Editing Fan Card Creation Guide

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Why? On the low end, it's extremely rare to have {{cost|1}} to spend but not {{cost|2}}. On the high end, if you've got {{cost|8}} or more to spend, the correct move is usually to buy a Province (or Platinum/Colony) regardless of what kind of power card might also be available.
 
Why? On the low end, it's extremely rare to have {{cost|1}} to spend but not {{cost|2}}. On the high end, if you've got {{cost|8}} or more to spend, the correct move is usually to buy a Province (or Platinum/Colony) regardless of what kind of power card might also be available.
  
That said, there is nothing inherently broken about a card with a weird cost. Let's talk about a {{cost|1}} cost first. Many players feel that there should never have been a $1 card ({{card|Poor House}} due to the dramatic gameplay change it would wreak with {{card|Upgrade}} and {{card|Remake}}. They would no longer be able to trash Coppers outright but instead clog your deck with other weak cards. Personally, I don't see this as a problem. With as many Dominion cards as there are, the introduction of a {{cost|1}} card won't change most of them, but it WOULD make a set of games with their own flavor possible. That's the spirit of Dominion -- every game has its own unique set of interactions to puzzle through.
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That said, there is nothing inherently broken about a card with a weird cost. Let's talk about a {{cost|1}} cost first. Many players feel that there should never have been a $1 card ({{card|Poor House}} due to the dramatic gameplay change it would wreak with {{card|Upgrade}} and {{card|Remake}}. They would no longer be able to trash Coppers outright but instead clog your deck with other weak cards. Personally, I don't see this as a problem. With as many Dominion cards as there are, the introduction of a {{card|1}} card won't change most of them, but it WOULD make a set of games with their own flavor possible. That's the spirit of Dominion -- every game has its own unique set of interactions to puzzle through.
  
 
This is essentially the argument Donald X. made before Prosperity came out with its four {{cost|7}} cards. Prior to that, many Dominion players felt that there should never be a {{cost|7}} card, because the {{cost|7}} "hole" was an important and interesting component of the gameplay. But with the addition of {{cost|7}} cards, that "hole" is still usually present, and, when it is not, a whole new set of interactions is available.
 
This is essentially the argument Donald X. made before Prosperity came out with its four {{cost|7}} cards. Prior to that, many Dominion players felt that there should never be a {{cost|7}} card, because the {{cost|7}} "hole" was an important and interesting component of the gameplay. But with the addition of {{cost|7}} cards, that "hole" is still usually present, and, when it is not, a whole new set of interactions is available.

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