Event

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[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]]
 
[[Image:Expedition.jpg|thumb|right|320px|[[Expedition]], an Event.]]
  
'''Events''', introduced in [[Adventures]], and revisited in [[Empires]], are special on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the supply.
+
'''Events''' are on-buy effects not attached to cards; players can buy Events during their [[Buy phase]] to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the [[Supply]]. Events were introduced in {{Set|Adventures}}, and revisited in {{Set|Empires}}, {{Set|Menagerie}} and {{Set|Plunder}}
  
Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.
+
Events are not [[Kingdom]] cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "[[cards]]" at all; any text referring to a "card" (such as instructions to "name a card", or [[cost reduction|cost reducer]]s changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a [[landscape]] orientation with silver frames.
  
There are 34 Events, any number of which may be used in a game of Dominion, though [[Donald X]] recommends not using more than two total Events, [[Landmark]]s, and [[Project]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
+
There are 69 Events, including 1 [[promo]], any number of which may be used in a game of Dominion, though [[Donald X.]] recommends not using more than two total Events, [[Landmark]]s, [[Project]]s, [[Way]]s and [[Trait]]s. When choosing a random [[Kingdom]], the Events may be shuffled into the [[randomizer]] deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.
  
 
== List of Events ==
 
== List of Events ==
{{Cost|||5}} {{Event|Triumph}}
+
* {{Cost|||5}}: {{Event|Triumph}}
<br>{{Debt|8}} {{Event|Annex}}, {{Event|Donate}}
+
* {{Debt|8}}: {{Event|Annex}}, {{Event|Donate}}
<br>{{Cost|0}} {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Quest}}
+
* {{Cost|0}}: {{Event|Advance}}, {{Event|Alms}}, {{Event|Borrow}}, {{Event|Delay}}, {{Event|Desperation}}, {{Event|Quest}}
<br>{{Cost|1}} {{Event|Save}}
+
* {{Cost|1}}: {{event|Bury}}, {{Event|Save}}
<br>{{Cost|2}} {{Event|Delve}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Travelling Fair}}
+
* {{Cost|2}}: {{event|Avoid}}, {{event|Deliver}}, {{Event|Delve}}, {{Event|Gamble}}, {{event|Peril}}, {{Event|Pursue}}, {{Event|Ride}}, {{event|Rush}}, {{Event|Scouting Party}}, {{Event|Tax}}, {{Event|Toil}}, {{Event|Travelling Fair}}
<br>{{Cost|3}} {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Expedition}}, {{Event|Ferry}}, {{Event|Plan}}
+
* {{Cost|3}}: {{Event|Banquet}}, {{Event|Bonfire}}, {{Event|Enhance}}, {{Event|Expedition}}, {{Event|Ferry}}, {{event|Foray}}, {{event|Launch}}, {{Event|March}}, {{event|Mirror}}, {{Event|Plan}}, {{event|Prepare}}, {{event|Scrounge}}, {{Event|Transport}}
<br>{{Cost|4}} {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}
+
* {{Cost|4}}: {{Event|Banish}}, {{Event|Bargain}}, {{Event|Invest}}, {{Event|Journey}}, {{event|Maelstrom}}, {{Event|Mission}}, {{Event|Pilgrimage}}, {{Event|Ritual}}, {{Event|Salt the Earth}}, {{Event|Seize the Day}},
<br>{{Cost|4}}{{Debt|3}} {{Event|Wedding}}
+
* {{Cost|4||3}}: {{Event|Wedding}}
<br>{{Cost|5}} {{Event|Ball}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}}
+
* {{Cost|5}}: {{Event|Ball}}, {{Event|Commerce}}, {{Event|Demand}}, {{Event|Raid}}, {{Event|Seaway}}, {{Event|Stampede}}, {{Event|Summon}}, {{Event|Trade}}, {{Event|Windfall}}
<br>{{Cost|6}} {{Event|Conquest}}, {{Event|Lost Arts}}, {{Event|Training}}
+
* {{Cost|6}}: {{Event|Conquest}}, {{event|Looting}}, {{Event|Lost Arts}}, {{Event|Training}}
<br>{{Cost|7}} {{Event|Inheritance}}
+
* {{Cost|7}}: {{Event|Inheritance}}, {{Event|Reap}}
<br>{{Cost|8}} {{Event|Pathfinding}}
+
* {{Cost|8}}: {{Event|Enclave}}, {{Event|Pathfinding}}
<br>{{Cost|14}} {{Event|Dominate}}
+
* {{Cost|10}}: {{Event|Alliance}}, {{event|Invasion}}, {{Event|Populate}}, {{event|Prosper}}
 +
* {{Cost|14}}: {{Event|Dominate}}
  
 
== Official Rules ==
 
== Official Rules ==
* Adventures has Events. These are not Kingdom cards.  
+
* Events are not [[Kingdom]] cards.  
* In a player’s Buy phase, when the player can buy a card, the player can buy an Event instead.  
+
* In a player’s [[Buy phase]], when a player can buy a [[card]], they can buy an Event instead.  
 
* Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event.  
 
* Buying an Event means paying the [[cost]] indicated on the Event and then doing the effect of the Event.  
* The Event just stays on the table, the player does not take it; there is no way for a player to gain one or end up with one in his deck.  
+
* The Event just stays on the table, the player does not take it; there is no way for players to [[gain]] one or end up with one in their [[deck]]s.  
 
* Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.  
 
* Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.  
 
* A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order).  
 
* A player with two Buys, such as after playing {{Card|Ranger}}, could buy two cards, or buy two Events, or buy a card and an Event (in either order).  
 
* The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it.  
 
* The same Event can be bought multiple times in a turn if the player has the Buys and {{Cost}} available to do it.  
* Some Events give +Buys and so let the player buy further cards/Events afterwards.
+
* Some Events give [[+Buy]]s and so let the player buy further cards/Events afterwards.
* Players cannot play further Treasures that turn after buying an Event.  
+
* Players cannot play further [[Treasure]]s that turn after buying an Event.  
* Buying an Event is not buying a card and so does not trigger cards like {{Card|Swamp Hag}} or {{Card|Goons}} (from [[Prosperity]]).  
+
* Buying an Event is not buying a card and so does not trigger cards like [{{Card|Swamp Hag|oi=2}}<sup>†</sup>, {{Card|Charm|oi=1}}<sup>†</sup>, {{Card|Haggler|oi=2}}<sup>†</sup> nor {{Card|Haggler}}].  
* Costs of Events are not affected by cards like {{Card|Bridge Troll}}.
+
* Costs of Events are not affected by cards like {{Card|Bridge}}.
 +
 
 
=== Preparation ===
 
=== Preparation ===
* Events can also be shuffled into the randomizer deck.  
+
* Events, [[Landmark]]s, and [[Project]]s can be shuffled into the [[randomizer]] deck (despite having a different back).
* Events are not part of the 10 Kingdom cards used in a game; when an Event is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards.  
+
* They are not part of the 10 Kingdom cards used in a game; when an Event, Landmark, or Project is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using no more than two total of Events, Landmarks, and Projects. Skip any further Event, Landmark, and Project cards turned over.  
* For normal play we recommend using at most two Events per game; skip any further Events.  
+
* Also skip Events, Landmarks, and Projects when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from {{Set|Prosperity}}), or [[Shelter]]s (from {{Set|Dark Ages}}) in a game.  
* Skip Events when using a randomizer card to determine whether or not to use {{Card|Platinum}}/{{Card|Colony}} (from [[Prosperity]]), or [[Shelter|Shelters]] (from [[Dark Ages]]) in a game.  
+
* Events, Landmarks, and Projects cannot be {{Card|Young Witch|Young Witch's}} bane (from {{Set|Cornucopia}}).
* Events cannot be {{Card|Young Witch|Young Witch's}} bane (from [[Cornucopia]]).
+
* Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them.
 +
 
 +
== Card gallery ==
 +
{{EventImage|Advance}}{{EventImage|Alliance}}{{EventImage|Alms}}{{EventImage|Annex}}{{EventImage|Avoid}}{{EventImage|Ball}}{{EventImage|Banish}}{{EventImage|Banquet}}{{EventImage|Bargain}}{{EventImage|Bonfire}}{{EventImage|Borrow}}{{EventImage|Bury}}{{EventImage|Commerce}}{{EventImage|Conquest}}{{EventImage|Delay}}{{EventImage|Deliver}}{{EventImage|Delve}}{{EventImage|Demand}}{{EventImage|Desperation}}{{EventImage|Dominate}}{{EventImage|Donate}}{{EventImage|Enclave}}{{EventImage|Enhance}}{{EventImage|Expedition}}{{EventImage|Ferry}}{{EventImage|Foray}}{{EventImage|Gamble}}{{EventImage|Inheritance}}{{EventImage|Invasion}}{{EventImage|Invest}}{{EventImage|Journey}}{{EventImage|Launch}}{{EventImage|Looting}}{{EventImage|Lost Arts}}{{EventImage|Maelstrom}}{{EventImage|March}}{{EventImage|Mirror}}{{EventImage|Mission}}{{EventImage|Pathfinding}}{{EventImage|Peril}}{{EventImage|Pilgrimage}}{{EventImage|Plan}}{{EventImage|Populate}}{{EventImage|Prepare}}{{EventImage|Prosper}}{{EventImage|Pursue}}{{EventImage|Quest}}{{EventImage|Raid}}{{EventImage|Reap}}{{EventImage|Ride}}{{EventImage|Ritual}}{{EventImage|Rush}}{{EventImage|Salt the Earth}}{{EventImage|Save}}{{EventImage|Scouting Party}}{{EventImage|Scrounge}}{{EventImage|Seaway}}{{EventImage|Seize the Day}}{{EventImage|Stampede}}{{EventImage|Summon}}{{EventImage|Tax}}{{EventImage|Toil}}{{EventImage|Trade}}{{EventImage|Training}}{{EventImage|Transport}}{{EventImage|Travelling Fair}}{{EventImage|Triumph}}{{EventImage|Wedding}}{{EventImage|Windfall}}
  
 
== Trivia ==
 
== Trivia ==
Line 51: Line 56:
 
=== Preview ===
 
=== Preview ===
 
{{Quote
 
{{Quote
|Text=Adventures has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways.<br><br>An Event is something you can buy in your Buy phase that isn't a card. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
+
|Text={{Set|Adventures}} has 30 [[Kingdom]] cards. It also has 20 Events. It's high time we looked at some of those. Man, they're [[landscape|sideways]].<br><br>An Event is something you can buy in your [[Buy phase]] that isn't a [[card]]. You pay your {{Cost}}, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your [[randomizer]] deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.
 
|Name=[[Donald X. Vaccarino]]  
 
|Name=[[Donald X. Vaccarino]]  
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=12894.0 Adventures Previews #4 - Expedition, Trade, Mission]}}
 
{{Quote
 
{{Quote
|Text=Empires brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either {{VP}} [[Victory token|tokens]] or [[Debt]] or both.
+
|Text={{Set|Empires}} brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either {{VP}} [[Victory token|tokens]] or [[Debt]] or both.
 
|Name=[[Donald X. Vaccarino]]  
 
|Name=[[Donald X. Vaccarino]]  
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=15407.0 Empires Previews #5: Events]}}
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=15407.0 Empires Previews #5: Events]}}
 +
{{Quote
 +
|Text={{Set|Menagerie}} also has 20 Events. They're just like the ones in {{Set|Adventures}} and {{Set|Empires}}, only new. In your [[Buy phase]], you can use a Buy and pay the [[cost]] to generate the effect. Some of the Events involve [[Horse]]s or [[Exile]], but many don't, including these three.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=20142.msg825467#msg825467 Menagerie Previews 4: Ways and Events]}}
 
=== Secret History ===
 
=== Secret History ===
{{Quote|Text=There are twenty Events. Some people no doubt have already complained that the set has six blanks. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.
+
{{Quote|Text=The mat worked great, the tokens were exciting, the new duration cards compelling. One day, real-life playtester Kevin White said, man the tokens took a while to get. You buy the one-shot, eventually shuffle it in and draw it, then play it and finally you have the token. Couldn't they be faster? Now they could have just been when-gain one-shots, a concept I tried out previously in Hinterlands. But if you trash a card when you gain it, well, why have the card? It's not doing anything except limiting how many times you can do this. You could just buy the token directly. That immediately sounded awesome. And then, if you can buy tokens directly, why not pay for other things? And thus the set got Events. And I needed new kingdom cards to replace the ones that turned into Events, and I needed more Events so there would be lots of Events.
 +
 
 +
There are twenty Events. Some people no doubt have already complained that the set has six [[blank card|blanks]]. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
  |Source=[http://forum.dominionstrategy.com/index.php?topic=13082.0 The Secret History of Dominion: Adventures]
 
}}
 
}}
 +
{{Quote|Text=I used every good Event idea that I had in {{Set|Adventures}}. Still, why not try to make more? {{VP}} [[Victory token|tokens]] helped a lot, and I ended up with 13 new Events
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=15660.msg609291#msg609291 The Secret History of the Empires cards]
 +
}}
 +
{{Quote
 +
|Text=I also planned to add Events to the set. The set was going to have to be 400 [[card]]s, to include 30 {{Card|Horse|Horses}} and some [[landscape]]s and not have fewer [[Kingdom]] cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving [[Exile]] and {{Card|Horse|Horses}}.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=20260.0 The Secret History of Dominion: Menagerie]
 +
}}
 +
=== Donald X.'s comments on other design issues===
 +
{{Quote
 +
|Text=There's no specific draw to doing [once per turn], is the main thing; I'd rather let you keep paying for the Events to keep doing them. I'd only use either if it seemed the only way to do something, which for a few of those it did. "Once per game" is especially exotic and just didn't come up for [[Empires]]. "Once per turn" did have an issue in [[Adventures]] - some Events had both "once per turn" and "+1 Buy" and I notated this poorly, so that it confused people. You can just notate it correctly though as the later printings do.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg809776#msg809776 Interview with Donald X.]
 +
}}
 +
 +
{{Quote|Text=
 +
I tried to get attacks into the Events; I didn't so much for [[Project]]s or [[Landmark]]s because that isn't so true to what they are. [[Landmark]]s are about {{VP}} and are already interactive. [[Project]]s give you an ability and well sure it could be an attack, but that isn't where they were aimed. Events though sounded like a good fit for attacking.
 +
 +
One issue is that some optional attacks are political. There's an Event that {{Card|Militia}}s, in a 4-player game. I could buy it. The player to my right just bought it, so I'd only be attacking Kevin. Well, is he winning? Another issue is, it's not so fun to be attacked every turn. It happens naturally eventually if you have enough players or you can draw your deck, but I don't want to push that, I want to delay it. {{event|Raid}} dodges these issues by having the upside be conditional, and by being bad. It's not like I want bad attacking Events though.
 +
 +
I tried some other attack Events, including a {{Hex|Locusts}} attack in [[Adventures]]. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=5799.msg815417#msg815417 Interview with Donald X.]
 +
}}
 +
{{Quote|Text= Yes some one-shots and when-gain-style one-shots could be Events instead. And a few other cards, like {{Card|Harem}}. I don't think Events would eliminate either one-shots or when-gain cards, but there would be fewer of them. It's tricky because, when you convert the card to an Event, you lose some specific fun that you notice that you're losing. I enjoyed using TFB cards on the thing that became Banquet, for example. But this is always up against "but the Event just takes one slot in the set, and the kingdom card takes eleven."
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=18180.msg742782#msg742782 How would old cards be made differently with new mechanics?]
 +
}}
 +
 
{{Navbox Adventures}}
 
{{Navbox Adventures}}
 
{{Navbox Empires}}
 
{{Navbox Empires}}
 +
{{Navbox Menagerie}}
 
{{Navbox card types}}
 
{{Navbox card types}}
 
[[Category:Non-card types]]
 
[[Category:Non-card types]]

Latest revision as of 23:30, 25 March 2023

Expedition, an Event.

Events are on-buy effects not attached to cards; players can buy Events during their Buy phase to trigger whatever the effect of the Event is, as an alternative to (or in addition to) buying cards from the Supply. Events were introduced in AdventuresAdventures.jpg, and revisited in EmpiresEmpires.jpg, MenagerieMenagerie (expansion).jpg and PlunderPlunder (expansion).jpg

Events are not Kingdom cards; including one or more Events in a game does not count toward the 10 Kingdom card piles the Supply includes. In fact, Events are not considered "cards" at all; any text referring to a "card" (such as instructions to "name a card", or cost reducers changing the cost of cards) does not apply to Events. However, for reference, the Event effects and costs are printed on cards in a landscape orientation with silver frames.

There are 69 Events, including 1 promo, any number of which may be used in a game of Dominion, though Donald X. recommends not using more than two total Events, Landmarks, Projects, Ways and Traits. When choosing a random Kingdom, the Events may be shuffled into the randomizer deck; any Events that are dealt once 10 Kingdom cards have also been dealt will be included in the game.

Contents

[edit] List of Events

[edit] Official Rules

  • Events are not Kingdom cards.
  • In a player’s Buy phase, when a player can buy a card, they can buy an Event instead.
  • Buying an Event means paying the cost indicated on the Event and then doing the effect of the Event.
  • The Event just stays on the table, the player does not take it; there is no way for players to gain one or end up with one in their decks.
  • Buying an Event uses up a Buy; normally a player can either buy a card, or buy an Event.
  • A player with two Buys, such as after playing RangerRanger.jpg, could buy two cards, or buy two Events, or buy a card and an Event (in either order).
  • The same Event can be bought multiple times in a turn if the player has the Buys and $ available to do it.
  • Some Events give +Buys and so let the player buy further cards/Events afterwards.
  • Players cannot play further Treasures that turn after buying an Event.
  • Buying an Event is not buying a card and so does not trigger cards like [Swamp HagSwamp HagOld2.jpg, CharmCharmOld.jpg, HagglerHagglerOld2.jpg nor HagglerHaggler.jpg].
  • Costs of Events are not affected by cards like BridgeBridge.jpg.

[edit] Preparation

  • Events, Landmarks, and Projects can be shuffled into the randomizer deck (despite having a different back).
  • They are not part of the 10 Kingdom cards used in a game; when an Event, Landmark, or Project is turned over, put it on the table but keep turning over cards until you get 10 Kingdom cards. For normal play we recommend using no more than two total of Events, Landmarks, and Projects. Skip any further Event, Landmark, and Project cards turned over.
  • Also skip Events, Landmarks, and Projects when using a randomizer card to determine whether or not to use PlatinumPlatinum.jpg/ColonyColony.jpg (from ProsperityProsperity.jpg), or Shelters (from Dark AgesDark Ages.jpg) in a game.
  • Events, Landmarks, and Projects cannot be Young Witch'sYoung Witch.jpg bane (from CornucopiaCornucopia.jpg).
  • Another approach some people may prefer is to shuffle Events, Landmarks, and Projects separately into their own randomizer deck, and always play with one or two of them.

[edit] Card gallery

Advance.jpgAlliance.jpgAlms.jpgAnnex.jpgAvoid.jpgBall.jpgBanish.jpgBanquet.jpgBargain.jpgBonfire.jpgBorrow.jpgBury.jpgCommerce.jpgConquest.jpgDelay.jpgDeliver.jpgDelve.jpgDemand.jpgDesperation.jpgDominate.jpgDonate.jpgEnclave.jpgEnhance.jpgExpedition.jpgFerry.jpgForay.jpgGamble.jpgInheritance.jpgInvasion.jpgInvest.jpgJourney.jpgLaunch.jpgLooting.jpgLost Arts.jpgMaelstrom.jpgMarch.jpgMirror.jpgMission.jpgPathfinding.jpgPeril.jpgPilgrimage.jpgPlan.jpgPopulate.jpgPrepare.jpgProsper.jpgPursue.jpgQuest.jpgRaid.jpgReap.jpgRide.jpgRitual.jpgRush.jpgSalt the Earth.jpgSave.jpgScouting Party.jpgScrounge.jpgSeaway.jpgSeize the Day.jpgStampede.jpgSummon.jpgTax.jpgToil.jpgTrade.jpgTraining.jpgTransport.jpgTravelling Fair.jpgTriumph.jpgWedding.jpgWindfall.jpg

[edit] Trivia

[edit] In other languages

  • Dutch: Gebeurtenis
  • German: Ereignis
  • Japanese: イベント (pron. ibento)
  • Polish: Zdarzenie
  • Russian: Событие (pron. sobytiye)

[edit] Preview

AdventuresAdventures.jpg has 30 Kingdom cards. It also has 20 Events. It's high time we looked at some of those. Man, they're sideways.

An Event is something you can buy in your Buy phase that isn't a card. You pay your $, you use up a Buy, and something happens. They don't take up Kingdom card slots; you shuffle them into your randomizer deck, but when you deal out cards, keep going until you have 10 Kingdom cards. I recommend stopping at two Events, but it's up to you.


EmpiresEmpires.jpg brings back Events. They were fun but I did everything I could think of to do with them in Adventures. But well, this set had new stuff; maybe that new stuff would allow for more Events? In fact of thirteen new Events, nine involve either VP tokens or Debt or both.


MenagerieMenagerie (expansion).jpg also has 20 Events. They're just like the ones in AdventuresAdventures.jpg and EmpiresEmpires.jpg, only new. In your Buy phase, you can use a Buy and pay the cost to generate the effect. Some of the Events involve Horses or Exile, but many don't, including these three.

[edit] Secret History

The mat worked great, the tokens were exciting, the new duration cards compelling. One day, real-life playtester Kevin White said, man the tokens took a while to get. You buy the one-shot, eventually shuffle it in and draw it, then play it and finally you have the token. Couldn't they be faster? Now they could have just been when-gain one-shots, a concept I tried out previously in Hinterlands. But if you trash a card when you gain it, well, why have the card? It's not doing anything except limiting how many times you can do this. You could just buy the token directly. That immediately sounded awesome. And then, if you can buy tokens directly, why not pay for other things? And thus the set got Events. And I needed new kingdom cards to replace the ones that turned into Events, and I needed more Events so there would be lots of Events. There are twenty Events. Some people no doubt have already complained that the set has six blanks. Couldn't that have been six more Events? Man. You got twenty. I didn't have a pile of great ones I cut to put in the blanks. You have to stop working on the expansions at some point and let them get released.


I used every good Event idea that I had in AdventuresAdventures.jpg. Still, why not try to make more? VP tokens helped a lot, and I ended up with 13 new Events


I also planned to add Events to the set. The set was going to have to be 400 cards, to include 30 HorsesHorse.jpg and some landscapes and not have fewer Kingdom cards than usual. So, it had space. It took me a while to get around to trying some Events, but when I did that all worked out, there were new things to do, not all of them involving Exile and HorsesHorse.jpg.

[edit] Donald X.'s comments on other design issues

There's no specific draw to doing [once per turn], is the main thing; I'd rather let you keep paying for the Events to keep doing them. I'd only use either if it seemed the only way to do something, which for a few of those it did. "Once per game" is especially exotic and just didn't come up for Empires. "Once per turn" did have an issue in Adventures - some Events had both "once per turn" and "+1 Buy" and I notated this poorly, so that it confused people. You can just notate it correctly though as the later printings do.


I tried to get attacks into the Events; I didn't so much for Projects or Landmarks because that isn't so true to what they are. Landmarks are about VP and are already interactive. Projects give you an ability and well sure it could be an attack, but that isn't where they were aimed. Events though sounded like a good fit for attacking.

One issue is that some optional attacks are political. There's an Event that MilitiaMilitia.jpgs, in a 4-player game. I could buy it. The player to my right just bought it, so I'd only be attacking Kevin. Well, is he winning? Another issue is, it's not so fun to be attacked every turn. It happens naturally eventually if you have enough players or you can draw your deck, but I don't want to push that, I want to delay it. RaidRaid.jpg dodges these issues by having the upside be conditional, and by being bad. It's not like I want bad attacking Events though.

I tried some other attack Events, including a LocustsLocusts.jpg attack in Adventures. They didn't work, and hey I didn't need them to. It was fine not to have any, and I managed Raid anyway. Attacks are hard, and Events didn't solve any problems they have.


Yes some one-shots and when-gain-style one-shots could be Events instead. And a few other cards, like HaremHarem.jpg. I don't think Events would eliminate either one-shots or when-gain cards, but there would be fewer of them. It's tricky because, when you convert the card to an Event, you lose some specific fun that you notice that you're losing. I enjoyed using TFB cards on the thing that became Banquet, for example. But this is always up against "but the Event just takes one slot in the set, and the kingdom card takes eleven."


Cards $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Combos and Counters Counting House/Travelling FairRoyal Carriage/Bridge
Other concepts DurationReserveTokensTraveller
Cards 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 Castles (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Combos and Counters Capital/HerbalistCapital/MandarinDonate/Market Square
Other concepts DebtGatheringSplit pilesVictory tokens
Cards $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Other concepts Exile
Dominion Card types
Basic types ActionTreasureVictoryCurseCurse.jpg
Multi-expansion special types AttackDurationReactionCommand
Single-expansion special types PrizeRewardShelterRuinsLooterKnightReserveTravellerGatheringCastleNightHeirloomFateDoomSpiritZombieAugurClashFortLiaisonOdysseyTownsfolkWizardLoot
Non-card types EventLandmarkBoonHexStateArtifactProjectWayAllyTrait
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