Editing Fan Card Creation Guide
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==== Myth: Cards shouldn't cost X ==== | ==== Myth: Cards shouldn't cost X ==== | ||
− | If you're contemplating a card cost below {{cost|2}}, above {{cost|6}}, or especially above {{cost|7}}, and you don't have a good reason why, there's a very good chance you're doing something wrong. Many fan cards priced at {{cost|1}} or {{cost|7+}} would be better off buffed or nerfed into the {{cost|2}} to {{cost|6}} range. There's a reason why, of the | + | If you're contemplating a card cost below {{cost|2}}, above {{cost|6}}, or especially above {{cost|7}}, and you don't have a good reason why, there's a very good chance you're doing something wrong. Many fan cards priced at {{cost|1}} or {{cost|7+}} would be better off buffed or nerfed into the {{cost|2}} to {{cost|6}} range. There's a reason why, of the 100+ official Dominion kingdom cards, only seven (excluding the cards with Potion/Debt costs) have costs outside the $2 to $6 range. And one of those, Peddler, usually isn't bought at its base cost anyhow. |
Why? On the low end, it's extremely rare to have {{cost|1}} to spend but not {{cost|2}}. On the high end, if you've got {{cost|8}} or more to spend, the correct move is usually to buy a Province (or Platinum/Colony) regardless of what kind of power card might also be available. | Why? On the low end, it's extremely rare to have {{cost|1}} to spend but not {{cost|2}}. On the high end, if you've got {{cost|8}} or more to spend, the correct move is usually to buy a Province (or Platinum/Colony) regardless of what kind of power card might also be available. |