Feast
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There is no strategy article on Feast. | There is no strategy article on Feast. | ||
− | + | Feast is most useful on boards where there are no desirable {{Cost|4}} cost cards, and there are highly desirable cards costing {{Cost|5}}. A Feast opening is a great way to get an early 5-cost card, an early {{Card|Silver}} can be almost as good at getting you to 5-cost cards. Opening double {{Card|Silver}} (or equivalent with one Terminal silver action) makes it highly likely that you will reach {{Cost|5}} on at least one of your next two turns. Keep in mind, however, that Feast is quite slow: if you open Feast, you will not see your card until after the second reshuffle. | |
+ | |||
+ | In decks with the possibility of colliding terminals, Feast can become a liability. Whenever you draw Feast and don't play it, not only is the card a dead card, but your gaining of the {{Cost|5}} card is delayed another shuffle. If you choose not to play Feast like this, it often is a sign that Feast was a poor purchase. | ||
+ | |||
+ | Feast can be used to gain {{Card|Duchy|Duchies}} and {{Card|Duke|Dukes}}, making it useful in strategies built around this card. It is much easier to reach {{Cost|4}} than {{Cost|5}}. | ||
+ | ===In Engines=== | ||
+ | Feast itself is not an enabler for an [[engine]] strategy, but in some engines, especially deck drawing ones, some interesting combinations become possible with Feast. Feast can be combined with {{Card|Throne Room}} or {{Card|King's Court}} to trash the card while gaining multiple copies of a {{Cost|5}}-cost card. Feast can also be gained by gainers like {{Card|Ironworks}} or {{Card|Workshop}} and then used to gain higher-cost engine parts or Duchies. A deck-drawing engine can play {{Card|Armory}} to gain a Feast, draw it, and play it in the same turn. | ||
+ | |||
+ | {{Card|Highway}} and {{Card|Bridge}} can also enable Feast to be used to gain higher-cost cards. Three of such cards played on a turn enables your Feasts to be cashed in for provinces. | ||
=== Synergies/Combos === | === Synergies/Combos === | ||
− | * {{Card|Duke}} | + | * {{Card|Duke}} |
− | * {{Card|Highway}} | + | * {{Card|Highway}} or {{Card|Bridge}} |
+ | * {{Card|Throne Room}} and {{Card|King's Court}} | ||
+ | * Gainers like {{Card|Ironworks}}, {{Card|Workshop}}, and particularly {{Card|Armory}}. | ||
=== Antisynergies === | === Antisynergies === | ||
− | * {{Card|Horse Traders}} fulfils a similar niche, giving you easy access to 5-cost cards. | + | * {{Card|Horse Traders}} fulfils a similar niche, giving you easy access to 5-cost cards. |
+ | |||
== Trivia == | == Trivia == | ||
=== Secret History === | === Secret History === |
Revision as of 14:52, 11 February 2013
Feast | |
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Info | |
Cost | |
Type(s) | Action |
Kingdom card? | Yes |
Set | Base |
Illustrator(s) | Matthias Catrein |
Card text | |
Trash this card. Gain a card costing up to . |
Feast is an Action card from the Base set. When you play Feast, you trash it and gain a card costing up to ; it's a one-shot card, so you don't get to keep the Feast to use again. It is a way to get to -cost cards without buying too many Silver cards.
Contents |
FAQ
Official FAQ
- The gained card goes into your Discard pile.
- It has to be a card from the Supply.
- You cannot use from Treasures or previous Actions (like the Market) to increase the cost of the card that you gain.
- If you use Throne Room on Feast, you will gain two cards, even though you can only trash Feast once. Gaining the card isn't contingent on trashing Feast; they're just two things that the card tries to make you do.
Other Rules clarifications
Strategy Article
There is no strategy article on Feast.
Feast is most useful on boards where there are no desirable cost cards, and there are highly desirable cards costing . A Feast opening is a great way to get an early 5-cost card, an early Silver can be almost as good at getting you to 5-cost cards. Opening double Silver (or equivalent with one Terminal silver action) makes it highly likely that you will reach on at least one of your next two turns. Keep in mind, however, that Feast is quite slow: if you open Feast, you will not see your card until after the second reshuffle.
In decks with the possibility of colliding terminals, Feast can become a liability. Whenever you draw Feast and don't play it, not only is the card a dead card, but your gaining of the card is delayed another shuffle. If you choose not to play Feast like this, it often is a sign that Feast was a poor purchase.
Feast can be used to gain Duchies and Dukes, making it useful in strategies built around this card. It is much easier to reach than .
In Engines
Feast itself is not an enabler for an engine strategy, but in some engines, especially deck drawing ones, some interesting combinations become possible with Feast. Feast can be combined with Throne Room or King's Court to trash the card while gaining multiple copies of a -cost card. Feast can also be gained by gainers like Ironworks or Workshop and then used to gain higher-cost engine parts or Duchies. A deck-drawing engine can play Armory to gain a Feast, draw it, and play it in the same turn.
Highway and Bridge can also enable Feast to be used to gain higher-cost cards. Three of such cards played on a turn enables your Feasts to be cashed in for provinces.
Synergies/Combos
- Duke
- Highway or Bridge
- Throne Room and King's Court
- Gainers like Ironworks, Workshop, and particularly Armory.
Antisynergies
- Horse Traders fulfils a similar niche, giving you easy access to 5-cost cards.
Trivia
Secret History