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==== Debt ====
 
==== Debt ====
Debt is great for making expensive cards, you can't really make a non-Victory card cost more than {{cost|8}} but in debt it's sensible as you split the cost across several turns; but because of this {{debt|8}}  feels equivalent to about {{cost|6}}-{{cost|7}}. Don't make such an expensive card be really good early game (consider {{card|Royal Blacksmith}}) because it's accessible in early game: you might involve this easy accessibility in a card's mechanics though, to make an on-buy effect available whenever useful or make getting copies from a kingdom pile more competitive. You can also use debt cost to avoid being affected by abilities referring to $ costs, like how {{card|Engineer}} can't gain itself in the way {{card|Workshop}} can.  
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Debt is great for making expensive cards, you can't really make a non-Victory card cost more than {{cost|8}} but in debt it's sensible as you split the cost across several turns; but because of this {{debt|8}}  feels equivalent to about {{cost|6}}-{{cost|7}}. Don't make such an expensive card be really good early game (consider {{card|Royal Blacksmith}} because it's accessible then: you might involve this easy accessibility in a card's mechanics though, to make an on-buy effect available whenever useful or make getting copies from a kingdom pile more competitive. You can also use debt cost to avoid being affected by abilities referring to $ costs, like how {{card|Engineer}} can't gain itself in the way {{card|Workshop}} can.  
  
 
Remember you can't buy anything if you have debt, it needs paying off immediately. This means debt can pin a player, where they have no Treasures and no way of buying Copper because they have Debt, and so they cannot pay off the debt. This is not "fun", not a positive experience for players. With official cards, taking debt is always a voluntary (or at least coerced) act - even with {{event|Tax}} or {{landmark|Mountain Pass}}, a player is in control of the amount of debt they take. If you want to give monetary penalties, consider the [[#Penalty Adventure Tokens|–$1 Token]] or a Treasure-based discard attack before handing out debt to other players.
 
Remember you can't buy anything if you have debt, it needs paying off immediately. This means debt can pin a player, where they have no Treasures and no way of buying Copper because they have Debt, and so they cannot pay off the debt. This is not "fun", not a positive experience for players. With official cards, taking debt is always a voluntary (or at least coerced) act - even with {{event|Tax}} or {{landmark|Mountain Pass}}, a player is in control of the amount of debt they take. If you want to give monetary penalties, consider the [[#Penalty Adventure Tokens|–$1 Token]] or a Treasure-based discard attack before handing out debt to other players.

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