Feast
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{{Infobox Card | {{Infobox Card | ||
|name = Feast | |name = Feast | ||
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=== Other Rules clarifications === | === Other Rules clarifications === | ||
− | == Strategy | + | == Strategy == |
− | + | As a terminal {{Cost|4}} card that is typically used to gain a {{Cost|5}} card that you won’t see until your next [[shuffle]], Feast has a very limited set of use cases. Most of the time Feast can be viewed as a consolation prize for failing to generate {{Cost|5}} that won’t benefit you until after 2 shuffles. | |
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− | Feast can be | + | |
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− | + | The first use case is in the [[opening]], where Feast can guarantee a {{Cost|5}} card, provided it does not [[bottomdeck]], i.e. fail to show up in either your turn 3 or your turn 4 hand. Assuming you have a 12-card deck at the end of turn 2 by also opening with a {{Card|Silver}}, there is about a 95% percent chance of being able to buy or gain a {{Cost|5}} card on one of these turns. A {{Card|Silver}}/{{Card|Silver}} opening, for comparison, has about a 91% chance to afford a {{Cost|5}} card, so opening Feast/{{Card|Silver}} is a slight improvement, and often you have the option of buying a {{Cost|2}} or {{Cost|3}} card (which might be {{Card|Silver}}) on the same turn as you play your Feast, resulting in almost identical decks for both openings by the end of turn 4. Additionally, {{Card|Silver}}/{{Card|Silver}} has a 15% chance of being able to get 2 {{Cost|5}} cards, while Feast/{{Card|Silver}} has a 33% chance. Otherwise, the main appeal of opening Feast over {{Card|Silver}} is that it can help you avoid adding {{Card|Silver|Silvers}} to your deck while still getting an early {{Cost|5}} card. This may be useful if there’s an appealing {{Cost|2}} or {{Cost|3}} card which doesn’t help you hit {{Cost|5}}, such as {{Card|Pixie}}. The main drawback of Feast over a second {{Card|Silver}} is a reduced chance to hit higher price points such as {{Cost|6}} or {{Cost|7}} in the early game. | |
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− | + | The other use case for Feast is with a card that can exploit its unconditional gaining: Feast still lets you gain a card even if you play it without trashing it, so cards such as {{Card|Throne Room}}, {{Card|Necromancer}}, and [[Command]] cards can take advantage of this to repeatedly gain {{Cost|5}} cards. | |
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== Versions == | == Versions == |
Revision as of 03:16, 7 April 2021
Feast | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash this card. Gain a card costing up to . |
Feast is an Action card from the first edition of the Base set. When you play Feast, you trash it and gain a card costing up to ; it's a one-shot card, so you don't get to keep the Feast to use again. It can be thought of as a consolation prize for not having when you want it—you can't buy a -cost card this turn, but you can buy a Feast and trade it in for the card you wanted on your next shuffle. Its main function is as a way to get to -cost cards without buying too many Silver cards.
It was removed from the second edition of Dominion.
Contents |
FAQ
Official FAQ
- The gained card goes into your Discard pile.
- It has to be a card from the Supply.
- You cannot use from Treasures or previous Actions (like the Market) to increase the cost of the card that you gain.
- If you use Throne Room on Feast, you will gain two cards, even though you can only trash Feast once. Gaining the card isn't contingent on trashing Feast; they're just two things that the card tries to make you do.
Other Rules clarifications
Strategy
As a terminal card that is typically used to gain a card that you won’t see until your next shuffle, Feast has a very limited set of use cases. Most of the time Feast can be viewed as a consolation prize for failing to generate that won’t benefit you until after 2 shuffles.
The first use case is in the opening, where Feast can guarantee a card, provided it does not bottomdeck, i.e. fail to show up in either your turn 3 or your turn 4 hand. Assuming you have a 12-card deck at the end of turn 2 by also opening with a Silver, there is about a 95% percent chance of being able to buy or gain a card on one of these turns. A Silver/Silver opening, for comparison, has about a 91% chance to afford a card, so opening Feast/Silver is a slight improvement, and often you have the option of buying a or card (which might be Silver) on the same turn as you play your Feast, resulting in almost identical decks for both openings by the end of turn 4. Additionally, Silver/Silver has a 15% chance of being able to get 2 cards, while Feast/Silver has a 33% chance. Otherwise, the main appeal of opening Feast over Silver is that it can help you avoid adding Silvers to your deck while still getting an early card. This may be useful if there’s an appealing or card which doesn’t help you hit , such as Pixie. The main drawback of Feast over a second Silver is a reduced chance to hit higher price points such as or in the early game.
The other use case for Feast is with a card that can exploit its unconditional gaining: Feast still lets you gain a card even if you play it without trashing it, so cards such as Throne Room, Necromancer, and Command cards can take advantage of this to repeatedly gain cards.
Versions
English versions
Digital | Text | Release | Date | |
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Trash this card. Gain a card costing up to . | Dominion 1st Edition | October 2008 |
Other language versions
Trivia
Secret History
Retrospective
Second Edition Removal