Editing Fan Card Creation Guide

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Treasure values are similarly nebulous. Technically, treasure isn't worth any coins at all until it's played. When a treasure card is played, only then does it yield some number of coins. In the case of the base treasures, this amount is always the same. (Well, almost. See {{card|Coppersmith}}.) But {{card|Bank}}, {{card|Philosopher's Stone}}, and {{card|Diadem}} vary, and {{Card|Potion}}'s yield isn't in coins at all.
 
Treasure values are similarly nebulous. Technically, treasure isn't worth any coins at all until it's played. When a treasure card is played, only then does it yield some number of coins. In the case of the base treasures, this amount is always the same. (Well, almost. See {{card|Coppersmith}}.) But {{card|Bank}}, {{card|Philosopher's Stone}}, and {{card|Diadem}} vary, and {{Card|Potion}}'s yield isn't in coins at all.
  
Better approaches would be to count the number of Treasure or Victory cards, or look at the costs of those cards, or even count the number of types. In the case of using costs, you'll still have special cases in {{card|Philosopher's Stone}} and {{card|Vineyard|Vineyards}}, but many other Dominion cards ({{card|Salvager}}, {{card|Forge}}, {{card|Apprentice}}, etc) deal with (or ignore, in the case of Forge) Potion-based costs just fine.
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Better approaches would be to count the number of Treasure or Victory cards, or look at the costs of those cards, or even count the number of types. In the case of using costs, you'll still have special cases in {{card|Philosopher's Stone}} and {{card|Vineyards}}, but many other Dominion cards ({{card|Salvager}}, {{card|Forge}}, {{card|Apprentice}}, etc) deal with (or ignore, in the case of Forge) Potion-based costs just fine.
  
 
==== Accountability ====
 
==== Accountability ====

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