Editing Fan Card Creation Guide

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Remember you can't buy anything if you have debt, it needs paying off immediately. This means debt can pin a player, where they have no Treasures and no way of buying Copper because they have Debt, and so they cannot pay off the debt. This is not "fun", not a positive experience for players. With official cards, taking debt is always a voluntary (or at least coerced) act - even with {{event|Tax}} or {{landmark|Mountain Pass}}, a player is in control of the amount of debt they take. If you want to give monetary penalties, consider the [[#Penalty Adventure Tokens|–$1 Token]] or a Treasure-based discard attack before handing out debt to other players.
 
Remember you can't buy anything if you have debt, it needs paying off immediately. This means debt can pin a player, where they have no Treasures and no way of buying Copper because they have Debt, and so they cannot pay off the debt. This is not "fun", not a positive experience for players. With official cards, taking debt is always a voluntary (or at least coerced) act - even with {{event|Tax}} or {{landmark|Mountain Pass}}, a player is in control of the amount of debt they take. If you want to give monetary penalties, consider the [[#Penalty Adventure Tokens|–$1 Token]] or a Treasure-based discard attack before handing out debt to other players.
 
==== Horses ====
 
These are technically cards. You may think 'there's +1 Action tokens and + $1 tokens, what about +1 Card?'. That's what Horses are. They're better than tokens because they can only grant extra cards at the Action phase like almost every other draw in the game, and they still need the deck built well to support them. They're less flexible than tokens, but in this more balanced. Avoid making ideas merely simulate +Cards using Horses, i.e an Action that gains Horses to hand; chances are if you can use a Horse immediately you will.
 
  
 
==== Coin Tokens ====
 
==== Coin Tokens ====

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