kind of [[trasher]] and [[Attack]] card is needed. But you can also build an engine from only buying non-[[terminal]] actions. These include [[Combo: Hunting Party+X]] and {{Card|Minion}}. | ||
+ | ==Types of Engines== | ||
+ | ===Single Card Engines=== | ||
+ | These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +$2. | ||
+ | * [[Hunting Party]] | ||
+ | * [[Minion]] | ||
+ | * [[Governor]] | ||
+ | * [[Laboratory]], [[Stables]] | ||
+ | ===Megaturn Engines=== | ||
+ | Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn. | ||
+ | * [[Highway]], [[Bridge]] | ||
+ | * [[Horn of Plenty]] | ||
+ | * [[Governor]] | ||
+ | ===Draw Engines=== | ||
+ | Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found [http://dominionstrategy.com/2011/03/07/actionscards/ here]. | ||
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Revision as of 00:30, 16 November 2012
Engine is an archetypical deck structure which aims to buy many action cards and chain them together each turn. It is often contrasted with a Big Money strategy which seeks to buy mostly money and only a few supporting action. To build an engine you generally need a village, terminal draw, and either a gainer or card offering +Buy. For stronger engines any kind of trasher and Attack card is needed. But you can also build an engine from only buying non-terminal actions. These include Combo: Hunting Party+X and Minion.
Contents |
Types of Engines
Single Card Engines
These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +$2.
Megaturn Engines
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn.
Draw Engines
Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found here.
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