Feodum

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'''Feodum''' is a [[Victory]] card from [[Dark Ages]]. It gains value as you get more {{Card|Silver|Silvers}} in your deck, and it also allows you to gain many {{Card|Silver|Silvers}} by trashing it!
 
 
 
{{Infobox Card
 
{{Infobox Card
 
  |name = Feodum
 
  |name = Feodum
 +
|cost = 4
 
  |type1 = Victory
 
  |type1 = Victory
 
  |illustrator = Matthias Catrein
 
  |illustrator = Matthias Catrein
  |text = Worth 1 {{VP}} for every 3 [[Silver|Silvers]] in your deck.
+
  |text = Worth '''1'''{{VP}} per 3 Silvers you have (round down).
----
+
|text2 = When you trash this, gain 3 Silvers.
''When you trash this, gain 3 [[Silver|Silvers]].
+
 
}}
 
}}
 +
 +
'''Feodum''' is a [[Victory]] card from [[Dark Ages]]. It gains value as you get more {{Card|Silver|Silvers}} in your deck, and it also allows you to gain three {{Card|Silver|Silvers}} by trashing it!
  
 
== FAQ ==
 
== FAQ ==
 
=== Official FAQ ===
 
=== Official FAQ ===
* This is a [[Victory]] card. Play with 8 for games with 2 players, or 12 cards for games with 3 or more players.
+
* This is a Victory card, so use eight copies for games with two players, or 12 for games with three or more players.  
* At the end of the game, each Feodum is worth 1 {{VP}} for every 3 {{Card|Silver|Silvers}} in your deck, rounded down. For example, if you have 11 Silvers, your Feodums are worth 3 {{VP}} each.
+
* At the end of the game, each Feodum is worth 1{{VP}} for every three Silvers in your deck, rounded down.  
* If a Feodum is trashed, you gain 3 {{Card|Silver|Silvers}}. The {{Card|Silver|Silvers}} come from the [[Supply]] and are put into your discard pile.
+
* For example if you have 11 Silvers, your Feodums are worth 3{{VP}} each.  
* If there are not enough {{Card|Silver|Silvers}} left, gain as many as you can.
+
* If Feodum is trashed, you gain three Silvers.  
 +
* If there are not enough Silvers left, gain as many as you can.
  
 
=== Other Rules clarifications ===
 
=== Other Rules clarifications ===
 
== Strategy Article ==
 
== Strategy Article ==
Feodum is a very different card than many other [[Alt-VP]], and since [[Dark Ages]] is somewhat new, there isn't a strategy article for it. If you think you know how to play Feodum, let us know on the [http://forum.dominionstrategy.com forum!]  
+
''[http://dominionstrategy.com/2018/09/21/feodum/ Original article] by werothegreat''
  
It may seem at first to be similar to cards like {{Card|Gardens}}, {{Card|Vineyard}}, or {{Card|Silk Road}}, which also count the cards in your deck. Howevever, Feodum differs in an important aspect — the size of the {{Card|Silver}} pile. Gaining more Silvers does not bring the game much closer to an end (at least in 2 player games), because it is rare for Silver to be one of the three depleted piles. Thus, Feodum is often better suited for long [[slog]]s instead of [[rush]]es, where you aim to get lots and lots of Silvers and make your Feodums worth as much as Provinces. With all those Silvers, you'll have enough cash to dip into Provinces yourself at times.  
+
Feodum, like its counting Victory card brethren, is a rather niche card.  In a few instances, it can be worth a staggering amount of {{VP}}, vastly outweighing {{Card|Province|Provinces}}; however, it is also often ignorable, and can sometimes be worth nothing at all. There does exist a middle ground, though, where it can be treated like a pinata full of Silver, or where it can help add a few tie-breaking points in a [[slog|sloggier]] game.
  
Feodum is great with {{Card|Trader}} or {{Card|Masterpiece}} which can gain a lot of Silvers quickly. Other [[gainer#Silver gainers|Silver-gainers]] also work, but slower gainers aren't nearly as strong. Examples include {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Hermit}}, and {{Card|Squire}}. Since you can trash Feodum to gain Silvers, Feodum works somewhat better when you have a [[trash for benefit]] card. Combined with either {{Card|Graverobber}} or {{Card|Rogue}}, you can even get your Feodums back from the trash. Since {{Card|Jack of all Trades}} both gains Silvers and trashes, it has exceptionally good synergy with Feodum.
+
If Feodum is on the board, quickly run through this mental checklist:
 +
* Is there a way to gain Silver very quickly?
 +
* Is there a way to gain Silver more slowly?
 +
* Is there a way to [[trasher|trash]] Feodum?
 +
Let’s look at each of these individually.
  
Feodum is a lot stronger in games with more than 2 players. The Silver pile drains a lot more quickly, Attacks prolong the game more, and having 12 Feodum in the Supply instead of 8 allows for more liberal trashing. It is surprisingly easy to get close to 18 Silvers, enough for Feodum to be worth 6 {{VP}}, in a long multiplayer game with good trashing or Silver gaining. Feodum is essentially worthless in Colony games.
+
=== Feeding the Feoda ===
 +
The time Feodum shines brighter than a supernova is when there is a powerful Silver [[gainer]].  {{Card|Masterpiece}} and {{Event|Delve}} are the cream of the crop here, letting you buy multiple Silvers per turn. Also noteworthy is {{Event|Raid}}, which has the added benefit of hurting your opponent, though it does require you to gain a few Silvers the hard way first. All of these are helped by any kind of strong draw: Masterpiece and Delve want as much {{Cost}} as possible to spend on a Buy, while Raid wants you to get as many Silvers into play as you can.
  
=== Feodum + Rats ===
+
If you find yourself in this optimal situation, your aim should be to empty out the Silver pile as quickly as possible, picking up Feoda along the way (assuming your opponent mirrors). In this specific combo instance, winning the Silver split is more important than getting more Feoda (though if you don’t get any, you’re screwed); if you get 27 Silvers and 3 Feoda (27{{VP}} total), that will beat an opponent with 13 Silvers and 5 Feoda (20{{VP}} total).  If your opponent goes for Provinces instead, emptying the Silver pile isn’t strictly necessary; you just need enough to make sure your Feoda give more points than their Provinces, so make sure you actually grab Feoda before the game ends!
''Below is a description of Feodum + Rats. The strength of this combo is disputed. More specifically: this combo has A LOT of trouble with 3-piling, doesn't gain that much points, and ends up with a mediocre deck full of dead Rats.''
+
  
Feodum can be combined with {{Card|Rats}} for a Feodum rush. With other trashers you would need time to setup a trashing engine that can handle the large amounts of Silver and Feodum. Rats on the other hand multiply themselves along with the growth of your Silver collection, so you don't have to buy any additional ones. This should give you the freedom to buy Feodum nearly every turn while still frequently drawing a trasher+Feodum hand. For this strategy you should buy just one Rats in the first or second turn, and from then on make simple quick turns: whenever you draw a Rats and a Feodum together, trash the Feodum for 3 Silver and another Rats. Whenever you draw Rats without Feodum (which shouldn't happen very often after the first few turns) trash an Estate (if you have no other choice perhaps a Copper) so that a Rats takes its place in your deck. Whenever you draw Rats and only Silver, don't trash anything. Whenever you have at least {{Cost|4}}, buy a new Feodum - the large amount of Silver in your deck will make this possible quite often. Whenever you have {{Cost|3}}, buy a Silver. Early in the game you might have to choose between trashing a Copper + gaining a Rats + buying a Silver, or keeping the Copper + using it to buy a Feodum. (The correct choice will depend on your Rats/Feodum ratio at that time, but if you're not sure pick the Feodum to avoid getting too many Rats.) This strategy should automatically make your deck converge to a mix likely to give you ideal hands of 1 Rats, 1 Feodum, and 2 Silver. If {{Card|Workshop}} or {{Card|Bureaucrat}} is present it would be a good fifth card, since it would be the only terminal Action (not interfering with anything) and would provide a guaranteed Feodum/Silver whenever drawn. Once you have gained enough Silver (typically 15 in a game with 12 Feodums, from 4 Feodum trashes and 3 direct purchases) stop trashing and focus on emptying the Feodum pile. Next, make use of all the Silver in your deck to empty another pile of {{Cost|3}} or {{Cost|4}} or {{Cost|5}} cards that the other players have already bought from (or the Workshop pile). Perhaps the other players will panick and make a run for the Duchies, which you could help finish. If the game is not over by now, you could consider forcing it by playing Rats until that pile too is empty, but if you destroy more than 2 additional Feodums this will start bringing down your VP count. An end by Rats is thus most viable when another player is also playing Rats. If you can't end the rush while keeping the VP lead, it should be relatively safe to transition to buying Duchies and Provinces instead - you have a deck with thrice as many Silver as Rats that is pretty resistant to greening due to the sheer amount of Silver. Just don't play any more Rats!
+
In a Masterpiece game, ideally you want to finish with a [[three-pile ending]]: Silvers, Masterpieces, and Feoda.  However, if the Masterpieces don’t quite run out (or you’re using an [[Event]] gainer), your deck jammed full of Silver is perfect for buying Provinces, and can easily end the game conventionally.
 +
 
 +
If your opponent doesn’t try to mirror you, you’re looking at a maximum of 8 Feoda worth up to 13{{VP}} each – more than {{Card|Colony}}!  In such a case, run down the Silver and Feodum piles as quick as you can while your opponent dawdles trying to get Provinces. Do not buy any Provinces yourself until you’ve secured enough VP to trounce them.
 +
 
 +
=== The Middle Ground ===
 +
Unfortunately, most Silver gainers are not as dramatic as those mentioned above.  However, that doesn’t mean Feodum is down for the count!  In a game with {{Card|Bureaucrat}} or {{Card|Squire}}, while emptying the Silver pile entirely is unrealistic, it’s perfectly reasonable to expect to have 10 or more Silvers by the end of the game.  In such cases, Feodum becomes a cheaper {{Card|Duchy}}, and another option for three-piling. While it’s no longer the star of the show, it can still be a nice supplement to your main {{VP}} from Provinces.
 +
 
 +
If you’re aiming to use Feodum in this way, try to get your Silver gainer early. Not only do the Silvers help your Feoda, they also, as previously discussed, make buying Provinces easier.
 +
 
 +
Some Silver gainers can also trash.  {{Card|Jack of All Trades}}, {{Card|Hermit}}, and {{Card|Amulet}} can also fill this middle ground role, but don’t mind if you get a Feodum early, just to trash for the Silvers inside. Jack and Hermit are better for this, as they can trash and gain Silver at the same time. In such cases, if you’re uncontested, the Feodum pile is unlikely to empty, so you’re not really losing any {{VP}}, as you can always just pick up another one, now worth 1{{VP}} more!
 +
 
 +
A word of warning, though: in a lot of these cases, there’s usually something better to do on the board than just slowly trickle Silvers into your deck, so keep an eye out for faster or more productive strategies.
 +
 
 +
=== Silver Slogs ===
 +
In junking games, particularly with {{Card|Cultist}}, the game can be extended significantly as players wade through [[Ruins]] or {{Card|Curse|Curses}}.  In such cases, you might end up buying 12 or more Silvers throughout the course of the game, making Feodum particularly attractive as the game drags on. In these cases, try to keep track of how many Silvers you think you’ll have by the end of the game; if it’s at least 9, start buying Feodum over Duchy, and keeping adding more Silver as you can.
 +
 
 +
=== Popping the Piñata ===
 +
But what about trashers that don’t gain Silver?  Mass trashers like {{Card|Chapel}} and {{Event|Donate}} see Feodum as an early game boost; in this case, you don’t really care about the {{VP}}, but the 3 Silvers are very nice. Working with only a single card trasher is a little risky, as it’s harder to line them up, but with [[remodeler]]s like {{Card|Upgrade}} or {{Card|Remake}}, or trash for benefit cards like {{Card|Salvager}} or {{Card|Bishop}}, it can be worth it, especially since a popped Feodum provides three more pieces of fodder for later use. Upgrade can actually get a significant amount of {{VP}} from Feoda, as it can convert Estates into Silvers, Silvers into Feoda, and Feoda into more Upgrades.
 +
 
 +
{{Card|Trader}} is an interesting example: it can generate a lot of Silvers for Feodum, but requires fodder to do so.  Popping open a Feodum gives you 7 Silvers, while Tradering a Silver gives it back to you with two more. It’s not quite as reliable as Masterpiece or Delve, and you need to make sure you don’t trash too many Feoda, but it can be very potent, though you may still want to supplement with Provinces.
 +
 
 +
If you have a single card trasher that doesn’t scale, like {{Card|Forager}} or {{Card|Trade Route}}, it’s probably not worth the trouble.  An exception would be {{Card|Ratcatcher}}, as it’s cheap, and a lot easier to line up with a target.
 +
 
 +
Being able to trash a Feodum on gain can also be quite nice – {{Card|Watchtower}} and {{Event|Salt the Earth}} are prime examples, essentially letting you pay {{Cost|4}} for 3 Silvers, and a little bonus.
 +
 
 +
=== Miscellaneous ===
 +
Feodum provides a decent defense against [[trashing attack]]s, particularly [[Knight]]s.  If it gets hit, you still get 3 Silvers, which then in turn are preferred targets of the [[Attack]], keeping your more valuable cards safe.
 +
 
 +
At first thought, it might seem like {{Card|Treasure Hunter}} would be a good Feodum rush enabler, but it can be pretty easy for your opponent to play around letting you gain lots of Silvers with it, and Feodum and Silver are both prime targets for {{Card|Warrior|Warriors}}.
  
 
=== Synergies/Combos ===
 
=== Synergies/Combos ===
* [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Hermit}}, {{Card|Squire}}, {{Card|Trader}}, {{Card|Masterpiece}}
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* [[gainer#Silver gainers|Silver-gainer]]s: {{Card|Trader}} ([[Combo: Trader and Feodum|combo article]]), {{Card|Masterpiece}}, {{Card|Amulet}}, {{Card|Bureaucrat}}, {{Card|Explorer}}, {{Card|Hermit}}, {{Card|Squire}}, {{Event|Raid}}, {{Event|Delve}}
* General [[gainer]]s, such as {{Card|Workshop}} and {{Talisman}}
+
* General [[gainer|gainers]], such as {{Card|Armory}}, {{Card|Workshop}}, and {{Card|Talisman}}
 
* {{Card|Tournament}}, if you're able to grab the {{Card|Trusty Steed}}
 
* {{Card|Tournament}}, if you're able to grab the {{Card|Trusty Steed}}
* [[Trash for benefit]], particularly when combined with {{Card|Graverobber}} or {{Card|Rogue}}
+
* [[Trash for benefit]], particularly when combined with {{Card|Graverobber}}, {{Card|Rogue}} or {{Event|Salt the Earth}}
 
* {{Card|Jack of all Trades}}  
 
* {{Card|Jack of all Trades}}  
* [[Curser]]s or [[Looter]]s to slow the game down and give you an excuse to get lots of Silvers anyway
+
* [[Curser|Cursers]] or [[Looter|Looters]] to slow the game down and give you an excuse to get lots of Silvers anyway
 
* Buying (and Trashing) a Feodum with a {{Card|Watchtower}} in hand can guarantee a {{Cost|6}} hand next turn, or even more this turn if you have an enough actions and an appropriate [[Gainer]].
 
* Buying (and Trashing) a Feodum with a {{Card|Watchtower}} in hand can guarantee a {{Cost|6}} hand next turn, or even more this turn if you have an enough actions and an appropriate [[Gainer]].
  
Line 45: Line 78:
 
* {{Card|Wharf}} and other enablers of reliable engines
 
* {{Card|Wharf}} and other enablers of reliable engines
 
* {{Card|Platinum}} / {{Card|Colony}} games.
 
* {{Card|Platinum}} / {{Card|Colony}} games.
 +
 +
== Versions ==
 +
===English versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Print !! Digital !! Text !! Release !! Date
 +
|-
 +
| {{CardVersionImage|FeodumOld|Feodum}} || {{CardVersionImage|FeodumDigitalOld|Feodum from Goko/Making Fun}} || Worth 1{{VP}} for every 3 Silvers in your deck (round down).<br>When you trash this, gain 3 Silvers. || Dark Ages 1st Edition || August 2012
 +
|-
 +
| {{CardVersionImage|Feodum|Feodum}} || {{CardVersionImage|FeodumDigital|Feodum from Shuffle iT}} || Worth '''1'''{{VP}} per 3 Silvers you have (round down).<br>When you trash this, gain 3 Silvers. || Dark Ages [[Second Edition|2nd Edition]] || September 2017
 +
|}
 +
===Other language versions===
 +
{| class="wikitable" style="text-align:center;"
 +
! Language !! Name !! Print !! Digital !! Text !! Notes
 +
|-
 +
!Czech
 +
| Léno || {{CardLangVersionImage|Czech}} || || ||
 +
|-
 +
!Dutch
 +
| Feodum || || || ||
 +
|-
 +
!Finnish
 +
| Sarka (lit. ''field'') || || || ||
 +
|-
 +
!French
 +
| Fief || || || ||
 +
|-
 +
!German
 +
| Lehen || {{CardVersionImage|Feodum German-HiG|German Version by Hans im Glück}} || || Wert 1{{VP}}<br>für je 3 Silber<br>im eigenen Kartensatz (abgerundet).<br>Wenn du diese Karte entsorgst:<br>Nimm dir 3 Silber. ||
 +
|-
 +
!Japanese
 +
| 封土 (pron. ''hōdo'') || || || あなたの銀貨3枚(端数切り捨て)につき'''1'''{{VP}}。これを廃棄するとき、銀貨3枚を獲得する。 ||
 +
|-
 +
!Korean
 +
| 봉토 (pron. ''bongto'') || || || ||
 +
|-
 +
!Polish
 +
| Pańszczyzna || || || || Although Polish version is not released, this card is referred to in the Polish version of ''[[Empires]]'' rulebook
 +
|-
 +
!Russian
 +
| феод (pron. ''fyeod'') || || || ||
 +
|-
 +
!Spanish
 +
| Feudo || || || ||
 +
|}
  
 
== Trivia ==
 
== Trivia ==
=== In other languages ===
+
[[Image:FeodumArt.jpg|thumb|right|354px|Official card art.]]
* French: Fief
+
* German: Lehen
+
* Japanese: 封土 (pron. ''hōdo'')
+
* Spanish: Feudo
+
  
 
=== Preview ===
 
=== Preview ===

Revision as of 18:50, 1 October 2018

Feodum
Feodum.jpg
Info
Cost $4
Type(s) Victory
Kingdom card? Yes
Set Dark AgesDark Ages icon.png
Illustrator(s) Matthias Catrein
Card text
Worth 1VP per 3 Silvers you have (round down).
When you trash this, gain 3 Silvers.

Feodum is a Victory card from Dark Ages. It gains value as you get more SilversSilver.jpg in your deck, and it also allows you to gain three SilversSilver.jpg by trashing it!

Contents

FAQ

Official FAQ

  • This is a Victory card, so use eight copies for games with two players, or 12 for games with three or more players.
  • At the end of the game, each Feodum is worth 1VP for every three Silvers in your deck, rounded down.
  • For example if you have 11 Silvers, your Feodums are worth 3VP each.
  • If Feodum is trashed, you gain three Silvers.
  • If there are not enough Silvers left, gain as many as you can.

Other Rules clarifications

Strategy Article

Original article by werothegreat

Feodum, like its counting Victory card brethren, is a rather niche card. In a few instances, it can be worth a staggering amount of VP, vastly outweighing ProvincesProvince.jpg; however, it is also often ignorable, and can sometimes be worth nothing at all. There does exist a middle ground, though, where it can be treated like a pinata full of Silver, or where it can help add a few tie-breaking points in a sloggier game.

If Feodum is on the board, quickly run through this mental checklist:

  • Is there a way to gain Silver very quickly?
  • Is there a way to gain Silver more slowly?
  • Is there a way to trash Feodum?

Let’s look at each of these individually.

Feeding the Feoda

The time Feodum shines brighter than a supernova is when there is a powerful Silver gainer. MasterpieceMasterpiece.jpg and DelveDelve.jpg are the cream of the crop here, letting you buy multiple Silvers per turn. Also noteworthy is RaidRaid.jpg, which has the added benefit of hurting your opponent, though it does require you to gain a few Silvers the hard way first. All of these are helped by any kind of strong draw: Masterpiece and Delve want as much $ as possible to spend on a Buy, while Raid wants you to get as many Silvers into play as you can.

If you find yourself in this optimal situation, your aim should be to empty out the Silver pile as quickly as possible, picking up Feoda along the way (assuming your opponent mirrors). In this specific combo instance, winning the Silver split is more important than getting more Feoda (though if you don’t get any, you’re screwed); if you get 27 Silvers and 3 Feoda (27VP total), that will beat an opponent with 13 Silvers and 5 Feoda (20VP total). If your opponent goes for Provinces instead, emptying the Silver pile isn’t strictly necessary; you just need enough to make sure your Feoda give more points than their Provinces, so make sure you actually grab Feoda before the game ends!

In a Masterpiece game, ideally you want to finish with a three-pile ending: Silvers, Masterpieces, and Feoda. However, if the Masterpieces don’t quite run out (or you’re using an Event gainer), your deck jammed full of Silver is perfect for buying Provinces, and can easily end the game conventionally.

If your opponent doesn’t try to mirror you, you’re looking at a maximum of 8 Feoda worth up to 13VP each – more than ColonyColony.jpg! In such a case, run down the Silver and Feodum piles as quick as you can while your opponent dawdles trying to get Provinces. Do not buy any Provinces yourself until you’ve secured enough VP to trounce them.

The Middle Ground

Unfortunately, most Silver gainers are not as dramatic as those mentioned above. However, that doesn’t mean Feodum is down for the count! In a game with BureaucratBureaucrat.jpg or SquireSquire.jpg, while emptying the Silver pile entirely is unrealistic, it’s perfectly reasonable to expect to have 10 or more Silvers by the end of the game. In such cases, Feodum becomes a cheaper DuchyDuchy.jpg, and another option for three-piling. While it’s no longer the star of the show, it can still be a nice supplement to your main VP from Provinces.

If you’re aiming to use Feodum in this way, try to get your Silver gainer early. Not only do the Silvers help your Feoda, they also, as previously discussed, make buying Provinces easier.

Some Silver gainers can also trash. Jack of All TradesJack of All Trades.jpg, HermitHermit.jpg, and AmuletAmulet.jpg can also fill this middle ground role, but don’t mind if you get a Feodum early, just to trash for the Silvers inside. Jack and Hermit are better for this, as they can trash and gain Silver at the same time. In such cases, if you’re uncontested, the Feodum pile is unlikely to empty, so you’re not really losing any VP, as you can always just pick up another one, now worth 1VP more!

A word of warning, though: in a lot of these cases, there’s usually something better to do on the board than just slowly trickle Silvers into your deck, so keep an eye out for faster or more productive strategies.

Silver Slogs

In junking games, particularly with CultistCultist.jpg, the game can be extended significantly as players wade through Ruins or CursesCurse.jpg. In such cases, you might end up buying 12 or more Silvers throughout the course of the game, making Feodum particularly attractive as the game drags on. In these cases, try to keep track of how many Silvers you think you’ll have by the end of the game; if it’s at least 9, start buying Feodum over Duchy, and keeping adding more Silver as you can.

Popping the Piñata

But what about trashers that don’t gain Silver? Mass trashers like ChapelChapel.jpg and DonateDonate.jpg see Feodum as an early game boost; in this case, you don’t really care about the VP, but the 3 Silvers are very nice. Working with only a single card trasher is a little risky, as it’s harder to line them up, but with remodelers like UpgradeUpgrade.jpg or RemakeRemake.jpg, or trash for benefit cards like SalvagerSalvager.jpg or BishopBishop.jpg, it can be worth it, especially since a popped Feodum provides three more pieces of fodder for later use. Upgrade can actually get a significant amount of VP from Feoda, as it can convert Estates into Silvers, Silvers into Feoda, and Feoda into more Upgrades.

TraderTrader.jpg is an interesting example: it can generate a lot of Silvers for Feodum, but requires fodder to do so. Popping open a Feodum gives you 7 Silvers, while Tradering a Silver gives it back to you with two more. It’s not quite as reliable as Masterpiece or Delve, and you need to make sure you don’t trash too many Feoda, but it can be very potent, though you may still want to supplement with Provinces.

If you have a single card trasher that doesn’t scale, like ForagerForager.jpg or Trade RouteTrade Route.jpg, it’s probably not worth the trouble. An exception would be RatcatcherRatcatcher.jpg, as it’s cheap, and a lot easier to line up with a target.

Being able to trash a Feodum on gain can also be quite nice – WatchtowerWatchtower.jpg and Salt the EarthSalt the Earth.jpg are prime examples, essentially letting you pay $4 for 3 Silvers, and a little bonus.

Miscellaneous

Feodum provides a decent defense against trashing attacks, particularly Knights. If it gets hit, you still get 3 Silvers, which then in turn are preferred targets of the Attack, keeping your more valuable cards safe.

At first thought, it might seem like Treasure HunterTreasure Hunter.jpg would be a good Feodum rush enabler, but it can be pretty easy for your opponent to play around letting you gain lots of Silvers with it, and Feodum and Silver are both prime targets for WarriorsWarrior.jpg.

Synergies/Combos

Antisynergies

Versions

English versions

Print Digital Text Release Date
Feodum Feodum from Goko/Making Fun Worth 1VP for every 3 Silvers in your deck (round down).
When you trash this, gain 3 Silvers.
Dark Ages 1st Edition August 2012
Feodum Feodum from Shuffle iT Worth 1VP per 3 Silvers you have (round down).
When you trash this, gain 3 Silvers.
Dark Ages 2nd Edition September 2017

Other language versions

Language Name Print Digital Text Notes
Czech Léno Czech language Feodum
Dutch Feodum
Finnish Sarka (lit. field)
French Fief
German Lehen German Version by Hans im Glück Wert 1VP
für je 3 Silber
im eigenen Kartensatz (abgerundet).
Wenn du diese Karte entsorgst:
Nimm dir 3 Silber.
Japanese 封土 (pron. hōdo) あなたの銀貨3枚(端数切り捨て)につき1VP。これを廃棄するとき、銀貨3枚を獲得する。
Korean 봉토 (pron. bongto)
Polish Pańszczyzna Although Polish version is not released, this card is referred to in the Polish version of Empires rulebook
Russian феод (pron. fyeod)
Spanish Feudo

Trivia

Official card art.

Preview

Feodum is the victory card that counts treasures that you always knew I’d make. What you didn’t know is that it would only count Silvers. If Coppers count, man, that’s like a Gardens deck, we built that one already. I mean it’s different but whatever. If Golds count, man, I already wanted a deck with a lot of Gold. So it only counts Silvers. And to help that out, it’s a Silver piñata. You might even buy one just to crack it open, with no plan of really going for Feodums.

Feodum does something when you trash it. There are a bunch of cards like that in this set. There’s really only so much you can do with the trash directly, like Graverobber, but you can do tons of things based on cards getting trashed. And if you are the kind of person who likes card combos, these cards are for you. For example you can just Remodel a Feodum into a Feodum, for the 3 Silvers. Look at that.

Secret History

At last, the victory card that counts treasures that you've been waiting for. As explained in the preview, it only counts Silvers in order to be more different from Gardens and not just favor the kind of deck you already wanted. Making it a Silver piñata seemed cool and the card was just like that from the beginning.


Cards $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Combos and Counters Apprentice/Market SquareBeggar/GardensBishop/FortressDonate/Market SquareHermit/Market SquareLurker/Hunting GroundsMasterpiece/FeodumProcession/FortressTrader/Feodum
Other concepts When trashLooter
Dominion Cards
Basic cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg
Dominion $2 CellarCellar.jpgChapelChapel.jpgMoatMoat.jpg $3 HarbingerHarbinger.jpg • MerchantMerchant.jpgVassalVassal.jpgVillageVillage.jpgWorkshopWorkshop.jpg $4 BureaucratBureaucrat.jpgGardensGardens.jpgMilitiaMilitia.jpgMoneylenderMoneylender.jpgPoacherPoacher.jpgRemodelRemodel.jpgSmithySmithy.jpgThrone RoomThrone Room.jpg $5 BanditBandit.jpgCouncil RoomCouncil Room.jpgFestivalFestival.jpgLaboratoryLaboratory.jpgLibraryLibrary.jpgMarketMarket.jpgMineMine.jpgSentrySentry.jpg • WitchWitch.jpg $6 ArtisanArtisan.jpg
Removed cards: $3 ChancellorChancellor.jpgWoodcutterWoodcutter.jpg $4 FeastFeast.jpgSpySpy.jpgThiefThief.jpg $6 AdventurerAdventurer.jpg
Intrigue $2 CourtyardCourtyard.jpgLurkerLurker.jpgPawnPawn.jpg $3 MasqueradeMasquerade.jpgShanty TownShanty Town.jpgStewardSteward.jpgSwindlerSwindler.jpgWishing WellWishing Well.jpg $4 BaronBaron.jpgBridgeBridge.jpgConspiratorConspirator.jpgDiplomatDiplomat.jpgIronworksIronworks.jpgMillMill.jpgMining VillageMining Village.jpgSecret PassageSecret Passage.jpg $5 CourtierCourtier.jpgDukeDuke.jpgMinionMinion.jpgPatrolPatrol.jpgReplaceReplace.jpgTorturerTorturer.jpgTrading PostTrading Post.jpgUpgradeUpgrade.jpg $6 FarmFarm.jpgNoblesNobles.jpg
Removed cards: $2 Secret ChamberSecret Chamber.jpg $3 Great HallGreat Hall.jpg $4 CoppersmithCoppersmith.jpgScoutScout.jpg $5 SaboteurSaboteur.jpgTributeTribute.jpg $6 HaremHarem.jpg
Seaside $2 HavenHaven.jpgLighthouseLighthouse.jpgNative VillageNative Village.jpg $3 AstrolabeAstrolabe.jpgFishing VillageFishing Village.jpgLookoutLookout.jpgMonkeyMonkey.jpgSea ChartSea Chart.jpgSmugglersSmugglers.jpgWarehouseWarehouse.jpg $4 BlockadeBlockade.jpgCaravanCaravan.jpgCutpurseCutpurse.jpgIslandIsland.jpgSailorSailor.jpgSalvagerSalvager.jpgTide PoolsTide Pools.jpgTreasure MapTreasure Map.jpg $5 BazaarBazaar.jpgCorsairCorsair.jpgMerchant ShipMerchant Ship.jpgOutpostOutpost.jpgPiratePirate.jpgSea WitchSea Witch.jpgTacticianTactician.jpgTreasuryTreasury.jpgWharfWharf.jpg
Removed cards: $2 EmbargoEmbargo.jpgPearl DiverPearl Diver.jpg $3 AmbassadorAmbassador.jpg $4 NavigatorNavigator.jpgPirate ShipPirate Ship.jpgSea HagSea Hag.jpg $5 ExplorerExplorer.jpgGhost ShipGhost Ship.jpg
Alchemy P TransmuteTransmute.jpgVineyardVineyard.jpg $2 HerbalistHerbalist.jpg $2P ApothecaryApothecary.jpgScrying PoolScrying Pool.jpgUniversityUniversity.jpg $3P AlchemistAlchemist.jpgFamiliarFamiliar.jpgPhilosopher's StonePhilosopher's Stone.jpg $4 PotionPotion.jpg $4P GolemGolem.jpg $5 ApprenticeApprentice.jpg $6P PossessionPossession.jpg
Prosperity $3 AnvilAnvil.jpgWatchtowerWatchtower.jpg $4 BishopBishop.jpgClerkClerk.jpgInvestmentInvestment.jpgTiaraTiara.jpgMonumentMonument.jpgQuarryQuarry.jpgWorker's VillageWorker's Village.jpg $5 CharlatanCharlatan.jpgCityCity.jpgCollectionCollection.jpgCrystal BallCrystal Ball.jpgMagnateMagnate.jpgMintMint.jpgRabbleRabble.jpgVaultVault.jpgWar ChestWar Chest.jpg $6 HoardHoard.jpg $6star Grand MarketGrand Market.jpg $7 BankBank.jpgExpandExpand.jpgForgeForge.jpgKing's CourtKing's Court.jpg $8star PeddlerPeddler.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
Removed cards: $3 LoanLoan.jpgTrade RouteTrade Route.jpg $4 TalismanTalisman.jpg $5 ContrabandContraband.jpgCounting HouseCounting House.jpgMountebankMountebank.jpgRoyal SealRoyal Seal.jpgVentureVenture.jpg $6 GoonsGoons.jpg
Cornucopia & Guilds $2 Candlestick MakerCandlestick Maker.jpgHamletHamlet.jpg $2plus FarrierFarrier.jpgStonemasonStonemason.jpg $3 MenagerieMenagerie.jpgShopShop.jpg $3plus InfirmaryInfirmary.jpg $4 AdvisorAdvisor.jpgFarmhandsFarmhands.jpgPlazaPlaza.jpgRemakeRemake.jpgYoung WitchYoung Witch.jpg $4plus HeraldHerald.jpg $5 BakerBaker.jpgButcherButcher.jpgCarnivalCarnival.jpgFerrymanFerryman.jpgFootpadFootpad.jpgHorn of PlentyHorn of Plenty.jpgHunting PartyHunting Party.jpgJesterJester.jpgJourneymanJourneyman.jpgJoustJoust.jpg (Rewards: CoronetCoronet.jpgCourserCourser.jpgDemesneDemesne.jpgHousecarlHousecarl.jpgHuge TurnipHuge Turnip.jpgRenownRenown.jpg)• Merchant GuildMerchant Guild.jpgSoothsayerSoothsayer.jpg $6 FairgroundsFairgrounds.jpg
Removed cards: $3 Fortune TellerFortune Teller.jpg $3plus DoctorDoctor.jpgMasterpieceMasterpiece.jpg $4 Farming VillageFarming Village.jpgHorse TradersHorse Traders.jpgTaxmanTaxman.jpgTournamentTournament.jpg (Prizes: Bag of GoldBag of Gold.jpgDiademDiadem.jpgFollowersFollowers.jpgPrincessPrincess.jpgTrusty SteedTrusty Steed.jpg) $5 HarvestHarvest.jpg
Hinterlands $2 CrossroadsCrossroads.jpgFool's GoldFool's Gold.jpg $3 DevelopDevelop.jpgGuard DogGuard Dog.jpgOasisOasis.jpgSchemeScheme.jpgTunnelTunnel.jpg $4 Jack of All TradesJack of All Trades.jpgNomadsNomads.jpgSpice MerchantSpice Merchant.jpgTraderTrader.jpgTrailTrail.jpgWeaverWeaver.jpg $5 BerserkerBerserker.jpgCartographerCartographer.jpgCauldronCauldron.jpgHagglerHaggler.jpgHighwayHighway.jpgInnInn.jpgMargraveMargrave.jpgSoukSouk.jpgStablesStables.jpgWheelwrightWheelwright.jpgWitch's HutWitch's Hut.jpg $6 Border VillageBorder Village.jpgFarmlandFarmland.jpg
Removed cards: $2 DuchessDuchess.jpg $3 OracleOracle.jpg $4 Noble BrigandNoble Brigand.jpgNomad CampNomad Camp.jpgSilk RoadSilk Road.jpg $5 CacheCache.jpgEmbassyEmbassy.jpgIll-Gotten GainsIll-Gotten Gains.jpgMandarinMandarin.jpg
Dark Ages $0 Ruins (Abandoned MineAbandoned Mine.jpgRuined LibraryRuined Library.jpgRuined MarketRuined Market.jpgRuined VillageRuined Village.jpgSurvivorsSurvivors.jpg) $0star SpoilsSpoils.jpg $1 Poor HousePoor House.jpgShelters (HovelHovel.jpgNecropolisNecropolis.jpgOvergrown EstateOvergrown Estate.jpg) $2 BeggarBeggar.jpgSquireSquire.jpgVagrantVagrant.jpg $3 ForagerForager.jpgHermitHermit.jpg (MadmanMadman.jpg) • Market SquareMarket Square.jpgSageSage.jpgStoreroomStoreroom.jpgUrchinUrchin.jpg (MercenaryMercenary.jpg) $4 ArmoryArmory.jpgDeath CartDeath Cart.jpgFeodumFeodum.jpgFortressFortress.jpgIronmongerIronmonger.jpgMarauderMarauder.jpgProcessionProcession.jpgRatsRats.jpgScavengerScavenger.jpgWandering MinstrelWandering Minstrel.jpg $5 Band of MisfitsBand of Misfits.jpgBandit CampBandit Camp.jpgCatacombsCatacombs.jpgCountCount.jpgCounterfeitCounterfeit.jpgCultistCultist.jpgGraverobberGraverobber.jpgJunk DealerJunk Dealer.jpgKnightsKnights.jpg (Dames AnnaDame Anna.jpgJosephineDame Josephine.jpgMollyDame Molly.jpgNatalieDame Natalie.jpgSylviaDame Sylvia.jpg • Sirs BaileySir Bailey.jpgDestrySir Destry.jpgMartinSir Martin.jpgMichaelSir Michael.jpgVanderSir Vander.jpg) • MysticMystic.jpgPillagePillage.jpgRebuildRebuild.jpgRogueRogue.jpg $6 AltarAltar.jpgHunting GroundsHunting Grounds.jpg
Adventures $2 Coin of the RealmCoin of the Realm.jpgPagePage.jpg (Treasure HunterTreasure Hunter.jpgWarriorWarrior.jpgHeroHero.jpgChampionChampion.jpg) • PeasantPeasant.jpg (SoldierSoldier.jpgFugitiveFugitive.jpgDiscipleDisciple.jpgTeacherTeacher.jpg) • RatcatcherRatcatcher.jpgRazeRaze.jpg $3 AmuletAmulet.jpgCaravan GuardCaravan Guard.jpgDungeonDungeon.jpgGearGear.jpgGuideGuide.jpg $4 DuplicateDuplicate.jpgMagpieMagpie.jpgMessengerMessenger.jpgMiserMiser.jpgPortPort.jpgRangerRanger.jpgTransmogrifyTransmogrify.jpg $5 ArtificerArtificer.jpgBridge TrollBridge Troll.jpgDistant LandsDistant Lands.jpgGiantGiant.jpgHaunted WoodsHaunted Woods.jpgLost CityLost City.jpgRelicRelic.jpgRoyal CarriageRoyal Carriage.jpgStorytellerStoryteller.jpgSwamp HagSwamp Hag.jpgTreasure TroveTreasure Trove.jpgWine MerchantWine Merchant.jpg $6 HirelingHireling.jpg
Events: $0 AlmsAlms.jpgBorrowBorrow.jpgQuestQuest.jpg $1 SaveSave.jpg $2 Scouting PartyScouting Party.jpgTravelling FairTravelling Fair.jpg $3 BonfireBonfire.jpgExpeditionExpedition.jpgFerryFerry.jpgPlanPlan.jpg $4 MissionMission.jpgPilgrimagePilgrimage.jpg $5 BallBall.jpgRaidRaid.jpgSeawaySeaway.jpgTradeTrade.jpg $6 Lost ArtsLost Arts.jpgTrainingTraining.jpg $7 InheritanceInheritance.jpg $8 PathfindingPathfinding.jpg
Empires 4D EngineerEngineer.jpg 8D City QuarterCity Quarter.jpgOverlordOverlord.jpgRoyal BlacksmithRoyal Blacksmith.jpg $2 EncampmentEncampment.jpg/PlunderPlunder.jpgPatricianPatrician.jpg/EmporiumEmporium.jpgSettlersSettlers.jpg/Bustling VillageBustling Village.jpg $3 CastlesCastles.jpg (HumbleHumble Castle.jpgCrumblingCrumbling Castle.jpgSmallSmall Castle.jpgHauntedHaunted Castle.jpgOpulentOpulent Castle.jpgSprawlingSprawling Castle.jpgGrandGrand Castle.jpgKing'sKing's Castle.jpg) • CatapultCatapult.jpg/RocksRocks.jpgChariot RaceChariot Race.jpgEnchantressEnchantress.jpgFarmers' MarketFarmers' Market.jpgGladiatorGladiator.jpg/FortuneFortune.jpg $4 SacrificeSacrifice.jpgTempleTemple.jpgVillaVilla.jpg $5 ArchiveArchive.jpgCapitalCapital.jpgCharmCharm.jpgCrownCrown.jpgForumForum.jpgGroundskeeperGroundskeeper.jpgLegionaryLegionary.jpgWild HuntWild Hunt.jpg
Events: 5D TriumphTriumph.jpg 8D AnnexAnnex.jpgDonateDonate.jpg $0 AdvanceAdvance.jpg $2 DelveDelve.jpgTaxTax.jpg $3 BanquetBanquet.jpg $4 RitualRitual.jpgSalt the EarthSalt the Earth.jpg $43D WeddingWedding.jpg $5 WindfallWindfall.jpg $6 ConquestConquest.jpg $14 DominateDominate.jpg
Landmarks: AqueductAqueduct.jpgArenaArena.jpgBandit FortBandit Fort.jpgBasilicaBasilica.jpgBathsBaths.jpgBattlefieldBattlefield.jpgColonnadeColonnade.jpgDefiled ShrineDefiled Shrine.jpgFountainFountain.jpgKeepKeep.jpgLabyrinthLabyrinth.jpgMountain PassMountain Pass.jpgMuseumMuseum.jpgObeliskObelisk.jpgOrchardOrchard.jpgPalacePalace.jpgTombTomb.jpgTowerTower.jpgTriumphal ArchTriumphal Arch.jpgWallWall.jpgWolf DenWolf Den.jpg
Nocturne $0star Will-o'-WispWill-o'-Wisp.jpgWishWish.jpg $2 DruidDruid.jpgFaithful HoundFaithful Hound.jpgGuardianGuardian.jpgMonasteryMonastery.jpgPixiePixie.jpg (GoatGoat.jpg) • TrackerTracker.jpg (PouchPouch.jpg) $2star ImpImp.jpg $3 ChangelingChangeling.jpgFoolFool.jpg (Lost in the WoodsLost in the Woods.jpgLucky CoinLucky Coin.jpg) • Ghost TownGhost Town.jpgLeprechaunLeprechaun.jpgNight WatchmanNight Watchman.jpgSecret CaveSecret Cave.jpg (Magic LampMagic Lamp.jpg) $4 BardBard.jpgBlessed VillageBlessed Village.jpgCemeteryCemetery.jpg (Haunted MirrorHaunted Mirror.jpg) • ConclaveConclave.jpgDevil's WorkshopDevil's Workshop.jpgExorcistExorcist.jpgNecromancerNecromancer.jpg (Zombies: ApprenticeZombie Apprentice.jpgMasonZombie Mason.jpgSpyZombie Spy.jpg) • ShepherdShepherd.jpg (PasturePasture.jpg) • SkulkSkulk.jpg $4star GhostGhost.jpg $5 CobblerCobbler.jpgCryptCrypt.jpgCursed VillageCursed Village.jpgDen of SinDen of Sin.jpgIdolIdol.jpgPookaPooka.jpg (Cursed GoldCursed Gold.jpg) • Sacred GroveSacred Grove.jpgTormentorTormentor.jpgTragic HeroTragic Hero.jpgVampireVampire.jpg (BatBat.jpg) • WerewolfWerewolf.jpg $6 RaiderRaider.jpg
Boons: The Earth's GiftThe Earth's Gift.jpgFieldThe Field's Gift.jpgFlameThe Flame's Gift.jpgForestThe Forest's Gift.jpgMoonThe Moon's Gift.jpgMountainThe Mountain's Gift.jpgRiverThe River's Gift.jpgSeaThe Sea's Gift.jpgSkyThe Sky's Gift.jpgSunThe Sun's Gift.jpgSwampThe Swamp's Gift.jpgWindThe Wind's Gift.jpg
Hexes: Bad OmensBad Omens.jpgDelusionDelusion.jpg (DeludedDeluded.jpg) • EnvyEnvy.jpg (EnviousEnvious.jpg) • FamineFamine.jpgFearFear.jpgGreedGreed.jpgHauntingHaunting.jpgLocustsLocusts.jpgMiseryMisery.jpg (MiserableMiserable.jpg/Twice MiserableTwice Miserable.jpg) • PlaguePlague.jpgPovertyPoverty.jpgWarWar.jpg
Renaissance $2 Border GuardBorder Guard.jpg (HornHorn.jpgLanternLantern.jpg) • DucatDucat.jpgLackeysLackeys.jpg $3 Acting TroupeActing Troupe.jpgCargo ShipCargo Ship.jpgExperimentExperiment.jpgImproveImprove.jpg $4 Flag BearerFlag Bearer.jpg (FlagFlag.jpg) • HideoutHideout.jpgInventorInventor.jpgMountain VillageMountain Village.jpgPatronPatron.jpgPriestPriest.jpgResearchResearch.jpgSilk MerchantSilk Merchant.jpg $5 Old WitchOld Witch.jpgRecruiterRecruiter.jpgScepterScepter.jpgScholarScholar.jpgSculptorSculptor.jpgSeerSeer.jpgSpicesSpices.jpgSwashbucklerSwashbuckler.jpg (Treasure ChestTreasure Chest.jpg) • TreasurerTreasurer.jpg (KeyKey.jpg) • VillainVillain.jpg
Projects: $3 CathedralCathedral.jpgCity GateCity Gate.jpgPageantPageant.jpgSewersSewers.jpgStar ChartStar Chart.jpg $4 ExplorationExploration.jpgFairFair.jpgSilosSilos.jpgSinister PlotSinister Plot.jpg $5 AcademyAcademy.jpgCapitalismCapitalism.jpgFleetFleet.jpgGuildhallGuildhall.jpgPiazzaPiazza.jpgRoad NetworkRoad Network.jpg $6 BarracksBarracks.jpgCrop RotationCrop Rotation.jpgInnovationInnovation.jpg $7 CanalCanal.jpg $8 CitadelCitadel.jpg
Menagerie $2 Black CatBlack Cat.jpgSleighSleigh.jpgSuppliesSupplies.jpg $3 Camel TrainCamel Train.jpgGoatherdGoatherd.jpgScrapScrap.jpgSheepdogSheepdog.jpgSnowy VillageSnowy Village.jpgStockpileStockpile.jpg $3star HorseHorse.jpg $4 Bounty HunterBounty Hunter.jpgCardinalCardinal.jpgCavalryCavalry.jpgGroomGroom.jpgHostelryHostelry.jpgVillage GreenVillage Green.jpg $5 BargeBarge.jpgCovenCoven.jpgDisplaceDisplace.jpgFalconerFalconer.jpgGatekeeperGatekeeper.jpgHunting LodgeHunting Lodge.jpgKilnKiln.jpgLiveryLivery.jpgMastermindMastermind.jpgPaddockPaddock.jpgSanctuarySanctuary.jpg $5star FishermanFisherman.jpg $6star DestrierDestrier.jpgWayfarerWayfarer.jpg $7star Animal FairAnimal Fair.jpg
Events: $0 DelayDelay.jpgDesperationDesperation.jpg $2 GambleGamble.jpgPursuePursue.jpgRideRide.jpgToilToil.jpg $3 EnhanceEnhance.jpgMarchMarch.jpgTransportTransport.jpg $4 BanishBanish.jpgBargainBargain.jpgInvestInvest.jpgSeize the DaySeize the Day.jpg $5 CommerceCommerce.jpgDemandDemand.jpgStampedeStampede.jpg $7 ReapReap.jpg $8 EnclaveEnclave.jpg $10 AllianceAlliance.jpgPopulatePopulate.jpg
Ways: ButterflyWay of the Butterfly.jpgCamelWay of the Camel.jpgChameleonWay of the Chameleon.jpgFrogWay of the Frog.jpgGoatWay of the Goat.jpgHorseWay of the Horse.jpgMoleWay of the Mole.jpgMonkeyWay of the Monkey.jpgMouseWay of the Mouse.jpgMuleWay of the Mule.jpgOtterWay of the Otter.jpgOwlWay of the Owl.jpgOxWay of the Ox.jpgPigWay of the Pig.jpgRatWay of the Rat.jpgSealWay of the Seal.jpgSheepWay of the Sheep.jpgSquirrelWay of the Squirrel.jpgTurtleWay of the Turtle.jpgWormWay of the Worm.jpg
Allies $2 BaubleBauble.jpgSycophantSycophant.jpgTownsfolkTownsfolk.jpg (Town CrierTown Crier.jpg / BlacksmithBlacksmith.jpg / MillerMiller.jpg / ElderElder.jpg) $3 AugursAugurs.jpg (Herb GathererHerb Gatherer.jpg / AcolyteAcolyte.jpg / SorceressSorceress.jpg / SibylSibyl.jpg) • ClashesClashes.jpg (Battle PlanBattle Plan.jpg / ArcherArcher.jpg / WarlordWarlord.jpg / TerritoryTerritory.jpg) • FortsForts.jpg (TentTent.jpg / GarrisonGarrison.jpg / Hill FortHill Fort.jpg / StrongholdStronghold.jpg) • ImporterImporter.jpgMerchant CampMerchant Camp.jpgOdysseysOdysseys.jpg (Old MapOld Map.jpg / VoyageVoyage.jpg / Sunken TreasureSunken Treasure.jpg / Distant ShoreDistant Shore.jpg) • SentinelSentinel.jpgUnderlingUnderling.jpgWizardsWizards.jpg (StudentStudent.jpg / ConjurerConjurer.jpg / SorcererSorcerer.jpg / LichLich.jpg) $4 BrokerBroker.jpgCarpenterCarpenter.jpgCourierCourier.jpgInnkeeperInnkeeper.jpgRoyal GalleyRoyal Galley.jpgTownTown.jpg $5 BarbarianBarbarian.jpgCapital CityCapital City.jpgContractContract.jpgEmissaryEmissary.jpgGalleriaGalleria.jpgGuildmasterGuildmaster.jpgHighwaymanHighwayman.jpgHunterHunter.jpgModifyModify.jpgSkirmisherSkirmisher.jpgSpecialistSpecialist.jpgSwapSwap.jpg $6 MarquisMarquis.jpg
Allies: Architects' GuildArchitects' Guild.jpgBand of NomadsBand of Nomads.jpgCave DwellersCave Dwellers.jpgCircle of WitchesCircle of Witches.jpgCity-stateCity-state.jpgCoastal HavenCoastal Haven.jpgCrafters' GuildCrafters' Guild.jpgDesert GuidesDesert Guides.jpgFamily of InventorsFamily of Inventors.jpgFellowship of ScribesFellowship of Scribes.jpgForest DwellersForest Dwellers.jpgGang of PickpocketsGang of Pickpockets.jpgIsland FolkIsland Folk.jpgLeague of BankersLeague of Bankers.jpgLeague of ShopkeepersLeague of Shopkeepers.jpgMarket TownsMarket Towns.jpgMountain FolkMountain Folk.jpgOrder of AstrologersOrder of Astrologers.jpgOrder of MasonsOrder of Masons.jpgPeaceful CultPeaceful Cult.jpgPlateau ShepherdsPlateau Shepherds.jpgTrappers' LodgeTrappers' Lodge.jpgWoodworkers' GuildWoodworkers' Guild.jpg
Plunder $2 CageCage.jpgGrottoGrotto.jpgJewelled EggJewelled Egg.jpgSearchSearch.jpgShamanShaman.jpg $3 Secluded ShrineSecluded Shrine.jpgSirenSiren.jpgStowawayStowaway.jpgTaskmasterTaskmaster.jpg $4 AbundanceAbundance.jpgCabin BoyCabin Boy.jpgCrucibleCrucible.jpgFlagshipFlagship.jpgFortune HunterFortune Hunter.jpgGondolaGondola.jpgHarbor VillageHarbor Village.jpgLanding PartyLanding Party.jpgMapmakerMapmaker.jpgMaroonMaroon.jpgRopeRope.jpgSwamp ShacksSwamp Shacks.jpgToolsTools.jpg $5 Buried TreasureBuried Treasure.jpgCrewCrew.jpgCutthroatCutthroat.jpgEnlargeEnlarge.jpgFigurineFigurine.jpgFirst MateFirst Mate.jpgFrigateFrigate.jpgLongshipLongship.jpgMining RoadMining Road.jpgPendantPendant.jpgPickaxePickaxe.jpgPilgrimPilgrim.jpgQuartermasterQuartermaster.jpgSilver MineSilver Mine.jpgTricksterTrickster.jpgWealthy VillageWealthy Village.jpg $6 Sack of LootSack of Loot.jpg $7 King's CacheKing's Cache.jpg $7star Loots (AmphoraAmphora.jpgDoubloonsDoubloons.jpgEndless ChaliceEndless Chalice.jpgFigureheadFigurehead.jpgHammerHammer.jpgInsigniaInsignia.jpgJewelsJewels.jpgOrbOrb.jpgPrize GoatPrize Goat.jpgPuzzle BoxPuzzle Box.jpgSextantSextant.jpgShieldShield.jpgSpell ScrollSpell Scroll.jpgStaffStaff.jpgSwordSword.jpg)
Events: $1 BuryBury.jpg $2 AvoidAvoid.jpgDeliverDeliver.jpgPerilPeril.jpgRushRush.jpg $3 ForayForay.jpgLaunchLaunch.jpgMirrorMirror.jpgPreparePrepare.jpgScroungeScrounge.jpg $4 MaelstromMaelstrom.jpgJourneyJourney.jpg $6 LootingLooting.jpg $10 InvasionInvasion.jpgProsperProsper.jpg
Traits: CheapCheap.jpgCursedCursed.jpgFatedFated.jpgFawningFawning.jpgFriendlyFriendly.jpgHastyHasty.jpgInheritedInherited.jpgInspiringInspiring.jpgNearbyNearby.jpgPatientPatient.jpgPiousPious.jpgRecklessReckless.jpgRichRich.jpgShyShy.jpgTirelessTireless.jpg
Promo $3 Black MarketBlack Market.jpgChurchChurch.jpg $4 DismantleDismantle.jpgEnvoyEnvoy.jpgSaunaSauna.jpg/AvantoAvanto.jpgWalled VillageWalled Village.jpg $5 GovernorGovernor.jpgMarchlandMarchland.jpgStashStash.jpg $6 CaptainCaptain.jpg $8 PrincePrince.jpg
Events: $5 SummonSummon.jpg
Base Cards $0 CopperCopper.jpgCurseCurse.jpg $2 EstateEstate.jpg $3 SilverSilver.jpg $4 PotionPotion.jpg $5 DuchyDuchy.jpg $6 GoldGold.jpg $8 ProvinceProvince.jpg $9 PlatinumPlatinum.jpg $11 ColonyColony.jpg
See also: Second EditionErrataOuttakes (Confusion) • Fan cardsCard storageList of cards (in other languages)
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