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Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames. | Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames. | ||
− | There are 69 Events, including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, [[Way]]s and [[Trait]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game. | + | There are 69 Events (15 from Plunder?), including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, [[Way]]s and [[Trait]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game. |
== List of Events == | == List of Events == |