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[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]]
 
[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]]
  
'''Events''' are on-buy effects not attached to cards; players can buy Events during their [[Buy phase]] to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the [[Supply]]. Events first appeared in the expansion {{Set|Adventures}}, and were revisited in {{Set|Empires}}, {{Set|Menagerie}}, {{Set|Plunder}} and {{Set|Rising Sun}}.
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'''Events''', introduced in {{Set|Adventures}}, and revisited in {{Set|Empires}} and {{Set|Menagerie}}, are special on-buy effects not attached to cards; players can buy Events during their [[Buy phase]] to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the [[Supply]].
  
 
Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames.
 
Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames.
  
There are 69 Events, including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, [[Way]]s and [[Trait]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
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There are 54 Events, including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, and [[Way]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
  
 
== List of Events ==
 
== List of Events ==
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* {{Debt|8}}: {{Event|Annex}}, {{Event|Donate}}
 
* {{Debt|8}}: {{Event|Annex}}, {{Event|Donate}}
 
* {{Cost|0}}: {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Delay}}, {{Event|Desperation}}, {{Event|Quest}}
 
* {{Cost|0}}: {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Delay}}, {{Event|Desperation}}, {{Event|Quest}}
* {{Cost|1}}: {{event|Bury}}, {{Event|Save}}
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* {{Cost|1}}: {{Event|Save}}
* {{Cost|2}}: {{event|Avoid}}, {{event|Deliver}}, {{Event|Delve}}, {{Event|Gamble}}, {{event|Peril}}, {{Event|Pursue}}, {{Event|Ride}}, {{event|Rush}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Toil}}, {{Event|Travelling Fair}}
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* {{Cost|2}}: {{Event|Delve}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Ride}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Toil}}, {{Event|Travelling Fair}}
* {{Cost|3}}: {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Enhance}}, {{Event|Expedition}}, {{Event|Ferry}}, {{event|Foray}}, {{event|Launch}}, {{Event|March}}, {{event|Mirror}}, {{Event|Plan}}, {{event|Prepare}}, {{event|Scrounge}}, {{Event|Transport}}
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* {{Cost|3}}: {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Enhance}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|March}}, {{Event|Plan}}, {{Event|Transport}}
* {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Journey}}, {{event|Maelstrom}}, {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}, {{Event|Seize the Day}}
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* {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}, {{Event|Seize the Day}}
 
* {{Cost|4||3}}: {{Event|Wedding}}
 
* {{Cost|4||3}}: {{Event|Wedding}}
 
* {{Cost|5}}: {{Event|Ball}}, {{Event|Commerce}}, {{Event|Demand}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Stampede}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}}
 
* {{Cost|5}}: {{Event|Ball}}, {{Event|Commerce}}, {{Event|Demand}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Stampede}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}}
* {{Cost|6}}: {{Event|Conquest}}, {{event|Looting}}, {{Event|Lost Arts}}, {{Event|Training}}
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* {{Cost|6}}: {{Event|Conquest}}, {{Event|Lost Arts}}, {{Event|Training}}
 
* {{Cost|7}}: {{Event|Inheritance}}, {{Event|Reap}}
 
* {{Cost|7}}: {{Event|Inheritance}}, {{Event|Reap}}
 
* {{Cost|8}}: {{Event|Enclave}}, {{Event|Pathfinding}}
 
* {{Cost|8}}: {{Event|Enclave}}, {{Event|Pathfinding}}
* {{Cost|10}}: {{Event|Alliance}}, {{event|Invasion}}, {{Event|Populate}}, {{event|Prosper}}
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* {{Cost|10}}: {{Event|Alliance}}, {{Event|Populate}}
 
* {{Cost|14}}: {{Event|Dominate}}
 
* {{Cost|14}}: {{Event|Dominate}}
  
 
== Official Rules ==
 
== Official Rules ==
In your [[Buy phase]], when you can buy a [[card]], you can buy an Event instead. You pay the [[cost]] indicated on the Event and then do its effect.
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* Events are not [[Kingdom]] cards.
<onlyinclude>* Events are not [[Kingdom]] cards; they sit on the table and provide an effect you can buy. There is no way for you to [[gain]] one or end up with one in your [[deck]].  
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* In a player’s [[Buy phase]], when a player can buy a [[card]], they can buy an Event instead.  
* Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have two Buys, such as after playing [{{Card|Ranger}}, {{Card|Villa}}, {{Card|Sanctuary}}, or {{Card|Sack of Loot}}], you can buy two cards, or buy two Events, or buy a card and an Event (in either order).  
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* Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event.  
* The same Event can be bought multiple times in a turn if you have the Buys and {{Cost}} available to do it.  
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* The Event just stays on the table, the player does not take it; there is no way for players to [[gain]] one or end up with one in their [[deck]]s.  
* You cannot play further [[Treasure]]s that turn after buying an Event.  
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* Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.  
* Buying an Event is not buying a card and so does not trigger cards like [{{Card|Swamp Hag|oi=2}}<sup>†</sup>, {{Card|Charm|oi=1}}<sup>†</sup>, or {{Card|Haggler|oi=2}}<sup>†</sup>].  
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* A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order).  
* Costs of Events are not affected by cards like {{Card|Bridge}} (from {{Set|Intrigue|ed=2|Dominion: Intrigue}}).</onlyinclude>
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* The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it.  
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* Some Events give [[+Buy]]s and so let the player buy further cards/Events afterwards.
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* Players cannot play further [[Treasure]]s that turn after buying an Event.  
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* Buying an Event is not buying a card and so does not trigger cards like {{Card|Swamp Hag}}.  
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* Costs of Events are not affected by cards like {{Card|Bridge}}.
  
 
=== Preparation ===
 
=== Preparation ===
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* Events, Landmarks, and Projects cannot be {{Card|Young Witch|Young Witch's}} bane (from {{Set|Cornucopia}}).
 
* Events, Landmarks, and Projects cannot be {{Card|Young Witch|Young Witch's}} bane (from {{Set|Cornucopia}}).
 
* Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them.
 
* Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them.
 
== Card gallery ==
 
{{EventImage|Advance}}{{EventImage|Alliance}}{{EventImage|Alms}}{{EventImage|Annex}}{{EventImage|Avoid}}{{EventImage|Ball}}{{EventImage|Banish}}{{EventImage|Banquet}}{{EventImage|Bargain}}{{EventImage|Bonfire}}{{EventImage|Borrow}}{{EventImage|Bury}}{{EventImage|Commerce}}{{EventImage|Conquest}}{{EventImage|Delay}}{{EventImage|Deliver}}{{EventImage|Delve}}{{EventImage|Demand}}{{EventImage|Desperation}}{{EventImage|Dominate}}{{EventImage|Donate}}{{EventImage|Enclave}}{{EventImage|Enhance}}{{EventImage|Expedition}}{{EventImage|Ferry}}{{EventImage|Foray}}{{EventImage|Gamble}}{{EventImage|Inheritance}}{{EventImage|Invasion}}{{EventImage|Invest}}{{EventImage|Journey}}{{EventImage|Launch}}{{EventImage|Looting}}{{EventImage|Lost Arts}}{{EventImage|Maelstrom}}{{EventImage|March}}{{EventImage|Mirror}}{{EventImage|Mission}}{{EventImage|Pathfinding}}{{EventImage|Peril}}{{EventImage|Pilgrimage}}{{EventImage|Plan}}{{EventImage|Populate}}{{EventImage|Prepare}}{{EventImage|Prosper}}{{EventImage|Pursue}}{{EventImage|Quest}}{{EventImage|Raid}}{{EventImage|Reap}}{{EventImage|Ride}}{{EventImage|Ritual}}{{EventImage|Rush}}{{EventImage|Salt the Earth}}{{EventImage|Save}}{{EventImage|Scouting Party}}{{EventImage|Scrounge}}{{EventImage|Seaway}}{{EventImage|Seize the Day}}{{EventImage|Stampede}}{{EventImage|Summon}}{{EventImage|Tax}}{{EventImage|Toil}}{{EventImage|Trade}}{{EventImage|Training}}{{EventImage|Transport}}{{EventImage|Travelling Fair}}{{EventImage|Triumph}}{{EventImage|Wedding}}{{EventImage|Windfall}}
 
  
 
== Trivia ==
 
== Trivia ==
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=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
|Text=<p>{{Set|Adventures}} has 30 [[Kingdom]] cards. It also has 20 Events. It's high time we looked at some of those. Man, they're [[landscape|sideways]].</p>An Event is something you can buy in your [[Buy phase]] that isn't a [[card]]. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your [[randomizer]] deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
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|Text={{Set|Adventures}} has 30 [[Kingdom]] cards. It also has 20 Events. It's high time we looked at some of those. Man, they're [[landscape|sideways]].<br><br>An Event is something you can buy in your [[Buy phase]] that isn't a [[card]]. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your [[randomizer]] deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
 
|Name=[[Donald X. Vaccarino]]  
 
|Name=[[Donald X. Vaccarino]]  
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
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|Source=[http://forum.dominionstrategy.com/index.php?topic=20142.msg825467#msg825467 Menagerie Previews 4: Ways and Events]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142.msg825467#msg825467 Menagerie Previews 4: Ways and Events]}}
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=<p>The mat worked great, the tokens were exciting, the new duration cards compelling. One day, real-life playtester Kevin White said, man the tokens took a while to get. You buy the one-shot, eventually shuffle it in and draw it, then play it and finally you have the token. Couldn't they be faster? Now they could have just been when-gain one-shots, a concept I tried out previously in Hinterlands. But if you trash a card when you gain it, well, why have the card? It's not doing anything except limiting how many times you can do this. You could just buy the token directly. That immediately sounded awesome. And then, if you can buy tokens directly, why not pay for other things? And thus the set got Events. And I needed new kingdom cards to replace the ones that turned into Events, and I needed more Events so there would be lots of Events.</p>
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{{Quote|Text=There are twenty Events. Some people no doubt have already complained that the set has six [[blank card|blanks]]. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.
There are twenty Events. Some people no doubt have already complained that the set has six [[blank card|blanks]]. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
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|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
}}
 
=== Donald X.'s comments on other design issues===
 
{{Quote
 
|Text=There's no specific draw to doing [once per turn], is the main thing; I'd rather let you keep paying for the Events to keep doing them. I'd only use either if it seemed the only way to do something, which for a few of those it did. "Once per game" is especially exotic and just didn't come up for [[Empires]]. "Once per turn" did have an issue in [[Adventures]] - some Events had both "once per turn" and "+1 Buy" and I notated this poorly, so that it confused people. You can just notate it correctly though as the later printings do.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg809776#msg809776 Interview with Donald X.]
 
}}
 
 
{{Quote|Text=
 
I tried to get attacks into the Events; I didn't so much for [[Project]]s or [[Landmark]]s because that isn't so true to what they are. [[Landmark]]s are about {{VP}} and are already interactive. [[Project]]s give you an ability and well sure it could be an attack, but that isn't where they were aimed. Events though sounded like a good fit for attacking.
 
 
One issue is that some optional attacks are political. There's an Event that {{Card|Militia}}s, in a 4-player game. I could buy it. The player to my right just bought it, so I'd only be attacking Kevin. Well, is he winning? Another issue is, it's not so fun to be attacked every turn. It happens naturally eventually if you have enough players or you can draw your deck, but I don't want to push that, I want to delay it. {{event|Raid}} dodges these issues by having the upside be conditional, and by being bad. It's not like I want bad attacking Events though.
 
 
I tried some other attack Events, including a {{Hex|Locusts}} attack in [[Adventures]]. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have.
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg815417#msg815417 Interview with Donald X.]
 
}}
 
{{Quote|Text= Yes some one-shots and when-gain-style one-shots could be Events instead. And a few other cards, like {{Card|Harem}}. I don't think Events would eliminate either one-shots or when-gain cards, but there would be fewer of them. It's tricky because, when you convert the card to an Event, you lose some specific fun that you notice that you're losing. I enjoyed using TFB cards on the thing that became Banquet, for example. But this is always up against "but the Event just takes one slot in the set, and the kingdom card takes eleven."
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 
 
}}
 
}}
  
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{{Navbox Empires}}
 
{{Navbox Empires}}
 
{{Navbox Menagerie}}
 
{{Navbox Menagerie}}
{{Navbox Plunder}}
 
{{Navbox Rising Sun}}
 
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Non-card types]]
 
[[Category:Non-card types]]

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