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*{{Card|Market}} offers +1 Buy and +{{Cost|1}}.
 
*{{Card|Market}} offers +1 Buy and +{{Cost|1}}.
  
Since cantrips are "invisible" in one's deck in most cases, one simple strategy is also to simply buy as many of them as possible for the incremental benefits they provide. Of these benefits, +1 Action on its own is of no use (hence why {{Card|Village}} should be combined with an engine strategy). However, each of {{Card|Merchant}} and {{Card|Market}} can, in theory at least, be used to build up a deck solely by buying as many copies of those cards as possible (perhaps with some supplementary Villages or terminals).
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Since cantrips are "invisible" in one's deck in most cases, one simple strategy is also to simply buy as many of them as possible for the incremental benefits they provide. Of these benefits, +1 Action on its own is of no use (hence why {{Card|Village}} should be combined with an engine strategy. However, each of {{Card|Merchant}} and {{Card|Market}} can, in theory at least, be used to build up a deck solely by buying as many copies of those cards as possible (perhaps with some supplementary Villages or terminals).
 
*{{Card|Merchant}}'s benefit is reasonably marginal, however it is cheap to buy, and gain be gained by {{Card|Workshop}} - so it may be possible to gain a large number of them and play several in a single turn for a large {{Cost}} benefit when playing a Silver.
 
*{{Card|Merchant}}'s benefit is reasonably marginal, however it is cheap to buy, and gain be gained by {{Card|Workshop}} - so it may be possible to gain a large number of them and play several in a single turn for a large {{Cost}} benefit when playing a Silver.
 
*{{Card|Market}} is more expensive, but gives the same {{Cost|1}} regardless of whether you have a Silver to play, and also gives +1 Buy to enable the purchase of multiple cards in one turn.
 
*{{Card|Market}} is more expensive, but gives the same {{Cost|1}} regardless of whether you have a Silver to play, and also gives +1 Buy to enable the purchase of multiple cards in one turn.

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