Explorer

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{{Cardbox|
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{{Infobox Card
  |Card = Explorer
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  |name = Explorer
  |Cost = {{Cost|5}}
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  |cost = 5
  |Set = Seaside
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  |type1 = Action
|Type = Action
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  |illustrator = Dennis Lohausen
 
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  |text = You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand.
  |Illustrator = Dennis Lohausen
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  |Text = You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand.
+
 
}}
 
}}
  
'''Explorer''' is an [[Action]] card from [[Seaside]]. It is a [[gainer]] which can let you gain {{Card|Silver}} directly into your hand - and sometimes {{Card|Gold}}, if you match your Explorer with a {{Card|Province}}. Explorer naturally leads to a [[Big Money]]-like game since it floods your deck with [[Treasure]]s, and indeed it shines in Big Money-like games with alternate [[Victory]] cards, but it can also be used to fuel a [[trash for benefit]] engine.  
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'''Explorer''' is an [[Action]] card from [[Seaside]]. It is a [[gainer]] which can let you gain {{Card|Silver}} directly into your hand - and sometimes {{Card|Gold}}, if you match your Explorer with a {{Card|Province}}. Explorer naturally leads to a [[Big Money]]-like game since it floods your deck with [[Treasure|Treasures]], and indeed it shines in Big Money-like games with alternate [[Victory]] cards, but it can also be used to fuel a [[trash for benefit]] engine.  It's not the best {{Cost|5}} Action ever, but it has its uses.
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* You don't have to reveal a Province if you have one.  
+
* You do not have to reveal a Province if you have one.  
* If you do reveal one you gain a Gold, otherwise you gain a Silver.
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* If you do reveal one you gain a Gold, otherwise you gain a Silver.  
* The gained card comes from the supply and is put into your hand; it can be spent the same turn.
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* The gained card comes from the Supply and is put into your hand; it can be played the same turn.
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
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Explorer has two different abilities: the first is that it can gain a {{Card|Silver}}, the second is that it can gain a {{Card|Gold}}.  Of course, the second ability is strictly better than the first, which is why it’s a conditional benefit.  But even when you get it with a Province, it’s basically just +{{Cost|3}}, right?
 
Explorer has two different abilities: the first is that it can gain a {{Card|Silver}}, the second is that it can gain a {{Card|Gold}}.  Of course, the second ability is strictly better than the first, which is why it’s a conditional benefit.  But even when you get it with a Province, it’s basically just +{{Cost|3}}, right?
  
Wrong. A straight +{{Cost|3}} card would cost somewhere around {{Cost|5}}. So, if Explorer is only +{{Cost|3}} at the best of times, it looks pretty silly at {{Cost|5}}. The real point of Explorer is that it gives you {{Cost|2}}-3 every time you go through your deck. And, since you gain the money in hand, you get the benefit starting immediately.
+
Wrong. A straight +{{Cost|3}} card would cost somewhere around {{Cost|5}}. So, if Explorer is only +{{Cost|3}} at the best of times, it looks pretty silly at {{Cost|5}}. The real point of Explorer is that it gives you {{Cost|2}}-{{Cost|3}} every time you go through your deck. And, since you gain the money in hand, you get the benefit starting immediately.
  
===Comparing Explorer to other cards===
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=== Comparing Explorer to other cards ===
  
There are two cards which seem quite obvious as comparisons for Explorer. The first is {{Card|Mine}}. Mine is the only other card (I think) which gains you cards in hand. Similarly, Mine adds {{Cost|1}} to your deck every time you go through it (without extra treasures, that is) while Explorer adds {{Cost|2}} or {{Cost|3}}.
+
There are two cards which seem quite obvious as comparisons for Explorer. The first is {{Card|Mine}}. Like Explorer, Mine gains Treasures directly to your hand. Similarly, Mine adds {{Cost|1}} to your deck every time you go through it (without extra treasures, that is) while Explorer adds {{Cost|2}} or {{Cost|3}}.
  
 
The other difference being that while Explorer adds extra cards to your deck, Mine only replaces cards, which means that in a long enough game you’d see your Mine more than you’d see your Explorer.  But that also means that Mine runs out of useful things to do (when you don’t draw it with Copper or Silver in your hand) before Explorer (which is good until the Gold and Silver both run out).
 
The other difference being that while Explorer adds extra cards to your deck, Mine only replaces cards, which means that in a long enough game you’d see your Mine more than you’d see your Explorer.  But that also means that Mine runs out of useful things to do (when you don’t draw it with Copper or Silver in your hand) before Explorer (which is good until the Gold and Silver both run out).
  
Another reason that Mine really is an apt comparison for Explorer is because neither of them are particularly great {{Cost|5}}. What makes these cards weaker? The simple fact that getting a whole pile of money won’t be competitive most of the time. On most boards, some sort of engine should be able to dance all over [[Big Money]] and that’s exactly what all your treasure leads to. You generally don’t want much treasure in an engine if you can avoid it, and while Mine just refines what you have, Explorer adds cards to your deck.
+
Another reason Mine really is an apt comparison for Explorer is that neither of them are particularly great {{Cost|5}}. What makes these cards weaker? The simple fact that getting a whole pile of money won’t be competitive most of the time. On most boards, some sort of engine should be able to dance all over [[Big Money]] and that’s exactly what all your treasure leads to. You generally don’t want much treasure in an engine if you can avoid it, and while Mine just refines what you have, Explorer adds cards to your deck.
  
 
The other comparison for Explorer is {{Card|Tournament}}. This is because both want you to match them with a Province. However, they play very differently because of the difference between Gold and [[Prizes]]. That being said, ideas from Tournament do carry over to Explorer, particularly deck drawing and the value of trashing, as will be discussed below.
 
The other comparison for Explorer is {{Card|Tournament}}. This is because both want you to match them with a Province. However, they play very differently because of the difference between Gold and [[Prizes]]. That being said, ideas from Tournament do carry over to Explorer, particularly deck drawing and the value of trashing, as will be discussed below.
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More subtly, you can compare Explorer to {{Card|Hoard}} and {{Card|Haggler}}.  Both of them really illustrate the weaknesses of Explorer; they give you +{{Cost|2}} but provide much better options.
 
More subtly, you can compare Explorer to {{Card|Hoard}} and {{Card|Haggler}}.  Both of them really illustrate the weaknesses of Explorer; they give you +{{Cost|2}} but provide much better options.
  
===Types of Explorer Decks===
+
=== Types of Explorer Decks ===
  
 
Explorer’s role, and the type of deck you stick it in, really depends on which of its abilities you use it for most of the time. The most basic ability of Explorer is to gain Silver. This ability is generally looked down upon simply because Silver isn’t really that great. Silver gets you to {{Cost|5}}/{{Cost|6}} and then your {{Cost|5}} and Golds get you to Provinces. And in a Colony game, Silver doesn’t get you very far at all. Unless…
 
Explorer’s role, and the type of deck you stick it in, really depends on which of its abilities you use it for most of the time. The most basic ability of Explorer is to gain Silver. This ability is generally looked down upon simply because Silver isn’t really that great. Silver gets you to {{Cost|5}}/{{Cost|6}} and then your {{Cost|5}} and Golds get you to Provinces. And in a Colony game, Silver doesn’t get you very far at all. Unless…
  
====The Alt-VP approach====
+
==== The Alt-VP approach ====
  
 
In most alt-VP strategies ({{Card|Silk Road}}, {{Card|Gardens}}, {{Card|Duke}}, {{Card|Feodum}}, etc.), money is good. Especially Silver! Even if you never get a Province, you need some money to keep your strategy going. You’re filling your deck with green and so you need to add some money to actually keep buying your green.  But you want to use your buys on your alt-VP and the Silver is unlikely to run out. So use Explorer to gain Silver instead of buying it! Since you get in your hand, there’s not a downside to having the Explorer this turn, because the Explorer means you get to both gain and play the Silver. With the extra Silver from a few Explorers, you can keep your Gardens/Silk Road/Duke/Feodum strategy going strong.
 
In most alt-VP strategies ({{Card|Silk Road}}, {{Card|Gardens}}, {{Card|Duke}}, {{Card|Feodum}}, etc.), money is good. Especially Silver! Even if you never get a Province, you need some money to keep your strategy going. You’re filling your deck with green and so you need to add some money to actually keep buying your green.  But you want to use your buys on your alt-VP and the Silver is unlikely to run out. So use Explorer to gain Silver instead of buying it! Since you get in your hand, there’s not a downside to having the Explorer this turn, because the Explorer means you get to both gain and play the Silver. With the extra Silver from a few Explorers, you can keep your Gardens/Silk Road/Duke/Feodum strategy going strong.
  
====The Big Money approach====
+
==== The Big Money approach ====
  
 
Another case where boatloads of money is a good thing is Big Money. Just play your Explorers for Silver and when you get lucky, get a Gold. Just as with alt-VP, the power of gaining Silver outside the buy phase helps you green. The problem is that there are a lot of helpers for Big Money that do the job a lot better than Explorer does, and especially at the {{Cost|5}}.  Explorer helps Big Money, but your buddy with the {{Card|Wharf}}-Big Money deck will stomp all over you.
 
Another case where boatloads of money is a good thing is Big Money. Just play your Explorers for Silver and when you get lucky, get a Gold. Just as with alt-VP, the power of gaining Silver outside the buy phase helps you green. The problem is that there are a lot of helpers for Big Money that do the job a lot better than Explorer does, and especially at the {{Cost|5}}.  Explorer helps Big Money, but your buddy with the {{Card|Wharf}}-Big Money deck will stomp all over you.
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Worth mentioning here is the opening of Explorer/{{Card|Chapel}}. Get rid of your deck, get some Silver, get a Province and get a whole pile of Gold. But, this is just a special case of the next case which is….
 
Worth mentioning here is the opening of Explorer/{{Card|Chapel}}. Get rid of your deck, get some Silver, get a Province and get a whole pile of Gold. But, this is just a special case of the next case which is….
  
====The Engine Approach====
+
==== The Engine Approach ====
  
 
Finally, we have the very strange case of Explorer in an engine of some sort. Just like Tournament, Explorer is at its best when you can get it with a Province.  Perhaps you can set up a particular engine that can draw the Province/Explorer every turn.
 
Finally, we have the very strange case of Explorer in an engine of some sort. Just like Tournament, Explorer is at its best when you can get it with a Province.  Perhaps you can set up a particular engine that can draw the Province/Explorer every turn.
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And a final note on that automatic engine-creation card: {{Card|King's Court}}. Setting up KC-Explorer is not a great move on its own, because playing it decreases the chance that future KCs will hit useful stuff.  But in a pinch, it can be used to add money to your deck; suppose you have a lot of {{Card|Quarry|Quarries}} and Action-card-gainers, but no actual money?  KC your Explorers and add a ton of your money to your deck at once, for the final turn buyout.
 
And a final note on that automatic engine-creation card: {{Card|King's Court}}. Setting up KC-Explorer is not a great move on its own, because playing it decreases the chance that future KCs will hit useful stuff.  But in a pinch, it can be used to add money to your deck; suppose you have a lot of {{Card|Quarry|Quarries}} and Action-card-gainers, but no actual money?  KC your Explorers and add a ton of your money to your deck at once, for the final turn buyout.
  
===Attacks===
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=== Attacks ===
  
As always, something needs to be said about what attacks do to the card. The damage of [[Curser]]s depends on what you’re trying to do. If you’re relying on matching with a Province, you’re going to have a bad time if there’s Curses in the game. But if it’s a slog where your deck is full of Curses and you can’t seem to hit {{Cost|6}} no matter what you do, Explorer is a reliable way to slowly improve your deck.  This really applies to any case where the pace of the game is just knocked down, which can also happen if there’s too many {{Card|Militia|Militias}} or {{Card|Minion|Minions}} flying around. Hand size decreasers only hurt as much as they hurt the type of deck you’re building, because Explorer probably isn’t really the key card, but rather a helper. If you’re trying for some sort of Explorer/{{Card|Warehouse}} combo, a Militia hurts because it hurts Warehouse. Alternatively, a {{Card|Library}} engine can easily withstand Militia. Probably the most damaging attacks for Explorer are {{Card|Thief}}, {{Card|Pirate Ship}} and {{Card|Noble Brigand}} because of all that money you have. With them you definitely have to think carefully about buying Explorer.
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As always, something needs to be said about what attacks do to the card. The damage of [[Curser|Cursers]] depends on what you’re trying to do. If you’re relying on matching with a Province, you’re going to have a bad time if there’s Curses in the game. But if it’s a [[slog]] where your deck is full of Curses and you can’t seem to hit {{Cost|6}} no matter what you do, Explorer is a reliable way to slowly improve your deck.  This really applies to any case where the pace of the game is just knocked down, which can also happen if there’s too many {{Card|Militia|Militias}} or {{Card|Minion|Minions}} flying around. Hand size decreasers only hurt as much as they hurt the type of deck you’re building, because Explorer probably isn’t really the key card, but rather a helper. If you’re trying for some sort of Explorer/{{Card|Warehouse}} combo, a Militia hurts because it hurts Warehouse. Alternatively, a {{Card|Library}} engine can easily withstand Militia. Probably the most damaging attacks for Explorer are {{Card|Thief}}, {{Card|Pirate Ship}} and {{Card|Noble Brigand}} because of all that money you have. With them you definitely have to think carefully about buying Explorer.
  
 
A fun note about {{Card|Possession}}: If a player possesses an Explorer, the Possessing player gains the treasure, but not in hand. So, the primary value of Explorer (gaining in hand) is lost.
 
A fun note about {{Card|Possession}}: If a player possesses an Explorer, the Possessing player gains the treasure, but not in hand. So, the primary value of Explorer (gaining in hand) is lost.
 +
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
*Most Alt-VP ({{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Feodum}}, {{Card|Duke}})
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* Most Alt-VP ({{Card|Gardens}}, {{Card|Silk Road}}, {{Card|Feodum}}, {{Card|Duke}})
*[[Big Money]]
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* [[Big Money]]
*[[Trash-for-benefit]] [[engine]]s
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* [[Trash-for-benefit]] [[engine|engines]]
*Big draw engines which need [[treasure]]
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* Big draw engines which need [[treasure]]
*[[Trashing]]
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* [[Trashing]]
*Non-terminal draw
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* Non-terminal draw
*[[Sifter]]s / {{Card|Haven}}
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* [[Sifter|Sifters]] / {{Card|Haven}}
  
 
=== Antisynergies ===
 
=== Antisynergies ===
*Opponents’ [[curser]]s (sometimes)
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* Opponents’ [[curser|cursers]] (sometimes)
*Faster strategies
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* Faster strategies
*{{Card|Colony|Colonies}}
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* {{Card|Colony|Colonies}}
*Most engines
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* Most engines
*Cards which provide +$
+
* Cards which provide +{{Cost}}
*{{Card|Menagerie}}/{{Card|Harvest}}/{{Card|Fairgrounds}}
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* {{Card|Menagerie}}/{{Card|Harvest}}/{{Card|Fairgrounds}}
*Handsize attacks (Sometimes)
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* Handsize attacks (Sometimes)
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|ExplorerOld|Explorer}} || {{CardVersionImage|ExplorerDigitalOld|Explorer from Goko/Making Fun}} || You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. || Seaside 1st Edition || October 2009
 +
|-
 +
| {{CardVersionImage|Explorer|Explorer}} || {{CardVersionImage|ExplorerDigital|Explorer from Shuffle iT}} || You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand. || Seaside [[Second Edition|2nd Edition]] || July 2017
 +
|}
 +
 
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text
 +
|-
 +
!Chinese
 +
| 探險者 (pron. ''tànxiǎnzhě'') || || || 
 +
|-
 +
!Czech
 +
| Objevitel || || || 
 +
|-
 +
!Dutch
 +
| Ontdekkingsreiziger || || || 
 +
|-
 +
!Finnish
 +
| Tutkimusmatkailija || || || 
 +
|-
 +
!French
 +
| Explorateur || || || 
 +
|-
 +
!German
 +
| Entdecker || {{CardVersionImage|Explorer German-ASS|German language Explorer}} || ||  Du darfst eine Provinz aus deiner Hand aufdecken.<br>Wenn du das tust: Nimm ein Gold auf die Hand.<br>Ansonsten: Nimm ein Silber auf die Hand.
 +
|-
 +
!Italian
 +
| Avventuriero (lit. ''adventurer'' - ''Esploratore'' was already taken by {{Card|Adventurer}}) || || || 
 +
|-
 +
!Japanese
 +
| 探検家 (pron. ''tanken-ka'') || || || 手札の属州1枚を公開してもよい。公開した場合、金貨1枚を手札に獲得する。公開しなかった場合、銀貨1枚を手札に獲得する。
 +
|-
 +
!Korean
 +
| 탐험가 (pron. ''tamheomga'') || || || 
 +
|-
 +
!Polish
 +
| Zdobywca (lit. ''conqueror'') || {{CardLangVersionImage|Polish}} || || 
 +
|-
 +
!Russian
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| Исследователь (pron. ''isslyedovatyel''') || || || 
 +
|-
 +
!Spanish
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| Exploradora (Note: explicitly feminine, due to ''Explorador'' already being used for {{Card|Scout}}) || || || 
 +
|}
  
 
== Trivia ==
 
== Trivia ==
{{Quote
+
[[Image:ExplorerArt.jpg|thumb|right|354px|Official card art.]]
|Text=Explorer is fine, why do people even complain about Explorer. They can’t all be the best {{Cost|5}} ever.
+
|Name=[[Donald X. Vaccarino]]
+
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362]
+
}}
+
 
=== Secret History ===
 
=== Secret History ===
 
{{Quote
 
{{Quote
Line 97: Line 142:
 
|Name=[[Donald X. Vaccarino]]
 
|Name=[[Donald X. Vaccarino]]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 
|Source=[http://forum.dominionstrategy.com/index.php?topic=117.0 The Secret History of the Seaside Cards]
 +
}}
 +
=== Retrospective ===
 +
{{Quote|
 +
|Text=Explorer is fine, why do people even complain about Explorer. They can’t all be the best {{Cost|5}} ever.
 +
|Name=[[Donald X. Vaccarino]]
 +
|Source=[http://forum.dominionstrategy.com/index.php?topic=3179.msg56362#msg56362 What Donald X. Might Do With a Dominion Time Machine]
 
}}
 
}}
  
 +
{{Navbox Seaside}}
 
{{Navbox Cards}}
 
{{Navbox Cards}}

Revision as of 19:25, 16 December 2017

Explorer
Explorer.jpg
Info
Cost $5
Type(s) Action
Kingdom card? Yes
Set SeasideSeaside old icon.png
Illustrator(s) Dennis Lohausen
Card text
You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand.

Explorer is an Action card from Seaside. It is a gainer which can let you gain SilverSilver.jpg directly into your hand - and sometimes GoldGold.jpg, if you match your Explorer with a ProvinceProvince.jpg. Explorer naturally leads to a Big Money-like game since it floods your deck with Treasures, and indeed it shines in Big Money-like games with alternate Victory cards, but it can also be used to fuel a trash for benefit engine. It's not the best $5 Action ever, but it has its uses.

Contents

FAQ

Official FAQ

  • You do not have to reveal a Province if you have one.
  • If you do reveal one you gain a Gold, otherwise you gain a Silver.
  • The gained card comes from the Supply and is put into your hand; it can be played the same turn.

Other Rules clarifications

Strategy Article

Article by gman314, originally posted on the forum

Explorer has two different abilities: the first is that it can gain a SilverSilver.jpg, the second is that it can gain a GoldGold.jpg. Of course, the second ability is strictly better than the first, which is why it’s a conditional benefit. But even when you get it with a Province, it’s basically just +$3, right?

Wrong. A straight +$3 card would cost somewhere around $5. So, if Explorer is only +$3 at the best of times, it looks pretty silly at $5. The real point of Explorer is that it gives you $2-$3 every time you go through your deck. And, since you gain the money in hand, you get the benefit starting immediately.

Comparing Explorer to other cards

There are two cards which seem quite obvious as comparisons for Explorer. The first is MineMine.jpg. Like Explorer, Mine gains Treasures directly to your hand. Similarly, Mine adds $1 to your deck every time you go through it (without extra treasures, that is) while Explorer adds $2 or $3.

The other difference being that while Explorer adds extra cards to your deck, Mine only replaces cards, which means that in a long enough game you’d see your Mine more than you’d see your Explorer. But that also means that Mine runs out of useful things to do (when you don’t draw it with Copper or Silver in your hand) before Explorer (which is good until the Gold and Silver both run out).

Another reason Mine really is an apt comparison for Explorer is that neither of them are particularly great $5. What makes these cards weaker? The simple fact that getting a whole pile of money won’t be competitive most of the time. On most boards, some sort of engine should be able to dance all over Big Money and that’s exactly what all your treasure leads to. You generally don’t want much treasure in an engine if you can avoid it, and while Mine just refines what you have, Explorer adds cards to your deck.

The other comparison for Explorer is TournamentTournament.jpg. This is because both want you to match them with a Province. However, they play very differently because of the difference between Gold and Prizes. That being said, ideas from Tournament do carry over to Explorer, particularly deck drawing and the value of trashing, as will be discussed below.

More subtly, you can compare Explorer to HoardHoard.jpg and HagglerHaggler.jpg. Both of them really illustrate the weaknesses of Explorer; they give you +$2 but provide much better options.

Types of Explorer Decks

Explorer’s role, and the type of deck you stick it in, really depends on which of its abilities you use it for most of the time. The most basic ability of Explorer is to gain Silver. This ability is generally looked down upon simply because Silver isn’t really that great. Silver gets you to $5/$6 and then your $5 and Golds get you to Provinces. And in a Colony game, Silver doesn’t get you very far at all. Unless…

The Alt-VP approach

In most alt-VP strategies (Silk RoadSilk Road.jpg, GardensGardens.jpg, DukeDuke.jpg, FeodumFeodum.jpg, etc.), money is good. Especially Silver! Even if you never get a Province, you need some money to keep your strategy going. You’re filling your deck with green and so you need to add some money to actually keep buying your green. But you want to use your buys on your alt-VP and the Silver is unlikely to run out. So use Explorer to gain Silver instead of buying it! Since you get in your hand, there’s not a downside to having the Explorer this turn, because the Explorer means you get to both gain and play the Silver. With the extra Silver from a few Explorers, you can keep your Gardens/Silk Road/Duke/Feodum strategy going strong.

The Big Money approach

Another case where boatloads of money is a good thing is Big Money. Just play your Explorers for Silver and when you get lucky, get a Gold. Just as with alt-VP, the power of gaining Silver outside the buy phase helps you green. The problem is that there are a lot of helpers for Big Money that do the job a lot better than Explorer does, and especially at the $5. Explorer helps Big Money, but your buddy with the WharfWharf.jpg-Big Money deck will stomp all over you.

Worth mentioning here is the opening of Explorer/ChapelChapel.jpg. Get rid of your deck, get some Silver, get a Province and get a whole pile of Gold. But, this is just a special case of the next case which is….

The Engine Approach

Finally, we have the very strange case of Explorer in an engine of some sort. Just like Tournament, Explorer is at its best when you can get it with a Province. Perhaps you can set up a particular engine that can draw the Province/Explorer every turn.

This can be a good way to get some money into your deck, especially if you are running some kind of trash-for-benefit engine. Consider ApprenticeApprentice.jpg. You need good cards to trash, but as you trash them, your deck gets worse and worse and you run out of appealing targets. And you certainly don’t want to trash all your Golds, such that you can draw your whole deck but not have enough money for a Province any more.

Explorer is a great pairing here. Apprentice trashes the Golds, so that you can draw the Explorer with the Province, so that you can gain more Golds to buy the Province this turn and to be fed to your Apprentice next turn. Similar principles work for SalvagerSalvager.jpg, BishopBishop.jpg, and RemodelRemodel.jpg.

The other case of an Explorer engine is the general case of Explorer-Chapel. In many Chapel openings, it’s possible for your engine to accelerate ahead of your cash flow. You find yourself drawing your deck with 3 Buys, 5 extra Actions and hardly any money. Solution: Buy an Explorer! It builds the money into your engine! You gain money on your action phase so you can keep buying Engine parts or Provinces, and it’s in hand, so you added +$2 or +$3 to your current turn! And if you keep drawing your deck, you’re gaining nothing but Gold! It’s spectacular!

And a final note on that automatic engine-creation card: King's CourtKing's Court.jpg. Setting up KC-Explorer is not a great move on its own, because playing it decreases the chance that future KCs will hit useful stuff. But in a pinch, it can be used to add money to your deck; suppose you have a lot of QuarriesQuarry.jpg and Action-card-gainers, but no actual money? KC your Explorers and add a ton of your money to your deck at once, for the final turn buyout.

Attacks

As always, something needs to be said about what attacks do to the card. The damage of Cursers depends on what you’re trying to do. If you’re relying on matching with a Province, you’re going to have a bad time if there’s Curses in the game. But if it’s a slog where your deck is full of Curses and you can’t seem to hit $6 no matter what you do, Explorer is a reliable way to slowly improve your deck. This really applies to any case where the pace of the game is just knocked down, which can also happen if there’s too many MilitiasMilitia.jpg or MinionsMinion.jpg flying around. Hand size decreasers only hurt as much as they hurt the type of deck you’re building, because Explorer probably isn’t really the key card, but rather a helper. If you’re trying for some sort of Explorer/WarehouseWarehouse.jpg combo, a Militia hurts because it hurts Warehouse. Alternatively, a LibraryLibrary.jpg engine can easily withstand Militia. Probably the most damaging attacks for Explorer are ThiefThief.jpg, Pirate ShipPirate Ship.jpg and Noble BrigandNoble Brigand.jpg because of all that money you have. With them you definitely have to think carefully about buying Explorer.

A fun note about PossessionPossession.jpg: If a player possesses an Explorer, the Possessing player gains the treasure, but not in hand. So, the primary value of Explorer (gaining in hand) is lost.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Explorer Explorer from Goko/Making Fun You may reveal a Province card from your hand. If you do, gain a Gold card, putting it into your hand. Otherwise, gain a Silver card, putting it into your hand. Seaside 1st Edition October 2009
Explorer Explorer from Shuffle iT You may reveal a Province from your hand. If you do, gain a Gold to your hand. If you don't, gain a Silver to your hand. Seaside 2nd Edition July 2017

Other language versions

Language Name Print Digital Text
Chinese 探險者 (pron. tànxiǎnzhě)
Czech Objevitel
Dutch Ontdekkingsreiziger
Finnish Tutkimusmatkailija
French Explorateur
German Entdecker German language Explorer Du darfst eine Provinz aus deiner Hand aufdecken.
Wenn du das tust: Nimm ein Gold auf die Hand.
Ansonsten: Nimm ein Silber auf die Hand.
Italian Avventuriero (lit. adventurer - Esploratore was already taken by AdventurerAdventurer.jpg)
Japanese 探検家 (pron. tanken-ka) 手札の属州1枚を公開してもよい。公開した場合、金貨1枚を手札に獲得する。公開しなかった場合、銀貨1枚を手札に獲得する。
Korean 탐험가 (pron. tamheomga)
Polish Zdobywca (lit. conqueror) Polish language Explorer
Russian Исследователь (pron. isslyedovatyel')
Spanish Exploradora (Note: explicitly feminine, due to Explorador already being used for ScoutScout.jpg)

Trivia

Official card art.

Secret History

At first this did nothing unless you revealed a Victory card. If it was a Province you got Gold, otherwise Silver. That version wasn't good enough, and eventually I dropped the requirement - you get Silver even if you don't reveal anything.

Retrospective

Explorer is fine, why do people even complain about Explorer. They can’t all be the best $5 ever.


Cards $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Combos and Counters Black Market/TacticianNative Village/Bridge
Other concepts Duration
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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