Event
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[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]] | [[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]] | ||
− | '''Events''', introduced in | + | '''Events''', introduced in {{Set|Adventures}}, and revisited in {{Set|Empires}} and {{Set|Menagerie}}, are special on-buy effects not attached to cards; players can buy Events during their [[Buy phase]] to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the [[Supply]]. |
− | Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the | + | Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames. |
− | There are | + | There are 54 Events, including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, and [[Way]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game. |
== List of Events == | == List of Events == | ||
− | {{Cost|0}} {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}} | + | * {{Cost|||5}}: {{Event|Triumph}} |
− | + | * {{Debt|8}}: {{Event|Annex}}, {{Event|Donate}} | |
− | + | * {{Cost|0}}: {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Delay}}, {{Event|Desperation}}, {{Event|Quest}} | |
− | + | * {{Cost|1}}: {{Event|Save}} | |
− | + | * {{Cost|2}}: {{Event|Delve}}, {{Event|Gamble}}, {{Event|Pursue}}, {{Event|Ride}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Toil}}, {{Event|Travelling Fair}} | |
− | + | * {{Cost|3}}: {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Enhance}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|March}}, {{Event|Plan}}, {{Event|Transport}} | |
− | + | * {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}, {{Event|Seize the Day}} | |
− | + | * {{Cost|4||3}}: {{Event|Wedding}} | |
− | + | * {{Cost|5}}: {{Event|Ball}}, {{Event|Commerce}}, {{Event|Demand}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Stampede}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}} | |
+ | * {{Cost|6}}: {{Event|Conquest}}, {{Event|Lost Arts}}, {{Event|Training}} | ||
+ | * {{Cost|7}}: {{Event|Inheritance}}, {{Event|Reap}} | ||
+ | * {{Cost|8}}: {{Event|Enclave}}, {{Event|Pathfinding}} | ||
+ | * {{Cost|10}}: {{Event|Alliance}}, {{Event|Populate}} | ||
+ | * {{Cost|14}}: {{Event|Dominate}} | ||
== Official Rules == | == Official Rules == | ||
− | * | + | * Events are not [[Kingdom]] cards. |
− | * In a player’s Buy phase, when | + | * In a player’s [[Buy phase]], when a player can buy a [[card]], they can buy an Event instead. |
* Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event. | * Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event. | ||
− | * The Event just stays on the table, the player does not take it; there is no way for | + | * The Event just stays on the table, the player does not take it; there is no way for players to [[gain]] one or end up with one in their [[deck]]s. |
* Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. | * Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event. | ||
* A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order). | * A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order). | ||
* The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it. | * The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it. | ||
− | * Some Events give + | + | * Some Events give [[+Buy]]s and so let the player buy further cards/Events afterwards. |
− | * Players cannot play further | + | * Players cannot play further [[Treasure]]s that turn after buying an Event. |
− | * Buying an Event is not buying a card and so does not trigger cards like {{Card|Swamp Hag}} | + | * Buying an Event is not buying a card and so does not trigger cards like {{Card|Swamp Hag}}. |
− | * Costs of Events are not affected by cards like {{Card|Bridge | + | * Costs of Events are not affected by cards like {{Card|Bridge}}. |
+ | |||
=== Preparation === | === Preparation === | ||
− | * | + | * Events, [[Landmark]]s, and [[Project]]s can be shuffled into the [[randomizer]] deck (despite having a different back). |
− | * | + | * They are not part of the 10 Kingdom cards used in a game; when an Event, Landmark, or Project is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using no more than two total of Events, Landmarks, and Projects. Skip any further Event, Landmark, and Project cards turned over. |
− | + | * Also skip Events, Landmarks, and Projects when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from {{Set|Prosperity}}), or [[Shelter]]s (from {{Set|Dark Ages}}) in a game. | |
− | * | + | * Events, Landmarks, and Projects cannot be {{Card|Young Witch|Young Witch's}} bane (from {{Set|Cornucopia}}). |
− | * Events cannot be {{Card|Young Witch|Young Witch's}} bane (from | + | * Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them. |
== Trivia == | == Trivia == | ||
+ | === In other languages === | ||
+ | * Dutch: Gebeurtenis | ||
+ | * German: Ereignis | ||
+ | * Japanese: イベント (pron. ''ibento'') | ||
+ | * Polish: Zdarzenie | ||
+ | * Russian: Событие (pron. ''sobytiye'') | ||
+ | |||
=== Preview === | === Preview === | ||
{{Quote | {{Quote | ||
− | |Text=Adventures has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways. | + | |Text={{Set|Adventures}} has 30 [[Kingdom]] cards. It also has 20 Events. It's high time we looked at some of those. Man, they're [[landscape|sideways]].<br><br>An Event is something you can buy in your [[Buy phase]] that isn't a [[card]]. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your [[randomizer]] deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you. |
− | + | ||
− | + | ||
− | An Event is something you can buy in your Buy phase that isn't a card. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you. | + | |
|Name=[[Donald X. Vaccarino]] | |Name=[[Donald X. Vaccarino]] | ||
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}} | |Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}} | ||
+ | {{Quote | ||
+ | |Text={{Set|Empires}} brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either {{VP}} [[Victory token|tokens]] or [[Debt]] or both. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15407.0 Empires Previews #5: Events]}} | ||
+ | {{Quote | ||
+ | |Text={{Set|Menagerie}} also has 20 Events. They're just like the ones in {{Set|Adventures}} and {{Set|Empires}}, only new. In your [[Buy phase]], you can use a Buy and pay the [[cost]] to generate the effect. Some of the Events involve [[Horse]]s or [[Exile]], but many don't, including these three. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20142.msg825467#msg825467 Menagerie Previews 4: Ways and Events]}} | ||
+ | === Secret History === | ||
+ | {{Quote|Text=The mat worked great, the tokens were exciting, the new duration cards compelling. One day, real-life playtester Kevin White said, man the tokens took a while to get. You buy the one-shot, eventually shuffle it in and draw it, then play it and finally you have the token. Couldn't they be faster? Now they could have just been when-gain one-shots, a concept I tried out previously in Hinterlands. But if you trash a card when you gain it, well, why have the card? It's not doing anything except limiting how many times you can do this. You could just buy the token directly. That immediately sounded awesome. And then, if you can buy tokens directly, why not pay for other things? And thus the set got Events. And I needed new kingdom cards to replace the ones that turned into Events, and I needed more Events so there would be lots of Events. | ||
+ | There are twenty Events. Some people no doubt have already complained that the set has six [[blank card|blanks]]. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures] | ||
+ | }} | ||
+ | {{Quote|Text=I used every good Event idea that I had in {{Set|Adventures}}. Still, why not try to make more? {{VP}} [[Victory token|tokens]] helped a lot, and I ended up with 13 new Events | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=15660.msg609291#msg609291 The Secret History of the Empires cards] | ||
+ | }} | ||
+ | {{Quote | ||
+ | |Text=I also planned to add Events to the set. The set was going to have to be 400 [[card]]s, to include 30 {{Card|Horse|Horses}} and some [[landscape]]s and not have fewer [[Kingdom]] cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving [[Exile]] and {{Card|Horse|Horses}}. | ||
+ | |Name=[[Donald X. Vaccarino]] | ||
+ | |Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie] | ||
+ | }} | ||
{{Navbox Adventures}} | {{Navbox Adventures}} | ||
+ | {{Navbox Empires}} | ||
+ | {{Navbox Menagerie}} | ||
{{Navbox card types}} | {{Navbox card types}} | ||
+ | [[Category:Non-card types]] |
Revision as of 07:14, 30 April 2020
Events, introduced in Adventures, and revisited in Empires and Menagerie, are special on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the Supply.
Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or cost reducers changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.
There are 54 Events, including 1 promo, any number of which may be used in a game of Dominion, though Donald X. recommends not using more than two total Events, Landmarks, Projects, and Ways. When choosing a random Kingdom, the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
Contents |
List of Events
- Triumph :
- Annex, Donate :
- : Advance, Alms, Borrow, Delay, Desperation, Quest
- : Save
- : Delve, Gamble, Pursue, Ride, Scouting Party, Tax, Toil, Travelling Fair
- : Banquet, Bonfire, Enhance, Expedition, Ferry, March, Plan, Transport
- : Banish, Bargain, Invest, Mission, Pilgrimage, Ritual, Salt the Earth, Seize the Day
- Wedding :
- : Ball, Commerce, Demand, Raid, Seaway, Stampede, Summon, Trade, Windfall
- : Conquest, Lost Arts, Training
- : Inheritance, Reap
- : Enclave, Pathfinding
- : Alliance, Populate
- : Dominate
Official Rules
- Events are not Kingdom cards.
- In a player’s Buy phase, when a player can buy a card, they can buy an Event instead.
- Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event.
- The Event just stays on the table, the player does not take it; there is no way for players to gain one or end up with one in their decks.
- Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.
- A player with two Buys, such as after playing Ranger, could buy two cards, or buy two Events, or buy a card and an Event (in either order).
- The same Event can be bought multiple times in a turn if the player has the Buys and available to do it.
- Some Events give +Buys and so let the player buy further cards/Events afterwards.
- Players cannot play further Treasures that turn after buying an Event.
- Buying an Event is not buying a card and so does not trigger cards like Swamp Hag.
- Costs of Events are not affected by cards like Bridge.
Preparation
- Events, Landmarks, and Projects can be shuffled into the randomizer deck (despite having a different back).
- They are not part of the 10 Kingdom cards used in a game; when an Event, Landmark, or Project is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using no more than two total of Events, Landmarks, and Projects. Skip any further Event, Landmark, and Project cards turned over.
- Also skip Events, Landmarks, and Projects when using a randomizer card to determine whether or not to use Platinum/Colony (from Prosperity), or Shelters (from Dark Ages) in a game.
- Events, Landmarks, and Projects cannot be Young Witch's bane (from Cornucopia).
- Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them.
Trivia
In other languages
- Dutch: Gebeurtenis
- German: Ereignis
- Japanese: イベント (pron. ibento)
- Polish: Zdarzenie
- Russian: Событие (pron. sobytiye)
Preview
An Event is something you can buy in your Buy phase that isn't a card. You pay your , you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
Secret History