Exploration
From DominionStrategy Wiki
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* Exploration only cares if you bought cards in the Buy phase whose ending triggered Exploration; this can matter when your turn has multiple Buy phases due to {{Card|Villa}}. | * Exploration only cares if you bought cards in the Buy phase whose ending triggered Exploration; this can matter when your turn has multiple Buy phases due to {{Card|Villa}}. | ||
== Strategy == | == Strategy == | ||
+ | |||
+ | === Overview === | ||
+ | Exploration is most useful on turns when you would not buy cards anyway, such as: | ||
+ | *When buying [[Event]]s or other [[Project]]s | ||
+ | *Turns when you trash most of your hand, such as with {{Card|Chapel}} or {{Card|Steward}}, and cannot afford anything | ||
+ | *The turn you play {{Card|Tactician}} | ||
+ | *Turns that dud | ||
+ | |||
+ | Sometimes it can be worth sacrificing your buys to save up [[Coffers]] tokens to spike an important early purchase, such as {{Event|Inheritance}}, or to save the [[Villager]] for the following turn to prevent a [[collision]]. Exploration can also be a nice addition to a [[big money]] strategy. | ||
+ | |||
+ | === Synergies/Combos === | ||
+ | *[[Event]]s | ||
+ | *[[Tactician]] | ||
+ | *Heavy trashing | ||
+ | *[[Big money]] | ||
+ | |||
== Versions == | == Versions == | ||
===English versions=== | ===English versions=== |
Revision as of 01:21, 29 November 2018
Exploration | |
---|---|
Info | |
Cost | |
Type | Project |
Set | Renaissance |
Illustrator(s) | Marcel-André Casasola Merkle |
Project text | |
At the end of your Buy phase, if you didn't buy any cards, +1 Coffers and +1 Villager. |
Exploration is a Project from Renaissance. It reward you with +1 Coffers and +1 Villager for ending your Buy phase without buying any cards.
Contents |
FAQ
Official FAQ
- This only cares if you bought a card in your Buy phase; it does not care if you gained cards other ways, or if you bought an Event (from Adventures and Empires) or Project.
- For example if all you buy on your turn is Exploration, you will get +1 Coffers and +1 Villager that turn.
Other rules clarifications
- Exploration only cares if you bought cards in the Buy phase whose ending triggered Exploration; this can matter when your turn has multiple Buy phases due to Villa.
Strategy
Overview
Exploration is most useful on turns when you would not buy cards anyway, such as:
- When buying Events or other Projects
- Turns when you trash most of your hand, such as with Chapel or Steward, and cannot afford anything
- The turn you play Tactician
- Turns that dud
Sometimes it can be worth sacrificing your buys to save up Coffers tokens to spike an important early purchase, such as Inheritance, or to save the Villager for the following turn to prevent a collision. Exploration can also be a nice addition to a big money strategy.
Synergies/Combos
Versions
English versions
Digital | Text | Release | Date | |
---|---|---|---|---|
At the end of your Buy phase, if you didn't buy any cards, +1 Coffers and +1 Villager. | November 2018 |
Other language versions
Language | Name | Digital | Text | |
---|---|---|---|---|
Chinese | 探索 (pron. tànsuǒ) | |||
French | Exploration | |||
German | Erkunden | |||
Japanese | 踏査 (pron. dōsa) | あなたの購入フェイズの終了時、この購入フェイズで何もカードを購入していない場合、+1 コイントークン、+1 村人トークン。 | ||
Russian | Эксплорация (pron. eksploratsiya) |
Trivia
Secret History
At first this gave +2 Coffers. Ben demonstrated that it was too strong with a bot.
Illustrator
The card text features the wrong illustrator (Eric J. Carter) while the art was actually drawn by Marcel-André Casasola Merkle