Estate

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{{Infobox Card
 
{{Infobox Card
 
| name        = Estate
 
| name        = Estate
 +
| cost        = 2
 
| type1      = Victory
 
| type1      = Victory
| set        = Base
 
 
| kingdom    = No
 
| kingdom    = No
 +
| supply      = Yes
 
| illustrator = Martin Hoffmann
 
| illustrator = Martin Hoffmann
 
| text        = {{VP|'''1'''|xl}}
 
| text        = {{VP|'''1'''|xl}}
 
}}
 
}}
  
'''Estate''' is a [[basic cards|basic]] [[Victory card]] included in all games of Dominion. At {{Cost|2}}, Estate is the cheapest Victory card in the [[supply]] and (at 1 {{VP}}) is almost always the one worth the least number of [[victory point]]s. In a typical game a player will not want to buy too many Estates, as the VP gained is often not worth the space in your deck.  
+
'''Estate''' is a [[basic cards|basic]] [[Victory card]] included in all games of Dominion. At {{Cost|2}}, Estate is the cheapest Victory card in the [[Supply]] and (at 1 {{VP}}) is almost always the one worth the least number of [[victory point|victory points]].  
  
In most games, each player starts the game with three Estates. In games using Kingdom cards from [[Dark Ages]], these starting Estates may be replaced with [[Shelter]]s.
+
In most games, each player starts the game with three Estates. In games using Kingdom cards from [[Dark Ages]], these starting Estates may be replaced with [[Shelter|Shelters]]. Like other a Victory cards, the Estate pile begins the game with 8 Estates in a 2-player game, and 12 Estates in larger games, regardless of how many Estates are in players' starting decks.
  
== Impact of Estate During The Game ==
+
In a typical game, Estate is a bad card, and it is usually desirable to trash your starting Estates as soon as possible.
=== Early Game ===
+
Because of Estate's low VP value and inability to contribute to buying power, Estates are typically a liability during the early phase of the game. Managing this factor is a key part of strategy in the early game.
+
===== Trashing =====
+
Estates are typically the main target for trashing during the early game: they are more of a liability to your deck than {{Card|Copper}}, and their higher cost makes them more attractive to [[trash-for-benefit]] cards. Fast trashing allows you to quickly ramp up your buying power by removing the unproductive Estates from your deck. The added buying power is usually enough to overcome the loss of your starting 3VP. It is because of this that strong trashers such as {{Card|Chapel}}, {{Card|Remake}}, and {{Card|Ambassador}} are regarded as powerful cards.
+
===== Sifting =====
+
A slightly less attractive option (compared to trashing) is sifting. Cards such as {{Card|Cellar}}, {{Card|Warehouse}}, or even {{Card|Oasis}} will typically allow the player to replace the Estates in their hand with more useful cards. Sifters also allow you to cycle your deck a little faster, allowing you to access your more powerful {{Cost|5}} cards or Gold more often.
+
  
===== Gaining Estates =====
+
==Strategy==
There are a few cases where you might actually want an Estate in your deck early in the game, possibly even gaining an Estate or two.
+
Your three starting Estates are the worst cards in your deck, since they are [[junk]] [[stop card]]s that only hinder any hand in which they appear, and your aim is to build a deck in which the {{VP|1}} that each provides will be dwarfed by better sources of {{VP}}. Therefore, getting rid of them quickly, e.g. by using {{Card|Chapel}}, is a high priority at the start of the game. It can be a nice bonus to get some [[trash-for-benefit|benefit]] from doing so, such as {{Card|Remodel|Remodelling}} them into [[Action]] cards costing {{Cost|4}} or less, but it’s rarely worth delaying trashing to take advantage of this. Trashing Estates tends to be a higher priority than trashing {{Card|Copper|Coppers}}, because hands that contain more {{Card|Copper|Coppers}} can afford more expensive cards early in the game, allowing you to improve your deck more quickly. If you can’t trash your Estates (or otherwise ensure they won’t appear in your hand, such as by [[Exile|Exiling]] them), you should consider how this affects your strategy: your [[engine]] will need more [[draw]] than it otherwise would, and [[Sifter|sifters]] could be more important than usual.
* Rush Strategies - It is common to see Estates gained quite early during Gardens or Silk Road rushes. Because the player anticipates the game will end soon, each VP gained is valuable. Additionally, a player's deck in a rush strategy often becomes bloated and unfocused anyway, so the drawback of having an extra Estate is not as critical.
+
* {{Card|Baron|Baron}} - Baron often acts as a 'slingshot' card, allowing the player to quickly increase their buying power to the {{Cost|6}}-{{Cost|7}} range. To achieve this a Baron needs to connect with an Estate. Even with heavy trashing available, players will occasionally choose to keep some/all starting Estates so that their Baron can remain productive.
+
* {{Card|Trade Route|Trade Route}}, {{Card|Hoard}} - Though it is not always a productive play, players will occasionally purchase an early game Estate to either power up their Trade Route or to gain a {{Card|Gold}} if they have Hoard in play.
+
  
=== Late Game ===
+
There are a few situations where the decision to trash all of your Estates early in the game is less clear. A number of cards and [[Card-shaped thing|landscapes]] synergise with them: for instance, {{Card|Baron}} needs an Estate to discard; {{Card|Shepherd}} relies on the presence of plenty of [[Victory|green]] cards in the deck; and {{Event|Inheritance}} allows you to turn your Estates into Action cards that do something useful. Additionally, in a single-gain kingdom, it could occasionally be worth considering whether you want to keep an Estate to act as a tie-breaker. Finally, in strategies where strong deck control is not a goal (e.g. [[rush|rushes]] or [[Big Money|money]]), it might not pay off to spend precious turns on measures like buying cards that will enable you to trash your Estates.
Estates low VP value means that they typically take a back seat to Provinces and Duchies for late game purchases. Estates are typically at their most valuable when they are able to act as tiebreaking points.
+
 
===== +Buy and Gainers ===== 
+
As the least valuable [[Victory]] cards, Estates typically don’t play a role in scoring until the game is almost over. Gaining Estates in the mid-game is most likely to happen as a side-effect, e.g. of denying your opponents the {{Card|Wild Hunt}} points or attacking them using {{Card|Followers}}. In the end-game, however, they may become relevant for the {{VP|1}} that each offers at a low price. This is especially true in rush scenarios (notably with {{Card|Groom}}), where they are often emptied as a [[three-pile ending|third pile]] to end the game, but similar endings can occur whenever +Buys are plentiful, such as with {{Card|Grand Market}}. Alternatively, if all the players are building powerful engines aiming to be the first with the ability to empty three non-Victory card piles, a single Estate gained during that final turn might be all the {{VP}} you need to win. Gaining Estates is also somewhat likely in a [[Duchy dancing]] scenario, or when more valuable Victory cards have run out already; in a [[slog|sloggy]] end-game with a deteriorating deck, they’re sometimes the best you can afford. Even outside these scenarios, the best end-game use for certain [[Gainer|gainers]] such as {{Card|Workshop}} may be to acquire an Estate for that extra {{VP|1}}.
Having spare buys or a way to gain extra cards allows you to grab an extra point that could serve as the tiebreaker. Additionally, the extra Estate can occasionally help a trailing player catch up to the leader.  
+
 
===== 3 Pile Endings =====
+
===Notable synergies===
For fast games ending on 3 piles, it is fairly common to see the ending score sit at 4-3 or 1-0. If it seems like piles are emptying quickly, consider picking up an Estate or two so that you have points in your deck should the game end in the near future.
+
* {{Event|Inheritance}}
 +
* {{Card|Shepherd}} and {{Card|Pasture}}
 +
* {{Project|Crop Rotation}}
 +
* {{Card|Baron}}
 +
* {{Card|Crossroads}}
  
 
== Cards that interact with Estate ==
 
== Cards that interact with Estate ==
Line 38: Line 34:
 
* {{Card|Followers}} - Playing a Followers gains you an Estate.
 
* {{Card|Followers}} - Playing a Followers gains you an Estate.
 
* {{Card|Hunting Grounds|Hunting Grounds}} - Trashing a Hunting Grounds allows you the option of gaining 3 Estates.
 
* {{Card|Hunting Grounds|Hunting Grounds}} - Trashing a Hunting Grounds allows you the option of gaining 3 Estates.
 +
* {{Event|Inheritance}} - turns Estates into an Action - Victory card that can play a non-[[Command]] card from the supply.
 +
* {{Card|Sprawling Castle}} - Can gain 3 Estates when gained.
 +
* {{Card|Wild Hunt}} - You may gain an Estate to take Wild Hunt's gathered {{VP}}.
 +
* {{Event|Triumph}} and {{event|Alliance}} - Gain an Estate.
 +
* {{Card|Pasture}} - Worth 1{{VP}} per Estate you have.
 +
* {{Hex|Locusts}} - Makes you gain a {{Card|Curse}} if it trashes an Estate.
 +
* {{Way|Way of the Worm}} - Exiles an Estate.
 +
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|EstateOld|Estate}} || || {{VP|'''1'''|l}} || [[Base|Dominion]] 1st Edition || October 2008
 +
|-
 +
| {{CardVersionImage|Estate-new|First edition version, with art}} || ''never implemented'' || {{VP|'''1'''|l}} || [[Base Cards]] || June 2012
 +
|-
 +
| {{CardVersionImage|Estate|Estate}} || {{CardVersionImage|EstateDigital|Estate from Shuffle iT}} || {{VP|'''1'''|l}} || Dominion [[Second Edition|2nd Edition]] || October 2016
 +
|}
  
=== Indirect Interactions ===
+
===Other language versions===
* {{Card|Ambassador|Ambassador}}, {{Card|Bureaucrat}}, {{Card|Fortune Teller}}, {{Card|Jester}}, {{Card|Rabble}} - These attack cards will typically target Estates in their efforts to slow an opponent's deck.
+
{| class="wikitable" style="text-align:center;"
* {{Card|Crossroads|}}, {{Card|Hoard}}, {{Card|Scout}}, {{Card|Trade Route}}, {{Card|Transmute}} - Estate's Victory card type allows you to trigger or increase the benefits of these cards.
+
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 莊園 (pron. ''zhuāngyuán'', lit. ''manor'') || || ||
 +
|-
 +
!Czech
 +
| Statek || || ||
 +
|-
 +
!Dutch
 +
| Landgoed || || ||
 +
|-
 +
!Finnish
 +
| Tila (lit. ''domain'') || || ||
 +
|-
 +
!French
 +
| Domaine (lit. ''domain'') || || ||
 +
|-
 +
!German
 +
| Anwesen || {{CardVersionImage|Estate German-HiG|German Version}} || || {{VP|'''1'''}}
 +
|-
 +
!Greek
 +
| Κτήμα (pron. ''ktema'') || || ||
 +
|-
 +
!Hungarian
 +
| Birtok || || ||
 +
|-
 +
!Italian
 +
| Tenuta || || ||
 +
|-
 +
!Japanese
 +
| 屋敷 (pron. ''yashiki'') || || ||
 +
|-
 +
!Korean
 +
| 사유지 (pron. ''sayuji'') || || ||
 +
|-
 +
!Norwegian
 +
| Herregård (lit. ''mansion'') || || ||
 +
|-
 +
!Polish
 +
| Posiadłość || || ||
 +
|-
 +
!Romanian
 +
| Moşie || || ||
 +
|-
 +
!Russian
 +
| Поместье (pron. ''pomyest'ye'') || || ||
 +
|-
 +
!Spanish
 +
| Finca || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
=== In other languages ===
+
[[Image:EstateArt.jpg|thumb|right|354px|Official card art.]]
* Chinese: 莊園 (pron. ''zhuāngyuán'', lit. ''manor'')
+
* Czech: Statek
+
* Dutch: Landgoed
+
* Finnish: Tila (lit. ''domain'')
+
* French: Domaine (lit. ''domain'')
+
* German: Anwesen
+
* Hungarian: Birtok
+
* Italian: Tenuta
+
* Japanese: 屋敷 (pron. ''yashiki'')
+
* Korean: 사유지 (pron. ''sayuji'')
+
* Norwegian: Herregård (lit. ''mansion'')
+
* Polish: Posiadłość
+
* Romanian: Moşie
+
* Russian: Поместье (pron. ''pomyest'ye'')
+
* Spanish: Finca
+
  
 
=== Secret History ===
 
=== Secret History ===
Line 69: Line 118:
  
 
{{Navbox Cards}}
 
{{Navbox Cards}}
 +
[[Category:Basic Victory cards]]
 +
[[Category:Victory base cards]]
 +
[[Category:Simple base cards]]

Revision as of 19:01, 2 April 2021

Estate
Estate.jpg
Info
Cost $2
Type(s) Victory
Kingdom card? No
Set BaseDominion icon.png
Illustrator(s) Martin Hoffmann
Card text
1VP

Estate is a basic Victory card included in all games of Dominion. At $2, Estate is the cheapest Victory card in the Supply and (at 1 VP) is almost always the one worth the least number of victory points.

In most games, each player starts the game with three Estates. In games using Kingdom cards from Dark Ages, these starting Estates may be replaced with Shelters. Like other a Victory cards, the Estate pile begins the game with 8 Estates in a 2-player game, and 12 Estates in larger games, regardless of how many Estates are in players' starting decks.

In a typical game, Estate is a bad card, and it is usually desirable to trash your starting Estates as soon as possible.

Contents

Strategy

Your three starting Estates are the worst cards in your deck, since they are junk stop cards that only hinder any hand in which they appear, and your aim is to build a deck in which the 1 VP that each provides will be dwarfed by better sources of VP. Therefore, getting rid of them quickly, e.g. by using ChapelChapel.jpg, is a high priority at the start of the game. It can be a nice bonus to get some benefit from doing so, such as RemodellingRemodel.jpg them into Action cards costing $4 or less, but it’s rarely worth delaying trashing to take advantage of this. Trashing Estates tends to be a higher priority than trashing CoppersCopper.jpg, because hands that contain more CoppersCopper.jpg can afford more expensive cards early in the game, allowing you to improve your deck more quickly. If you can’t trash your Estates (or otherwise ensure they won’t appear in your hand, such as by Exiling them), you should consider how this affects your strategy: your engine will need more draw than it otherwise would, and sifters could be more important than usual.

There are a few situations where the decision to trash all of your Estates early in the game is less clear. A number of cards and landscapes synergise with them: for instance, BaronBaron.jpg needs an Estate to discard; ShepherdShepherd.jpg relies on the presence of plenty of green cards in the deck; and InheritanceInheritance.jpg allows you to turn your Estates into Action cards that do something useful. Additionally, in a single-gain kingdom, it could occasionally be worth considering whether you want to keep an Estate to act as a tie-breaker. Finally, in strategies where strong deck control is not a goal (e.g. rushes or money), it might not pay off to spend precious turns on measures like buying cards that will enable you to trash your Estates.

As the least valuable Victory cards, Estates typically don’t play a role in scoring until the game is almost over. Gaining Estates in the mid-game is most likely to happen as a side-effect, e.g. of denying your opponents the Wild HuntWild Hunt.jpg points or attacking them using FollowersFollowers.jpg. In the end-game, however, they may become relevant for the 1 VP that each offers at a low price. This is especially true in rush scenarios (notably with GroomGroom.jpg), where they are often emptied as a third pile to end the game, but similar endings can occur whenever +Buys are plentiful, such as with Grand MarketGrand Market.jpg. Alternatively, if all the players are building powerful engines aiming to be the first with the ability to empty three non-Victory card piles, a single Estate gained during that final turn might be all the VP you need to win. Gaining Estates is also somewhat likely in a Duchy dancing scenario, or when more valuable Victory cards have run out already; in a sloggy end-game with a deteriorating deck, they’re sometimes the best you can afford. Even outside these scenarios, the best end-game use for certain gainers such as WorkshopWorkshop.jpg may be to acquire an Estate for that extra 1 VP.

Notable synergies

Cards that interact with Estate

Direct Interactions

  • BaronBaron.jpg - Baron allows you the option to discard an Estate from your hand. If you do, you get +$4. If not, you gain an Estate.
  • FollowersFollowers.jpg - Playing a Followers gains you an Estate.
  • Hunting GroundsHunting Grounds.jpg - Trashing a Hunting Grounds allows you the option of gaining 3 Estates.
  • InheritanceInheritance.jpg - turns Estates into an Action - Victory card that can play a non-Command card from the supply.
  • Sprawling CastleSprawling Castle.jpg - Can gain 3 Estates when gained.
  • Wild HuntWild Hunt.jpg - You may gain an Estate to take Wild Hunt's gathered VP.
  • TriumphTriumph.jpg and AllianceAlliance.jpg - Gain an Estate.
  • PasturePasture.jpg - Worth 1VP per Estate you have.
  • LocustsLocusts.jpg - Makes you gain a CurseCurse.jpg if it trashes an Estate.
  • Way of the WormWay of the Worm.jpg - Exiles an Estate.

Versions

English versions

Print Digital Text Release Date
Estate 1VP Dominion 1st Edition October 2008
First edition version, with art never implemented 1VP Base Cards June 2012
Estate Estate from Shuffle iT 1VP Dominion 2nd Edition October 2016

Other language versions

Language Name Print Digital Text
Chinese 莊園 (pron. zhuāngyuán, lit. manor)
Czech Statek
Dutch Landgoed
Finnish Tila (lit. domain)
French Domaine (lit. domain)
German Anwesen German Version 1VP
Greek Κτήμα (pron. ktema)
Hungarian Birtok
Italian Tenuta
Japanese 屋敷 (pron. yashiki)
Korean 사유지 (pron. sayuji)
Norwegian Herregård (lit. mansion)
Polish Posiadłość
Romanian Moşie
Russian Поместье (pron. pomyest'ye)
Spanish Finca

Trivia

Official card art.

Secret History

These cards are unchanged from day one. You could argue that the actions got tweaked to fit the treasures. The treasure pile sizes changed to match different estimates for the total set size, and ended up generous on all counts. In development the issue of the names for these came up - is it simpler if it's Copper Mine rather than Copper? In the end you can see that Copper won out. It just makes it a lot easier to name action cards if the treasures are treasures rather than mines.


Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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