Event

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'''Events''', introduced in [[Adventures]], are special on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.
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[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]]
  
Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) do not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.
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'''Events''', introduced in [[Adventures]], and revisited in [[Empires]] and [[Menagerie (expansion)|Menagerie]], are special on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.
  
There are 20 Events, any number of which may be used in a game of Dominion, though [[Donald X]] recommends not using more than two. When choosing a random [[Kingdom]], the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
+
Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.
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 +
There are 34 Events, any number of which may be used in a game of Dominion, though [[Donald X]] recommends not using more than two total Events, [[Landmark]]s, and [[Project]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
  
 
== List of Events ==
 
== List of Events ==
{{Cost|3}} {{Card|Expedition}}
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{{Cost|||5}} {{Event|Triumph}}
<br>{{Cost|4}} {{Card|Mission}}
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<br>{{Debt|8}} {{Event|Annex}}, {{Event|Donate}}
<br>{{Cost|5}} {{Card|Trade}}
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<br>{{Cost|0}} {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
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<br>{{Cost|1}} {{Event|Save}}
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<br>{{Cost|2}} {{Event|Delve}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Travelling Fair}}
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<br>{{Cost|3}} {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|Plan}}
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<br>{{Cost|4}} {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}
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<br>{{Cost|4}}{{Debt|3}} {{Event|Wedding}}
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<br>{{Cost|5}} {{Event|Ball}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}}
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<br>{{Cost|6}} {{Event|Conquest}}, {{Event|Lost Arts}}, {{Event|Training}}
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<br>{{Cost|7}} {{Event|Inheritance}}
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<br>{{Cost|8}} {{Event|Pathfinding}}
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<br>{{Cost|14}} {{Event|Dominate}}
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 +
== Official Rules ==
 +
* Adventures has Events. These are not Kingdom cards.
 +
* In a player’s Buy phase, when the player can buy a card, the player can buy an Event instead.
 +
* Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event.
 +
* The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck.
 +
* Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.
 +
* A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order).
 +
* The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it.
 +
* Some Events give +Buys and so let the player buy further cards/Events afterwards.
 +
* Players cannot play further Treasures that turn after buying an Event.
 +
* Buying an Event is not buying a card and so does not trigger cards like {{Card|Swamp Hag}} or {{Card|Goons}} (from [[Prosperity]]).
 +
* Costs of Events are not affected by cards like {{Card|Bridge Troll}}.
 +
=== Preparation ===
 +
* Events can also be shuffled into the randomizer deck.
 +
* Events are not part of the 10 Kingdom cards used in a game; when an Event is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards.
 +
* For normal play we recommend using at most two Events per game; skip any further Events.
 +
* Skip Events when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from [[Prosperity]]), or [[Shelter|Shelters]] (from [[Dark Ages]]) in a game.
 +
* Events cannot be {{Card|Young Witch|Young Witch's}} bane (from [[Cornucopia]]).
  
 
== Trivia ==
 
== Trivia ==
 +
=== In other languages ===
 +
* Dutch: Gebeurtenis
 +
* German: Ereignis
 +
* Japanese: イベント (pron. ''ibento'')
 +
* Polish: Zdarzenie
 +
* Russian: Событие (pron. ''sobytiye'')
 +
 
=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
|Text=Adventures has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways.
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|Text=Adventures has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways.<br><br>An Event is something you can buy in your Buy phase that isn't a card. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
 
+
 
+
An Event is something you can buy in your Buy phase that isn't a card. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
+
 
|Name=[[Donald X. Vaccarino]]  
 
|Name=[[Donald X. Vaccarino]]  
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
 
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{{Quote
 +
|Text=Empires brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either {{VP}} [[Victory token|tokens]] or [[Debt]] or both.
 +
|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=15407.0 Empires Previews #5: Events]}}
 +
=== Secret History ===
 +
{{Quote|Text=There are twenty Events. Some people no doubt have already complained that the set has six blanks. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.
 +
|Name=[[Donald X. Vaccarino]]
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|Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 +
}}
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
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{{Navbox Empires}}
 
{{Navbox card types}}
 
{{Navbox card types}}
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[[Category:Non-card types]]

Revision as of 19:52, 7 January 2020

Expedition, an Event.

Events, introduced in Adventures, and revisited in Empires and Menagerie, are special on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.

Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or cost reducers changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.

There are 34 Events, any number of which may be used in a game of Dominion, though Donald X recommends not using more than two total Events, Landmarks, and Projects. When choosing a random Kingdom, the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.

Contents

List of Events

5D TriumphTriumph.jpg
8D AnnexAnnex.jpg, DonateDonate.jpg
$0 AdvanceAdvance.jpg, AlmsAlms.jpg, BorrowBorrow.jpg, QuestQuest.jpg
$1 SaveSave.jpg
$2 DelveDelve.jpg, Scouting PartyScouting Party.jpg, TaxTax.jpg, Travelling FairTravelling Fair.jpg
$3 BanquetBanquet.jpg, BonfireBonfire.jpg, ExpeditionExpedition.jpg, FerryFerry.jpg, PlanPlan.jpg
$4 MissionMission.jpg, PilgrimagePilgrimage.jpg, RitualRitual.jpg, Salt the EarthSalt the Earth.jpg
$43D WeddingWedding.jpg
$5 BallBall.jpg, RaidRaid.jpg, SeawaySeaway.jpg, SummonSummon.jpg, TradeTrade.jpg, WindfallWindfall.jpg
$6 ConquestConquest.jpg, Lost ArtsLost Arts.jpg, TrainingTraining.jpg
$7 InheritanceInheritance.jpg
$8 PathfindingPathfinding.jpg
$14 DominateDominate.jpg

Official Rules

  • Adventures has Events. These are not Kingdom cards.
  • In a player’s Buy phase, when the player can buy a card, the player can buy an Event instead.
  • Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event.
  • The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck.
  • Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.
  • A player with two Buys, such as after playing RangerRanger.jpg, could buy two cards, or buy two Events, or buy a card and an Event (in either order).
  • The same Event can be bought multiple times in a turn if the player has the Buys and $ available to do it.
  • Some Events give +Buys and so let the player buy further cards/Events afterwards.
  • Players cannot play further Treasures that turn after buying an Event.
  • Buying an Event is not buying a card and so does not trigger cards like Swamp HagSwamp Hag.jpg or GoonsGoons.jpg (from Prosperity).
  • Costs of Events are not affected by cards like Bridge TrollBridge Troll.jpg.

Preparation

  • Events can also be shuffled into the randomizer deck.
  • Events are not part of the 10 Kingdom cards used in a game; when an Event is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards.
  • For normal play we recommend using at most two Events per game; skip any further Events.
  • Skip Events when using a randomizer card to determine whether or not to use PlatinumPlatinum.jpg/ColonyColony.jpg (from Prosperity), or Shelters (from Dark Ages) in a game.
  • Events cannot be Young Witch'sYoung Witch.jpg bane (from Cornucopia).

Trivia

In other languages

  • Dutch: Gebeurtenis
  • German: Ereignis
  • Japanese: イベント (pron. ibento)
  • Polish: Zdarzenie
  • Russian: Событие (pron. sobytiye)

Preview

Adventures has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways.

An Event is something you can buy in your Buy phase that isn't a card. You pay your $, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.


Empires brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either VP tokens or Debt or both.

Secret History

There are twenty Events. Some people no doubt have already complained that the set has six blanks. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Cards 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Dominion Card types
Basic types ActionTreasureVictoryCurseCurse.jpg
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLoot
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTrait
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