Engine

From DominionStrategy Wiki
(Difference between revisions)
Jump to: navigation, search
m (Tiedy up Coin/Potion/Card-Template and internal links, lists and headlines)
m (Transformed internal links of cards to Template:Card)
Line 4: Line 4:
 
=== Single Card Engines ===
 
=== Single Card Engines ===
 
These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +{{Cost|2}}.
 
These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +{{Cost|2}}.
* [[Hunting Party]]
+
* {{Card|Hunting Party}}
* [[Minion]]
+
* {{Card|Minion}}
* [[Governor]]
+
* {{Card|Governor}}
* [[Laboratory]], [[Stables]]
+
* {{Card|Laboratory}}, {{Card|Stables}}
 
=== Megaturn Engines ===
 
=== Megaturn Engines ===
 
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn.
 
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn.
* [[Highway]], [[Bridge]]
+
* {{Card|Highway}}, {{Card|Bridge}}
* [[Horn of Plenty]]
+
* {{Card|Horn of Plenty}}
* [[Governor]]
+
* {{Card|Governor}}
 
=== Draw Engines ===
 
=== Draw Engines ===
 
Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found [http://dominionstrategy.com/2011/03/07/actionscards/ here].
 
Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found [http://dominionstrategy.com/2011/03/07/actionscards/ here].
 
{{stub}}
 
{{stub}}

Revision as of 14:27, 16 November 2012

Engine is an archetypical deck structure which aims to buy many action cards and chain them together each turn. It is often contrasted with a Big Money strategy which seeks to buy mostly money and only a few supporting action. To build an engine you generally need a village, terminal draw, and either a gainer or card offering +Buy. For stronger engines any kind of trasher and Attack card is needed. But you can also build an engine from only buying non-terminal actions. These include Combo: Hunting Party+X and MinionMinion.jpg.

Contents

Types of Engines

Single Card Engines

These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +$2.

Megaturn Engines

Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn.

Draw Engines

Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found here.

This article or section is a stub. Please help by expanding it
Personal tools
Namespaces

Variants
Views
Actions
Navigation
Toolbox