Editing First Game
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*{{Card|Workshop}}, which especially if bought early on can gain {{Card|Village}} and {{Card|Smithy}} to build up your stack of engine pieces much more quickly; | *{{Card|Workshop}}, which especially if bought early on can gain {{Card|Village}} and {{Card|Smithy}} to build up your stack of engine pieces much more quickly; | ||
*{{Card|Militia}}, to provide +{{Cost|2}} towards buying other cards as well as slowing down your opponent through its strong handsize attack; and | *{{Card|Militia}}, to provide +{{Cost|2}} towards buying other cards as well as slowing down your opponent through its strong handsize attack; and | ||
− | *{{Card|Remodel}}, which can upgrade your engine pieces throughout the game (e.g. turning your starting {{Card|Estate|Estates}} into {{Card|Village}} or {{Card|Smithy}}, {{Card|Moat}} into {{Card|Smithy}}, or {{Card|Village}} into {{Card|Market}}, as well as being a very useful endgame card for converting as much of your deck into {{VP}} when you anticipate the final turns arising (it can turn any {{Cost|3}} or {{Cost|4}}-cost card into a {{Card|Duchy}}, and most notably can convert {{Card|Gold}} into {{Card|Province}} | + | *{{Card|Remodel}}, which can upgrade your engine pieces throughout the game (e.g. turning your starting {{Card|Estate|Estates}} into {{Card|Village}} or {{Card|Smithy}}, {{Card|Moat}} into {{Card|Smithy}}, or {{Card|Village}} into {{Card|Market}}, as well as being a very useful endgame card for converting as much of your deck into {{VP}} when you anticipate the final turns arising (it can turn any {{Cost|3}} or {{Cost|4}}-cost card into a {{Card|Duchy}}, and most notably can convert {{Card|Gold}} into {{Card|Province}}. Choosing the right time to pull off these exchanges can often be the difference between winning and losing - too early and you risk stalling your engine, too late and your opponent may end the game before you get the chance. |
===Cantrip Rush=== | ===Cantrip Rush=== |