Engine is an archetypical deck structure which aims to buy many action cards and chain them together each turn. It is often contrasted with a Big Money strategy which seeks to buy mostly money and only a few supporting action. To build an engine you generally need a village, terminal draw, and either a gainer or card offering +Buy. For stronger engines any kind of trasher and Attack card is needed. But you can also build an engine from only buying non-terminal actions. These include Combo: Hunting Party+X and Minion.
Types of Engines
Single Card Engines
These simple engines are typically powered by a single card. To achieve the required payload, they will often incorporate 1-2 Action cards, especially cards which trash, sift, or provide +.
- Hunting Party
- Laboratory, Stables
- Band of Misfits can create a single card engine if all engine components cost or less.
Megaturn engines are usually more complex and take longer to develop than other engines. These engines will often aim to gain multiple Provinces (or Colonies) in a single turn.
Draw engines are simple engines which will typically employ +Action and +Cards kingdom cards to attempt to draw a large portion of your deck each turn. An article discussing the basics of this type of strategy can be found here.
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