Expansions
From DominionStrategy Wiki
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There are currently eight [[Dominion]] expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay: | There are currently eight [[Dominion]] expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay: | ||
− | * [[Intrigue]], a large expansion of 25 Kingdom cards, focuses on cards that | + | * [[Intrigue]], a large expansion of 25 Kingdom cards, introduces [[Victory]] cards that share other [[types]] and focuses on cards that allow a player to choose between multiple effects. |
* [[Seaside]], a large expansion of 26 Kingdom cards, introduces [[Duration]] cards and in general focuses on cards that can have affects on turns other than when they're played. | * [[Seaside]], a large expansion of 26 Kingdom cards, introduces [[Duration]] cards and in general focuses on cards that can have affects on turns other than when they're played. | ||
* [[Alchemy]], a small expansion of 12 Kingdom cards, introduces {{Card|Potion}} and focuses on [[Action]] cards. | * [[Alchemy]], a small expansion of 12 Kingdom cards, introduces {{Card|Potion}} and focuses on [[Action]] cards. |
Revision as of 16:26, 26 June 2013
There are currently eight Dominion expansions; each introduces a particular gameplay concept or mechanism to the game, or focuses on a different aspect of gameplay:
- Intrigue, a large expansion of 25 Kingdom cards, introduces Victory cards that share other types and focuses on cards that allow a player to choose between multiple effects.
- Seaside, a large expansion of 26 Kingdom cards, introduces Duration cards and in general focuses on cards that can have affects on turns other than when they're played.
- Alchemy, a small expansion of 12 Kingdom cards, introduces Potion and focuses on Action cards.
- Prosperity, a large expansion of 25 Kingdom cards, introduces Platinum, and Colony, -costing cards, and VP tokens, and focuses on Treasure cards and powerful or expensive cards.
- Cornucopia, a small expansion of 13 Kingdom cards, focuses on cards that reward or increase diversity in players' hands and decks.
- Hinterlands, a large expansion of 25 Kingdom cards, focuses on cards with when-gain and when-buy effects.
- Dark Ages, an extra-large expansion of 35 Kingdom cards, introduces Ruins, Shelters, and various other unusual configurations of cards, and focuses on trashing.
- Guilds, a small expansion of 13 Kingdom cards, introduces Coin tokens and overpaying.
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